She looks great! I thought she was going to get hit with the Strive Censor stick, but she made it through. Can't wait to see her kit.Some Baiken Leaks
Baiken trailers are out!
I really like the changes and new mechanics they added! Didn't expected the new super at all.
Releases this Friday for season pass
Also combo creation mode added
I'm a happy man
I think you can just buy her, but she won't be available until the 31st, since season pass owners will get her first.Can you get just her? Or do you have to buy the whole season pass?
I would love to try out Baiken but unfortunately i don't have season pass and Baiken standalone purchase is a bit steep.Been meaning to come back to this thread and say Baiken is freaken fun to play! My favorite character in the game now . She lost some things from past games but still her Strive version is dope too. I gotta learn how to do all these throw tether mixups right lol.
https://www.guiltygear.com/ggst/en/news/post-1560/
Patch notes for season 2. Goes live on the 10th. Lots of changes to the game.
EDIT: There's also this
Meter carrying over would make the experience even worse for you. Game already has too much damage as it is - so imagine your opponent starting a second round with full meter. YOu'd be climbing uphill to begin with.2 things that bother me about this game are meter usage being too little and damage being too high. I am relatively new to fighting games though so maybe I'm just not playing optimally but the most fun aspect of the game is using the RC system, however I don't get to use it as much as I'd like to because it takes half the meter. I wish the player was able to keep their meter between rounds. Everytime a round ends it feels like it should have meter.
The damage is so high that matches are often over really fast but maybe that's just a preference thing. I like to err on the side of longer matches though to feel like I'm really playing the game.
I see ..Meter carrying over would make the experience even worse for you. Game already has too much damage as it is - so imagine your opponent starting a second round with full meter. YOu'd be climbing uphill to begin with.
Meter reset means you get a clean second chance and it encourages offense (spending meter) in the first.
I agree, I liked the idea of higher damage on paper but in practice it means you have less opportunities to reverse your fortunes and one bad play can mean most of your life bar. Glad to see they are continuing to tone the damage down.2 things that bother me about this game are meter usage being too little and damage being too high. I am relatively new to fighting games though so maybe I'm just not playing optimally but the most fun aspect of the game is using the RC system, however I don't get to use it as much as I'd like to because it takes half the meter. I wish the player was able to keep their meter between rounds. Everytime a round ends it feels like it should have meter.
The damage is so high that matches are often over really fast but maybe that's just a preference thing. I like to err on the side of longer matches though to feel like I'm really playing the game.
Yeah, they've only released 1 character (Johnny) from season pass 3 so far.Just installed the game. I wanna dive back into it. Are there new characters planned for this or is the game dead?