ProgenitorCastle
Member
Hey GAF, I've noticed that in several games that start off promising with great gameplay, graphics, music, level design, etc. sometimes fall off in the later half of the game or towards the end of them, because of gating mechanics. Sometimes, you need x amount of collectibles to proceed to unlock later locked levels, or a certain amount of XP. It's really frustrating to start games with promising progression but then that pesky gating forces the player to go back to previous levels and grind through them to get said collectibles or XP to unlock the remaining final levels. It's really frustrating to deal with because it feels like forced padding on otherwise great games. I would have replayed them once I you know, beat the game, on my own. I don't need the game to force me to replay earlier levels in order to unlock final levels. Bleh.