jaaz said:
Sorry, but it's clear as mud right now. SE statements seem to imply that they are shelving a completed PS3 game until they develop the 360 version.
Yes, it implies that to people who don't have any idea how development works.
FFXIII is running on a multi-platform architecture called Crystal Tools. Whatever version of it currently exists is running
on PCs, not as compiled console code on either a PS3 or X360. All the assets are being developed with both versions in mind, the game is getting built with the possibility of whatever break points may be needed for disc-swapping built in, etc.
They'll finish the game, perform optimizations and asset scaling for PS3, and press up the Japanese version; during the following six to eight month window, they'll do the same optimizations and new testing on the 360 version so that it and the PS3 version can launch on the same date in the US and Europe. It's really not that they're "developing" the game from the ground up for 360; they'll just be performing whatever optimizations and porting tasks are needed to do it.
genjiZERO said:
I think multiplatform makes for generic gaming
Really? You think that the difference between releasing a game for
one of the two almost identical HD hardware platforms, and releasing it for
both of the two almost identical HD hardware platforms, is that the game becomes somehow
more generic? Really?
Muppet345 said:
You are delusional if you think these situations are comparable. Nintendo and Sony are both Japanese companies. Microsoft is American.
Dude, anything resembling the "OMG THE NIPPONESE IS RACIST AGAINST EVUL GAIJINBOX" argument just makes you look like a moron.
Squash said:
The thing I am most curious though is how this will sell on 360. Will it do a lot better or relatively the same as the other 360 rpgs like Blue Dragon and Lost Odyssey.
Lost Odyssey did very well in the US, so I don't see any reason why FFXIII wouldn't do comparable numbers to its old franchise performance overall, probably split between the consoles at something between 3:2 and 1:1.