JordanN
Banned
You can definitely tell we're now living in the distant future, because I remember it was quite common for games on multiple platforms to always have their own music.
This was for the obvious reason that not all platforms had the exact same sound processors (or other limitations, like the N64 cartridges holding less space than PS1's CD) and yet,
depending on the game I didn't actually see this as being "inferior" or "superior". They were for a better word, "different".
For example, the opening to Earthworm Jim - New Junk City, only the SNES version had a more "depressing" vibe whereas the official version was more an up beat cartoony version.
Even though the HD version obviously looks better, I still rather play the SNES version because it better captures the atmosphere of the game.
Or as I talked about earlier, there was also the case of N64 & PS1 games beyond just graphical reasons. I imagine the N64 wasn't technically limited when it came to sound, but because catridges were expensive and short on space, Developers found other creative ways to remix their songs for the platform.
Now imagine if the PS5 and Xbox Series X were ever to attempt the same thing? It's 99% not going to happen but at least there it was a reason to try and own all these different platform versions.
This was for the obvious reason that not all platforms had the exact same sound processors (or other limitations, like the N64 cartridges holding less space than PS1's CD) and yet,
depending on the game I didn't actually see this as being "inferior" or "superior". They were for a better word, "different".
For example, the opening to Earthworm Jim - New Junk City, only the SNES version had a more "depressing" vibe whereas the official version was more an up beat cartoony version.
Even though the HD version obviously looks better, I still rather play the SNES version because it better captures the atmosphere of the game.
Or as I talked about earlier, there was also the case of N64 & PS1 games beyond just graphical reasons. I imagine the N64 wasn't technically limited when it came to sound, but because catridges were expensive and short on space, Developers found other creative ways to remix their songs for the platform.
Now imagine if the PS5 and Xbox Series X were ever to attempt the same thing? It's 99% not going to happen but at least there it was a reason to try and own all these different platform versions.
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