Wiktor
Member
Not really. I'm not comparing them to 1994, I'm comparing them to 2000 ones and I don't see why I should expect budget of niche games to rise as much as those for more mainstram types. Especially since those types of games never were about pushing the boundaries of what can be done with graphics anyway, so there need for budget growth is much more limited than in action games. Similiarly to how it happened in movies. Obviously budget for small dramas did grew, but not anywhere near as much as they did for blockbusters filled with insane special effects.A Black Falcon said:I said that because computer technology is improving so fast, game budgets are similarly increasing over time. Team sizes are increasing over time too. All costs are increasing over time. So comparing the amount of money spent on a game in 1994 to one in 2010 is insane because the 1994 game had much lower costs involved in its development, irregardless of inflation..
I just don't understand why do you assume every segment of the market has to grow exactly at same rate in both popularity and resources being spent on projects to not be considered as "having a problem"
Disagree. We are now in place when you can create successful games with the same tech and budgets that were standard 5 years ago. The technological advacement still happens, but in reality it no longer exist for the whole spectrum of the games. People don't expect it from all their games and neither does the market. Games have gotten to the point where they are "pretty enough" and while there still are titles that do push the boundaries of what's possible (just like the same thing happens in movies ie..Avatar for example), the audience no longer requires every game to be like that (same as with movies as shown by existence of low budget flicks)A Black Falcon said:That is not true in movies, where moviemaking tech hasn't changed in many decades. Any comparison to movies is absolutely invalid. Because of the speed of technological change, gaming is very different from things like music or movies.
you need to stop imagining those titles ever were "large scale productions". THey never were, they always were niche and always were small productions by any rational means. They just stayed that way and continued to grow inside their own niche, while we also have gotten pc titles that managed to grow out of their own niche and became mainstream. But just because other games didn't achieve that doesn't mean they are in sorry state They are doing better than they were 10 years ago and that's a simple fact. The only difference between us is that I'm satisfied with just that, while you think they didn't grow anywhere enough.A Black Falcon said:So, if a niche game today has a larger absolute dollar amount budget than a game 15 years ago, that says nothing about whether it's a larger-scale production. You need to take into account the time it was developed in as well. .