Waaaaiiight a second ...in fidelity mode it says "enables ray traced reflections and shadows". Are you talking about performance or did CdProject fuck this up and forget to turn on RT reflections?it's because it's actually just straight up ssr. No ray traced reflections for consoles. It looks better because the ssr goes from medium to high in fidelity (still half res). ssr is pretty noisy until you get to the ultra and psycho settings but it's a lot better after a patch a few months back.
Keep going, the finale of act 1 is I wish people would stay long enough to experience that even if they’re negative, I think CDPR absolutely nailed the story-telling there and for a RPG to go that far is crazy.I bought my current rig 15 months ago, more or less for this game. I mean, obviously, I planned to play other stuff on it, but I was most amped for Cyberpunk.
Then the game dropped, the reviews were shit, and I never even bought it.
Until yesterday. I figured, from what I've read, most of the people who've played it on PC enjoyed it, and this patch seems to be a really good foot forward for CDPR, so, fuck it. I'll roll the dice.
So far, I'm really glad I did. This game is pretty fucking impressive. Of course, I'm not going out of my way trying to break shit. I'm going slow and easy, trying to learn the game, and play by its rules, rather than expecting it to play by mine. I just finished the first 'braindance' and subsequent mission brief. Really, really cool shit.
So, yeah, I'm early in, just a few hours, but I'm really enjoying it so far. First impressions are very positive.
What is the setting that you have to,turn off for that
Waaaaiiight a second ...in fidelity mode it says "enables ray traced reflections and shadows". Are you talking about performance or did CdProject fuck this up and forget to turn on RT reflections?
yeah on the mode breakdown chart they put out for release it said fidelity mode uses rt shadows and ssr high. ssr wouldn't be running in conjunction with rt reflections. also in my observations ssr is definitely still active in fidelity mode. if it still says that in the menu I suspect it's because they initially intended on having it on but couldn't get it to work at a stable 30fps.Waaaaiiight a second ...in fidelity mode it says "enables ray traced reflections and shadows". Are you talking about performance or did CdProject fuck this up and forget to turn on RT reflections?
They STILL didn't fix that bug? It's been there for over a yearPSA - the film grain slider is bugged. You may need to toggle it once or twice to switch it off.
Looks so much better without it.
This. Shootouts are literally not doable in RT mode and im usually not that sensitive to 30fps.I played it for many hours yesterday on ps5. Lemme break it down for you: performance mode looks a bit crisper than the previous ps5 version did. If I had to guess it's now sticking close to 1440p. The main improvement I noticed was that the NPC count was fixed and possibly some settings were improved too although I wouldn't hang my hat on it. I did experience some dips to fps but nothing serious.
Fidelity rt mode is a real stunner now. But you will not want to use this mode for combat or shootouts, because the 30 fps combined with some added input lag is NOT FUN to play with the mix of fps and hacking mechanics. I hope cd project can do something to tighten up the controls in this mode. Play this mode to walk around the city when you just want to admire how awesome it looks but don't make it your main mode of play.
Eeeeradicator, brilliant. I remember that sketch, it’s the squash guy right?. Can’t remember what the show was though.They STILL didn't fix that bug? It's been there for over a year
That would be some bullshit. Another CD project red lie? Saying it's got rt reflections but not having them ...I dunno manyeah on the mode breakdown chart they put out for release it said fidelity mode uses rt shadows and ssr high. ssr wouldn't be running in conjunction with rt reflections. also in my observations ssr is definitely still active in fidelity mode. if it still says that in the menu I suspect it's because they initially intended on having it on but couldn't get it to work at a stable 30fps.
It's Kids in the Hall.Eeeeradicator, brilliant. I remember that sketch, it’s the squash guy right?. Can’t remember what the show was though.
Re. the bug, it was a new one on me. Just glad I got rid of the shitty film grain.
Well the last major patch was 6 months ago. Others have said that disabling aim acceleration in the advanced options improves the aiming.i think my expectations for a patch 14 months in the making was reasonable. And this is lackluster to say the least. If they had just made it a stable 60, no bugs and fixed the controls to not feel so heavy and clunky. But they didn't even do that
This feels like a 2 month patch. Not a year in the making patch
Same. I even changed the trigger resistance to weak in the controller setting but pressing the gas and breaks while driving is still way too strong and unrealistic.The dualsense implementation is very heavy on the triggers. Vehicles have a lot of resistance on both accelerate and brake (R2/L2). I turned it off as its putting too much strain on those poor little resistance motors
I’ve played the PS5 version for several hours now and not only have I enjoyed the game, but I haven’t encountered any bugs or issues at all. The dualsense features are used really well. I have to say that, after the disastrous launch (at least on consoles), this new update has made a massive difference. You can’t go wrong at that price.
14 months in the making, except for all the other updates..i think my expectations for a patch 14 months in the making was reasonable. And this is lackluster to say the least. If they had just made it a stable 60, no bugs and fixed the controls to not feel so heavy and clunky. But they didn't even do that
This feels like a 2 month patch. Not a year in the making patch
There are some missions that you have to "deliver" dudes alive. But I was mainly talking about the more open world missions. There are PLENTY of non-lethal ways to take people down, but outside of those very specific scripted missions, it's not given much recognition imo. At most youll get a call saying "oh you kept this dude alive? Well ok".That sucks...they even make a point in the beginning of the game about non lethal takedown and all the ways you can do it. Are there at least missions or bounties that require you to "deliver" someone alive?
Never gonna happen. They did shit ton of work to make all cutscenes and character interaction feel natural in an unbroken, consistent first person perspective.Now just give me a third person view mode.
Wheres 1.4? Why would they skip that?14 months in the making, except for all the other updates..
Wheres 1.4? Why would they skip that?
Thats why im asking. I dont know how it works and i thought someone could explain.Why would they skip 1.07, 1.08, 1.09? This is not how software versioning works.
There's no distinct answer to that. Everybody does as they want. They could have named it patch 5.999999999999 if they wanted.Thats why im asking. I dont know how it works and i thought someone could explain.
Thats why im asking. I dont know how it works and i thought someone could explain.
There's no distinct answer to that. Everybody does as they want. They could have named it patch 5.999999999999 if they wanted.
You get more rewards if you do the cyberpsycho hunts without killing themThat sucks...they even make a point in the beginning of the game about non lethal takedown and all the ways you can do it. Are there at least missions or bounties that require you to "deliver" someone alive?
There are the cyberpsychos as mentioned above where you gain more money if you don't kill them (since regina wants them alive in order to test experimental cyberpsychosis treatment methods).That sucks...they even make a point in the beginning of the game about non lethal takedown and all the ways you can do it. Are there at least missions or bounties that require you to "deliver" someone alive?
The perks have changed. Just read them up, it’s not like the game is hard anyway.Why the fuck did they have to reset all the perk points? Am I supposed to remember how I had allocated them? It's been a year since I last played.
So i guess they basically hit bigger or more defined numbers based on the content of the update? More of like a feel thing?This. There are no rules just naming conventions that you can decide to follow... or not. For example: [major].[minor].[release].[build]. Current Chrome version for Windows is: 98.0.4758.102.
For all we know the next Cyberpunk version might be 2.0 if the amount of changes, fixes and additions is substantial enough.
I still haven’t experienced any bugs of note, which may be lucky, or because of the open nature of the game. I’ve seen one NPC walk through a kerb, but that’s the only thing I’ve noticed, which isn’t really a big deal. I remain satisfied with the update for now, but I understand others experiences could easily be different to my own in such an open game.It is still full of bugs.
I played maybe 2h yesterday on PS5 and saw bugs literally almost instantly.
bug 1: save game corrupted, had to start ps4 version and save + export again
then there are still hundreds of graphical bugs. Like first people I saw, 2 policemen + 2 people they had stopped = 2 persons were standing on the same spot, inside each other like some god damn mutant and police men were standing on weird places
call motorcycle = they hover 1m from the ground
drive around = car jumps randomly like it hit something, yet it didnt.
rocks hovering on air
tons of small graphical bugs/issues
but it looks much better than ps4 version and I almost finished PS4 version which must have been even buggier, so these are mainly visual bugs.
Yea i'm not satisfied...Now I cant play the game. Crashes at launch.
Go into your task manager and kill all Nahimic processes that are running.
Thanks you that fixed it. What are those processes? I had like 5 open there.
Why not just uninstall it? Sounds like some bloatware.A tip: every time you start your pc it will run those Nahimic processes in the background, so you have to kill them every time. At least until CDPR fixes it.
You can redistrubute your perks just from the characyer menu, but yeah you can't change your build. Gotta think about those carefully before you commit.I'm playing through it for the first time and what I can't fathom is how there's no way to reset your attributes
Is than on PS5 or PC? Becuase yesterday spent some time on my PS5 trying to find the RT improvements but the differences where mínimal
Keep going, the finale of act 1 is I wish people would stay long enough to experience that even if they’re negative, I think CDPR absolutely nailed the story-telling there and for a RPG to go that far is crazy.
The raytraced shadows are definetly noticeable.Is than on PS5 or PC? Becuase yesterday spent some time on my PS5 trying to find the RT improvements but the differences where mínimal
Yeah, I’m not even exaggerating when I knew it was my GOTY when finishing act 1, it blew me away. I’m still amazed by the craftmanship in all conversations and cool setpieces. I think people need to step back and realize what genre this is when they’re trying to pick it apart because of some jank, it’s not like some minor or even major jank is uncommon in RPGs.I couldn't agree more. This game really goes there, and I love the game for it. It's so very well done. Many haven't gotten past the first act, which is nuts to me.