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Digital Foundry: Stellar Blade Demo - PS5 First Impressions - Every Mode Tested!

adamsapple

Or is it just one of Phil's balls in my throat?



Coming from South Korean developer Shift Up, Stellar Blade is the team's very first effort in the AAA console space and an excellent one at that. As a PS5 exclusive the comparisons boil down to three graphics modes today, where the demo build reveals the balanced mode offers up the best trade between 60fps performance and image quality.


00:00 Intro
01:30 Tech Overview
06:34 Mode Comparisons
09:12 Balanced mode frame-rate test
10:11 Performance mode frame-rate test
11:24 Resolution mode frame-rate test
12:41 Verdict
 
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adamsapple

Or is it just one of Phil's balls in my throat?
- All cut-scenes in the demo are rendered in-engine
- Game is running on Unreal Engine 4

- 3 graphics mode. Performance, Balance, Resolution
- Light sources, high quality bokeh and filmic presentation praised
- Physics praised on for debree etc in the game

- Occasional last-gen textures with low resolution texture maps
- Reflections are SSR only, no RT even on the Resolution mode

- Besides resolution, visual features are a match between all 3 modes

Balanced Mode:
- Aims for 60 FPS with reconstruction, DRS between 1080p~1440p reconstructed to 4K
- Balance mode can add some artifacts to finer things like fence meshes, rare to see but it is there
- FPS drops to mid 50s in areas in the demo, but it is within the VRR window
- Cut-scenes also run at 60 FPS

Performance Mode:
- Native 1440p with no up-scaling
- Produces a coarser image with the most visual noise
- Anti aliasing is adequate but pales compared to Balanced in terms of IQ
- Perf mode avoids the artifacts in Balanced mode on fine details
- Locked 60 FPS with no drops seen during the demo

Resolution:
- 2160p with minor DRS at 30 FPS
- 30 FPS is 'quite a sacrifice for this type of game'
- Aside resolution, no other visual settings are tweaked for this mode
- 30 FPS is evenly frame-paced

Verdict:
- Balanced mode is DF's recommend way to play the game
 
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Balanced mode seemed fine when I tried it. You can tell there's reconstruction in play as with all techniques, but when coupled with VRR to take care of the drops, its exactly as described looking generally better than performance. 1440P/60 performance & 4K/30 graphics modes is as expected for PS5.
 

winjer

Gold Member
I need to hear Alex's take on the game.

We already know

TW2Ztyj.jpg
 
- All cut-scenes in the demo are rendered in-engine
- Game is running on Unreal Engine 4

- 3 graphics mode. Performance, Balance, Resolution
- Light sources, high quality bokeh and filmic presentation praised
- Physics praised on for debree etc in the game

- Occasional last-gen textures with low resolution texture maps
- Reflections are SSR only, no RT even on the Resolution mode

- Besides resolution, visual features are a match between all 3 modes

Balanced Mode:
- Aims for 60 FPS with reconstruction, DRS between 1080p~1440p reconstructed to 4K
- Balance mode can add some artifacts to finer things like fence meshes, rare to see but it is there
- FPS drops to mid 50s in areas in the demo, but it is within the VRR window
- Cut-scenes also run at 60 FPS

Performance Mode:
- Native 1440p with no up-scaling
- Produces a coarser image with the most visual noise
- Anti aliasing is adequate but pales compared to Balanced in terms of IQ
- Perf mode avoids the artifacts in Balanced mode on fine details
- Locked 60 FPS with no drops seen during the demo

Resolution:
- 2160p with minor DRS at 30 FPS
- 30 FPS is 'quite a sacrifice for this type of game'
- Aside resolution, no other visual settings are tweaked for this mode
- 30 FPS is evenly frame-paced

Verdict:
- Balanced mode is DF's recommend way to play the game
Your summary is best. If other people want to post DF videos without this tldr, they shouldn't.
 

Imtjnotu

Member
This gen is weird I swear.

How did arkham knight on UE3 look better than most of this gens UE4 titles....
 
  • Thoughtful
Reactions: Isa
Performance: locked 60fps Native 1440p with no up-scaling
Balanced: Aims for 60 FPS with reconstruction, DRS between 1080p~1440p reconstructed to 4K (with artefacts)

Performance mode was my favorite in the demo and now I understand why. native 1440p FTW. It shows all those 720p / 1080p games running on PS5 with terrible IQ could run at native something (like 1080p or 1440p) with much better IQ.
 
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Looking forward to this, but won't play it with these compromises. 4K/60 or nothing for me. Let's hope for my sake PS5 Pro can deliver this... let's hope for Sony's sake they can deliver the PS5 Pro before the PC release. Your move Sony.
 

Clear

CliffyB's Cock Holster
The quality mode is pointless in this game imo. Barely any difference in image quality and minus 30 frames

If its evenly paced its not too bad visually, and if the input and render loops run async like they should, actual latency needn't suffer.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Higher native resolution in the performance mode! reconstruction without AI not worthy!

They specifically say that the IQ is better in Balanced mode multiple times in the video.

The only thing Performance does better is that it doesn't have the reconstruction artifacts on some very fine meshes but that's something no one would even know without a 400% zoom.
 

Luipadre

Member
They specifically say that the IQ is better in Balanced mode multiple times in the video.

The only thing Performance does better is that it doesn't have the reconstruction artifacts on some very fine meshes but that's something no one would even know without a 400% zoom.

It has smoother IQ not sharper tho.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It has smoother IQ not sharper tho.

Not sharper, more aliased, that's probably what makes it look sharper to you.

The best-looking result is of course the native 4K image you get in resolution mode. However assuming you do want to keep 60fps in place, you're ultimately left with either the balanced or performance modes, each of which has its pros and cons.

The performance mode seems like the natural choice, though it does produce a coarser image that's more prone to visual noise, moire patterns on sharp edges and pixellation given its 1440p to 4K upscale. The anti-aliasing method on performance mode is adequate, but simply pales in comparison to the results of balanced mode's temporal reconstruction. In the balanced mode, you get a much cleaner end result, removing much of the flicker and noise, but this adds in some (admittedly less noticeable) artefacting in visually busy elements like fences.


It's your choice in the end, ultimately, but IMO, Balanced mode is the better option, especially if you have a VRR display.
 

Luipadre

Member
A lot of people dont have VRR TV's which means performance mode and balanced mode are at 1080p. Furthermore I have a feeling balanced mode will be even worse when the game opens up more and framerates will drop far more often.
what? VRR has nothing to do with resolution.
 
what? VRR has nothing to do with resolution.

I know, I phrased it wrong. I meant a lot of ppl just have standard 4k tv's no vrr, so the frame drops on balanced mode will be shit most likely later in the game, this is just a demo. And the same ppl with standard 4k tv's if they choose performance mode, it looks way too washed, lack of anisotropic filtering, just doesnt have a clean look at all. I tried all modes and i hate 30 fps but performance looks....too greasy for me. Balanced seems OK but i noticed the frame drops quite severely. I might just play it with 30 fps like FF16.
 
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Fbh

Member
Balanced felt good in the demo.
Image quality was decent and I personally didn't really notice the drops on my VRR display.

This gen is weird I swear.

How did arkham knight on UE3 look better than most of this gens UE4 titles....

Diminishing returns.
Lots of newer games do more advanced stuff on paper but the actual result is lacking and 90% of the time isn't worth the impact to performance and image quality.
I tried Immortals of Aveum the other day (since it's on Plus). Sure it's UE5 and it has nanite and lumen ....but the end result I'm seeing on my screen looks like shit.
And the performance is shit too.
 

Fake

Member
The quality mode is pointless in this game imo. Barely any difference in image quality and minus 30 frames

For watching cutscenes at native 4K in your 4K TV maybe.

If there is an option to watch all cutscenes without replaying the entire game.

Kingdom Hearts 3 had this mode.
 

Mr.Phoenix

Member
People need to look at games like these when talking about any number of those games that are dropping rez to 900p just to hit 0fps. Or cant even do native 1800-2160p@30fps. (looking at you FF16.

I will keep saying this shit. Most devs these days just use the power on tap in these consoles to facilitate a more lax development process and just get shit out in their idea of a "good enough" state. Rather than actually take the time to optimize their game/engine for the hardware.

You don't even have to get to technical, just do the eye-test. If games like this, Horizon FW, SM2, and Ratchet can exist, and all have 60fps modes, no other devs thus far have an excuse. I have not seen a single game with a lower IQ or performance that looks on par or significantly better than those.
 

Fake

Member
I don't think balanced mode will be the way to go. My guess is will be more taxing parts of the entire game that will crush the frame rate.
 

Danjin44

The nicest person on this forum
I don't think balanced mode will be the way to go. My guess is will be more taxing parts of the entire game that will crush the frame rate.
I agree, based on this video other than resolution there is no much difference between each mode, I think I might just go with performance mode as well.

In demo level design is much more linear but we know that later on we going get more open areas to explore and so in Balanced mode we might see even more FPS drops in those more open areas.

For me given the choice I always go performance, lesser resolution doesn't bother much.
 

Crayon

Member
This is what I was curious about too. Seems like a real miss to not test it.

I don't get how so many people are talking about this but nobody just hooks it up to one of those test thingies and checks. :/

My bet is 5-8 frames. Most of the actions in the game have a lot of startup and I think that's confusing people. Even the blocking animation has (guessing of course) 10 or 15 frames of startup and you don't block/parry until the sword is in position in front of her.
 

Killer8

Member
If "the human eye cannot see more than 30fps" was a big meme, I feel like an actually true contender could be "the human eye cannot see more than 1080p from a normal viewing distance".

A big hubbub is made about the low-resolution of console games, but let's face the facts: the average TV size only finally exceeded 50-inches in 2023. In terms of viewing distances, I have no idea how to get data on what's typical, but the recommended distance for a 50-60 inches is a mere 2 meters.

Yet, almost every home I have been in and in any given online video of people's setups, the TV is typically many meters away from the couch. If you sit even 3 metres away rather than 2, are you really going to have a 98" screen appropriate for that distance? Fuck no you aren't. And yet, that is what the recommendation from THX would be (3 meters = 118 inches, x 0.835 as per their calculations = 98.53 inches). Now think about all the people sitting even further away:



I wonder if the 'rich people' who own this living room would be able to even tell the difference between 720p and 4K from that distance!

I came to the realization that a lot of resolution analysis is educational but also is just mental masturbation for most use cases. It's splitting hairs. On paper, a 200-400p difference might sound gigantic, but who is really going to notice the difference? I'll make a big exception for PC gaming and monitors, as these are under a meter away from our eyes. But for an average sized 4K TV at an average distance in a average living room, viewed by a person with average vision? You're going to need to take a Pepsi challenge to actually tell the difference.
 

Fake

Member
I agree, based on this video other than resolution there is no much difference between each mode, I think I might just go with performance mode as well.

In demo level design is much more linear but we know that later on we going get more open areas to explore and so in Balanced mode we might see even more FPS drops in those more open areas.

For me given the choice I always go performance, lesser resolution doesn't bother much.

And 1440p is not a lower resolution either.

If they gonna do a mix bag reconstruction work, I better stick with locked 60 fps and locked resolution.
 

Skifi28

Member
It'd be nice if there was an option to remove film grain in the final game, it messes with the image quality.
 

Katatonic

Member
Love it! Will play on PS5 on balanced mode which looks awesome at 60 fps and then re-play later on the Pro/PS6 at full 4k 60fps or (or higher). Never have to be forced to play at 30 fps, unlike an upcoming major release..

EDIT: Every game from now on must include Performance, Balanced, and Quality modes.
 
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