Eh, Cyberpunk has many flaws, almost like a Bethesda game. Maybe you can capture some great vistas often enough but when actually playing and going through its world you will notice, regardless of your PC power (and aside from bugs that aren't consistent like T-pose and floating NPCs and objects), a lot of shit like pop in, flickering textures/distant assets, distant traffic effects looking completely different to when you approach the area (and clearly cardboard cutout 2D that only looks convincing if you don't pay attention), bad water surface/underwater effects (especially for a game that lets you swim), occasional super low resolution shadows, random hitches and a lot of NPC related crap that ruin the overall look. Maybe it's not a real graphical flaw that traffic & npc characters fully reset/disappear/get replaced with other stuff as you turn around and it has more to do with the game logic and how most is just background fluff but it counts to the overall visual result. Their often bad and mismatched animations are definitely another flaw while many of the random filler objects are of pretty bad quality too, whether it's food items or garbage bags that litter certain areas. I also don't think much of the city is designed very realistically, it just looks very off and also breaks the effect when you have stores, buildings and structures that make no sense, futuristic architecture or not. Very juvenile design essentially, sort of what a toddler may think a store looks like and how it functions (Yakuza does this so much better) and it's similar for their off putting fashion design. Anyway, I prefer how more consistent games look by far, even if their moment to moment visuals can be lesser technically (and in that case you can probably max out their view distance, resolution and framerate with super slick results). Also, in their own Cyberpunk optimized settings guide, I don't understand how Digital Foundry can recommend, for non-RTX rigs, reflections set on low claiming a small difference compared to the visual quality and performance hit of higher settings. I'd rather have them off at that point, low gives a very grainy look almost like you're using CAS or aggressive DLSS and it applies to so many surfaces in the game, from roads, floors and walls to the car you drive and many of your weapons so it's often evident everywhere. It's mostly fixed on Ultra and Psycho settings but yeah, that's pretty taxing, obviously (but you can probably still use it if you don't mind playing with the settings and locking at like 40 fps which isn't hard to get used to, especially with VRR, for a single player shlooter like this).