Kleegamefan
K. LEE GAIDEN
I am paraphrasing what I said in THIS THREAD , but....
So we already know that Rev. video output=SD resolutions (480p)
BUT
What if ATI decides to use R520 (either 24 or 32 pixel shaders+8VS) as the GPU for Revolution!1!!!
I would say that not only could this give RSX and Xenos a run for their money but they may be FUXXORED comparitively on SD displays....
Consider
1080p on PS3=2,073,600 pixels per frame
720p on X360=921,600 pixels per frame
480p on Rev.=307,200 pixels per frame
Rev. has nearly 700% fewer pixels to push than PS3 at max res so if ATI can incorporate good Anti-Aliasing on Rev. it should look very nice on SD displays....HD or no...
Of course, one big thing to consider with next gen consoles like PS3 and X360 is how RSX/Xenos can utilize CELL/XeCPU resources for even more advanced graphic processing(this is not a new idea but X360/PS3 really seem streamlined for this sort of thing) but since all three systems will have mulicore IBM Power PC CPUs, this GPU<=> relation most likely will exist in Revolution as well (just a guess on my part)...
Yes, it *does* seem Nintendo is going for a less expensive/smaller/heat efficient solution but IMO, it may be a litte early to write them off in the graphic whore race no matter WTF Nintendo may imply...
This is just my take on things....
So we already know that Rev. video output=SD resolutions (480p)
BUT
What if ATI decides to use R520 (either 24 or 32 pixel shaders+8VS) as the GPU for Revolution!1!!!
I would say that not only could this give RSX and Xenos a run for their money but they may be FUXXORED comparitively on SD displays....
Consider
1080p on PS3=2,073,600 pixels per frame
720p on X360=921,600 pixels per frame
480p on Rev.=307,200 pixels per frame
Rev. has nearly 700% fewer pixels to push than PS3 at max res so if ATI can incorporate good Anti-Aliasing on Rev. it should look very nice on SD displays....HD or no...
Of course, one big thing to consider with next gen consoles like PS3 and X360 is how RSX/Xenos can utilize CELL/XeCPU resources for even more advanced graphic processing(this is not a new idea but X360/PS3 really seem streamlined for this sort of thing) but since all three systems will have mulicore IBM Power PC CPUs, this GPU<=> relation most likely will exist in Revolution as well (just a guess on my part)...
Yes, it *does* seem Nintendo is going for a less expensive/smaller/heat efficient solution but IMO, it may be a litte early to write them off in the graphic whore race no matter WTF Nintendo may imply...
This is just my take on things....