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FSR…how it’s falling behind the others upscale tech.

Buggy Loop

Member
But we KNOW FSR3.1 is coming, AMD announced it and shown it off with Ratchet & Clank and it should be released within a few weeks. We also know AMD is working on an AI version of FSR too but we don't have a date in that yet.

No date is a problem. Again, peoples waited a long time too for FSR 3 and they delayed even beyond their tentative quarter.

And he says he'll cover it.
What's the problem?
 
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YCoCg

Member
No date is a problem. Again, peoples waited a long time too for FSR 3 and they delayed even beyond their tentative quarter.

And he says he'll cover it.
What's the problem?
Considering one of the complaints people on GAF usually have with DF is that they milk certain subjects it feels like this one could've been cooking longer, if 3.1 does drop next month they could've done a more detailed and longer video covering the improvements in all of them instead of this oddly short gloss over.
 

CamHostage

Member
But we KNOW FSR3.1 is coming, AMD announced it and shown it off with Ratchet & Clank and it should be released within a few weeks.
Wasn't that for the AI version? I heard rumblings of May/June for 3.1 patches to be done to games in PC.

Ah, that makes sense now where you're getting the idea of an intentional spurning here, since were working off rumors that FSR 3.1 will be out "within a few weeks"...

AMD's announcement said, "AMD FSR 3.1 will be available for developers on GPUOpen in Q2 and will be coming to games later this year. "(Similarly, they listed Ratchet & Clank: Rift Apart's FSR 3.1 inclusion "in a game update coming in later this year.") We haven't even gotten to the point yet that it's in the SDK for developers to use, much less having games available to play and test it with. "Later in the year" could technically mean May/June (it's what Q2 means, assuming they're not going by financial calendars, and also assuming it doesn't get delayed,) so I guess we could be surprised with a release sooner than later, but indications are that FSR 3.1 is still a ways away.


Also, unlike DLSS and XeSS, FSR does not allow you to hack the DLL and swap out the officially supported upscaler for the newest release. (...Yet? 3.1 might change that.) The only game officially listed as supporting FSR 3.1 is R&C Rift Apart. (And this is despite the fact that 3.1 was announced in an event co-hosted with Massive to showcase Snowdrop, so I'm not sure what the delay is for adding Avatar to the list or announcing it'll be in Star Wars Outlaw, assuming that's the plan?) FSR 3.0 only has about 20 games officially supporting it, with another dozen+ more announced for it but still un-updated after the 3.0 launch back in September. So the comparison range may end up being slim even when 3.1 does launch.
 
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Buggy Loop

Member
Intel stole (hired) Nvidia's DLSS guru in 2021 btw, Anton Kaplanyan.


Can maybe explains their leap in XeSS. Intel just has way more potential money in R&D than AMD. If they just don't drop their hands, they have a chance at #2.
 
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Animated GIF
 

Puscifer

Member
Upscaling sucks when it’s misused for sure, which has been especially evident on consoles this gen. But DLSS has been a godsend on PC. Whether in motion or stills, there are times when I genuinely prefer DLSS from 1440 to 4K over native 4K, primarily because of alias resolve.

It’s certainly not always better, but it’s shocking how good DLSS can look, and it just keeps getting more competent. Not to mention the performance savings you get.
Also despite the stupid "haha" reacts from people here when you say this, but often DLSS upscaling can look better than native which is shocking to say the least.
 
Why you bashing FSR if it's not using any AI which is the very reason why DLSS is so good? FSR is great on Switch or in VR space for example. Better than other techs by far.
Comparison of FSR with any other non-AI anti-aliasing methods (FXAA, SMAA, TAA or TSR) will be more appropriate.
 
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Leonidas

Member
Why you bashing FSR if it's not using any AI which is the very reason why DLSS is so good? FSR is great on Switch or in VR space for example. Better than other techs by far.
Comparison of FSR with any other non-AI anti-aliasing methods (FXAA, SMAA, TAA) will be more appropriate.
XeSS 1.2 with DP4A (non-AI) has better image quality than FSR2.



AMD should be ashamed, losing even when no-AI cores are used.
 

FingerBang

Member
Na, they waited for DLSS 3.7 specifically so they can sing its praises, not XeSS. FSR3.1 isn't far out but they usually time it with and cover Nvidia.
But we KNOW FSR3.1 is coming, AMD announced it and shown it off with Ratchet & Clank and it should be released within a few weeks. We also know AMD is working on an AI version of FSR too but we don't have a date in that yet.


See above, this video covers updates for both Xess and DLSS. There wasn't exactly a rush for it, could've put it on the back burner and then test ALL of them with their new models.


Oh please I defend DF here more than most, it just felt like it would've been a more interesting video to do when FSR3.1 is out so they could show how all of them improved instead of spending most of the video pointing out how bad FSR2 is when we know an improved version is being released soon.
Digital Foundry has announced it will cover FSR 3.1 as soon as it lands. I would understand you being upset if this were DLSS 3.7 vs. FSR2, but it's not. It's a comparison between 3 different technologies that do the same thing. We don't have a date for FSR 3.1.

This is not a DF problem but an AMD problem. Hardware Unboxed has made similar videos, too. AMD should not be defended for doing the bare minimum and then absolutely nothing for 1.5 years. Nvidia gets a lot of shit for being greedy and overpriced and killing the market, but fuck, they deliver. Even Intel, with a nonexistent market, keeps delivering on its tech.
 
I tried FSR 2 for the first time on R&C Rift Apart on the Steam Deck and it is probably the worst IQ I have ever experienced. I went back to Insomniac's temporal injection that produces a stable slightly blurry image, not covered in dithering artifacts. AMD needs to move quick in this space towards a competent solution.
 
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YCoCg

Member
We don't have a date for FSR 3.1.
Yeah sadly I was under the impression that 3.1 would be out very soon and it's the AI FSR that's coming later this year but to find out it's both is a bit of a slow move especially when they've shown off 3.1 already so what's taking them so long to get it out?

They're killing it in the CPU space, it'd be nice to see some of that fire in their open source research teams.
 

FingerBang

Member
Yeah sadly I was under the impression that 3.1 would be out very soon and it's the AI FSR that's coming later this year but to find out it's both is a bit of a slow move especially when they've shown off 3.1 already so what's taking them so long to get it out?

They're killing it in the CPU space, it'd be nice to see some of that fire in their open source research teams.
AMD plays it safe. They're killing it in the CPU space, but you can bet they're holding back since their competition doesn't seem to get their shit together.

In the GPU department, they don't intend to disrupt the market, and the 7000 series proved that. The terrible naming convention (seriously, 7900xtx, 7900xt, and 7800xt now using N32?), the pricing, and the copy-paste of technologies show they have no intention of being market leaders and are happy to follow. After all, they have guaranteed income from putting their chips in basically everything, from consoles to cars. Let's not forget the AI craze. If anything disruptive comes out of them, it will be a side-effect of all they do outside of gaming, not because they care.
 

winjer

Gold Member
DP4A IS AI-powered but with a less accurate model using shader cores.

Truth be told, it's kinda of the opposite.
In PD4A mode, XeSS runs in 16 bit precision mode. So it's more accurate, but it's also a lot slower.
IN XMX mode, it will run in lower precision modes, like int8 and int4.
 

mrcroket

Member
Truth be told, it's kinda of the opposite.
In PD4A mode, XeSS runs in 16 bit precision mode. So it's more accurate, but it's also a lot slower.
IN XMX mode, it will run in lower precision modes, like int8 and int4.
Maybe I'm wrong but if I remember correctly, intel used the XeSS model in 24bit integer PD4A to "emulate" the AI model, which doesn't need as much precision. Which forces Intel to make a less "accurate" (or more simplified) AI model for the PD4A model, so that performance doesn't go down the drain as opposed to using XMX, where you have dedicated AI processing units (less accurate but more suited to the task).
 

winjer

Gold Member
Maybe I'm wrong but if I remember correctly, intel used the XeSS model in 24bit integer PD4A to "emulate" the AI model, which doesn't need as much precision. Which forces Intel to make a less "accurate" (or more simplified) AI model for the PD4A model, so that performance doesn't go down the drain as opposed to using XMX, where you have dedicated AI processing units (less accurate but more suited to the task).

Why would an AI model use 24bit precision.
That is a waste of resources. Even DLSS is using 4 and 8 bit precision.
 

Kenpachii

Member
Digital Foundry has announced it will cover FSR 3.1 as soon as it lands. I would understand you being upset if this were DLSS 3.7 vs. FSR2, but it's not. It's a comparison between 3 different technologies that do the same thing. We don't have a date for FSR 3.1.

This is not a DF problem but an AMD problem. Hardware Unboxed has made similar videos, too. AMD should not be defended for doing the bare minimum and then absolutely nothing for 1.5 years. Nvidia gets a lot of shit for being greedy and overpriced and killing the market, but fuck, they deliver. Even Intel, with a nonexistent market, keeps delivering on its tech.

Reason why people on PC always moved to Nvidia even if the gpu's are inferior towards what AMD offers in performance/price for the simple reason software just works and gets updated all the time to stay valid.

AMD is notorious in supporting stuff way to late when it doesn't matter anymore, or just dropping it and never looking at it anymore. It's always "future" with them.

Hell i bet sony got so frustrated themselves they decided to just make there own version with there new playstation, i bet the new AI fsr is going to be a copy of sony's effort lol but worse somehow.
 
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FireFly

Member
Truth be told, it's kinda of the opposite.
In PD4A mode, XeSS runs in 16 bit precision mode. So it's more accurate, but it's also a lot slower.
IN XMX mode, it will run in lower precision modes, like int8 and int4.
By less accurate I assumed he meant the model was less complex, so had fewer parameters, not that the precision of the inference was lower. See page 9 of the below slides:

 

winjer

Gold Member
By less accurate I assumed he meant the model was less complex, so had fewer parameters, not that the precision of the inference was lower. See page 9 of the below slides:


The term would not be less accurate, since FP16 is more accurate than Int8 or Int4.
Rather, with fewer neuros, inputs, biases. So fewer calculations per pixel.

The curious thing, is that RDNA2 does support FP16, but also UINT8 and 4.
So when AMD does release FSR with ML, it will probably run better than the DP4A version if XeSS.
 

Three

Member
As mentioned previously, they did this now because DLSS update to 3.7 on April 4 and XeSS updated to 1.3 on April 5th. These are freshly updated, and worth a look now.
They both released on the same day I believe, sites just covered XeSS a day late.

The updates were definitely worth a look but I simply think the "vs" framing of the video is uncalled for. It would be like doing a "PS4 vs XB1 vs Wii" video with nintendos next machine just around the corner. Even if the next update isn't the best in the world they could have covered the other two updates without trying to pit them against the old version just yet like this:

 
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FingerBang

Member
Reason why people on PC always moved to Nvidia even if the gpu's are inferior towards what AMD offers in performance/price for the simple reason software just works and gets updated all the time to stay valid.

AMD is notorious in supporting stuff way to late when it doesn't matter anymore, or just dropping it and never looking at it anymore. It's always "future" with them.

Hell i bet sony got so frustrated themselves they decided to just make there own version with there new playstation, i bet the new AI fsr is going to be a copy of sony's effort lol but worse somehow.
I don't think their software support is bad. They are at least better than they used to be and FSR 3 is a solid alternative to DLSS3 that doesn't require specific hardware. It just pisses me off they have been reactive more than proactive. They seem to simply have not interest in beating the competition

Isn't it? The thumbnail of the video says it is.
There's XeSS as well; it's a three-way comparison since the other two have been updated.
 

Three

Member
There's XeSS as well; it's a three-way comparison since the other two have been updated.
So what you were saying is that you see an issue if it was "DLSS 3.7 vs FSR2" but not "DLSS 3.7 vs XeSS 1.3 vs FSR2". Not sure I follow but Ok, it's not a big deal.
 
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FireFly

Member
They both released on the same day I believe, sites just covered XeSS a day late.

The updates were definitely worth a look but I simply think the "vs" framing of the video is uncalled for. It would be like doing a "PS4 vs XB1 vs Wii" video with nintendos next machine just around the corner. Even if the next update isn't the best in the world they could have covered the other two updates without trying to pit them against the old version just yet like this:


The "vs." in the title is for clickbait. The video is just comparing the three technologies in some scenes where improvements have been made.
 

Three

Member
The "vs." in the title is for clickbait. The video is just comparing the three technologies in some scenes where improvements have been made.
It has a chart in the vid too but yeah. That clickbait has caused this thread disparaging FSR as way behind in upscale tech (based on old FSR2) even though FSR3 is releasing soon enough.
 
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They should not be running in that resolution to begin with. It is mind boggling how resource hungry modern titles are without being all that better in terms of assets and mechanics.
Yep. I'll say it again, this gen isn't ready for 4k. Shit we couldn't do 1080p 60 for most of last gen (only in the start with some AAA and indies was that a thing in the ps4/bone era).
Games still look gorgeous at 1080p. If rendered at 1440p and down-sampled they look real sharp, but so does a good AA method at 1080p.

We also don't have the storage reqs for large libraries of games using 4k assets. Seriously it should of been 1080p /1440p with 60fps, upscaled to 4k for those who have the hardware. Instead they go 4k with 30 or lower fps.
Why - to sell monitors and TVs.

Doing this means they don't push graphics as hard. If we were at 1080p or 1440p there would be way more leeway for more graphic effects and less performance issues.
Just my 2cents. 4k wasn't ready should of been 1440p and next gen 4k.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not


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Preset E was released like a week ago and is the new default for any games that have come out in that space.
What games did you change the Preset to E for?
Any games that released before Preset E that didnt get an update would still be defaulting to Preset D or C for quality.
Do you scour the dlls and do back and forth checks every time a new DLL is released?


<--Just plugs in new DLLs whenever they come out without actually checking what they are doing, literally never forced a preset manually, so now I know.
Only manual editing ive done is with DLSSTweaks to force DLAA in games that dont support it.
 

Leonidas

Member
lol a 20 min video reaffirming
dlss>xess>fsr
waste of time

yes...
New versions of DLSS and XeSS recently released so it was nice to see the changes, I also learned of the DLSS mod where you can force higher quality in games which don't have it in their options menu...
 
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