Mitsurugi Reiji
Member
I paraphrased Kojima, but I completely agree. Shorter marketing cycles are more efficient for both developers and gamers however they lack the fantasy and excitement element of games. From announcement to getting screenshots, to small tidbits of developer interview, to teasers, to trailers, trailer breakdowns and finally game. It is an enjoyable ride that is getting rarer these days. It seems it is even looked down upon if games are announced "too early". Gamers want developers to shut up till they have gameplay to show, which I dont agree with. Gaming is always evolving and not every game needs to follow the same practice however I would like more games to follow a more fun marketing approach leading up to the game release even if the game at the end doesnt reach the pre-release hype.