No, as I said in the other thread... IGN explained the problems in depth.
I watched the IGN review and it honestly seems to be the only 'mainstream' site that was properly critical of the main gameplay loop. He acknowledged all the positives while being critical of the negatives, and they appear to be numerous.
- Repetitive gameplay loop which is largely just fetch quests
- Tedious micro-management gameplay mechanics such as constantly having to walk, climb, setup ropes, ladders, balance yourself while traversing the environment, tripping on things and losing your packages, having to retrieve them again when dropped
- Extremely convoluted inventory system
- Poor fast traveling system that requires you to walk for 10+ minutes to reach a fast travel location, once there you have to skip 3 cutscenes each and every time you want to fast travel
- The 70 main missions are the equivalent of what would be considered side quests in other games so lacking depth
- The BT's merely function as a slowdown mechanic to buffer the game length and don't offer a real threat especially on the back of the asynchronous multiplayer which allows players to help in various ways
- Multiple parts of the game deliberately stifle progress and slow it to a crawl
- Not until 9-10 hours in do you get a real weapon of any kind and even on top of that there's only a handful of combat encounters
It's got a lot of problems, and the issue with all these high scores is they're completely masking over them.