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Google Stadia will be “faster and more responsive” than local gaming hardware

rockyt

Member
It really dosnt matter how fast, high tech, or how much many they have if the infrastructure to deliver the medium does not match up. It's like having a expensive high powered car but you cant achieve its max speed and power when your stuck in traffic going 10 miles an hour.
 

Bryank75

Banned
Oh good, this is the part where a bunch of basement dwellers think they know better than the engineers who have been working in the field for years now.

Traditional gaming hardware, coupled with television hardware, introduces a lot of latency by default. If they can find ways to minimize that time such that the majority of the latency comes from the client-server connection, it's a much less outrageous claim than people think.
No, there is barely any latency if you even have just 400 dollars or euro you can get a tv with game mode and about 10ms input then use wired mode for controller.
I mean we all saw that footage of Assassins Creed on Stadia in the most controlled conditions and nobody wants to play like that. The ecosystem, price and quality just isn't up to any decent standard. They are selling a subpar service at a premium price.
 

scalman

Member
they didint said where you should be to achieve that do they ? or what speed is needed, so let them show the world whos new king is ... or at least put some fear into others so they will try do better too.
 

Keihart

Member
There more i think about it, the more i think they might be into something to make lag less perceptible.
You see, the predicting nature of netcodes seem to be the whole reason we are able to play fighting games that don't feel like stopmotion over the internet given that the lantency is not outrageous like, between 60-150 ms, most fighting games with good netcode feel alright.
Now, the reason why these netcodes work so well seem to be because they can predict and rollback seamesly for our eyes, the frames of animation that get cut off are mostly imperceptible.
Considering that prediction is so important, what if google is planing on tracking or gaming habits and reaction times and then predict your decisions given you past behavior. This sounds super shady, no because it could work only, but because this could be very valuable data if tied to your general profile that google tracks. They would have not just your searches behavior, but your shopping behavior and social behavior if crossed with facebook, but also your decision making behavior too, for example, how much risk you take in which situations, how fast you make decisions under which circumstances. How willingly do you spend resources and in what, etc...
This shit looks creepier than they tracking my cellphone, holy shit...THERE is the value proposition in Stadia, no wonder...they are going to sell the info they get from you playing games in those servers..
iu
 

Darak

Member
You can make lag less perceptible, it's a well known problem. You simply have to store and render the graphics locally, move auxiliary things like FX and physics out of the network, and use local processing to predict future interactions, allowing you to display user feedback even before the results come back from the network. In other words, you need a games console or a computer.

Any other magic technology they say they can implement in order to reduce lag (such as better controllers or network hardware) can also be implemented in a console. However, most of the improvements a console can implement to reduce lag can't be applied to their glorified video player.
 
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