TGO
Hype Train conductor. Works harder than it steams.
Aloy is fineWhoever butchered Aloy’s actual model, Hannah Hoekstra, should be fired. Probably a committee vote that she shouldn’t be as hot as Hannah..
Aloy is fineWhoever butchered Aloy’s actual model, Hannah Hoekstra, should be fired. Probably a committee vote that she shouldn’t be as hot as Hannah..
SPOILERS AHEAD!!!nah you should, the story presentation and side quests are superior. Most ppl only think the first game had a good story because of the twist and the unknown. After that theres nothing about it that was good, generic bad guy, side characters that no one gave a shit, etc. The second game makes use of the side characters much better, they have more impact, they are there kinda of like Mass Effect 2 did with their companions but the story doesnt really have anything of shock value besides one twist that you can see it coming based on the story bits/signs and it feels more safe.
SPOILERS AHEAD!!!
True, but the core mistery and old days story in the first one is WAY better than anything inside fw, even the final reveal...in my modest opinion of course.
And hades+helis are still far better villains than fucking far zenith\tilda.
At least helis has a couple of good cutscenes and like 3 long audio log about him where you can understand his point of view, far zenith are cardboard thin villains and tilda is whatever and honestly nemesys doens't look that much interesting neither.
Kotallo was by far the best bros, his voice actor did a good job.
The actual villains are not even in the games so these chars dont matter that much. I didnt care about them either. Hopefully the third game when the true villains shows up on earth, it'll have a more impactful presence
But the true villains is basically based on them and it only wants to kill them so the whole motivation and stakes are weak and confused at best, they really fucked up by not having an advanced alien species being the next enemy, another ia based on rich assholes with a weak ass purpose is not that exciting.
Also not really a good excuse to have weak ass villains for a 50+ hours game.
Even regalla was weak AF and underused.
I completely agree on pretty much every point.I loved the first one so much! But this one I just can't like. They made horrible changes!
Health: The way health works is awful. You only get two pools of health and it runs out so fast because the enemies and machines take more than half your health in ONE hit! Then you are in the middle of the combat and you have to tell the enemies: WAIT I need to stay still to fill the other pool of health! That's so ridiculous! Why the hell can't I move when I need to fill my health?!! It's so stupid! Why do I only have two pools of 16 berries when I have 500+ in my inventory?!!
The climbing is horrible, and not even comparing it to another game. The game is not even consistent on what you can and can't climb and the functionality is extremely buggy.
Combat: The combat is horrible comparing it to the first one. It's not enjoyable for many reasons, but my main complain is that either is bad or it's cheese-able.
Melee: This is a joke! The first one didn't have a good melee at all, but you could see they didn't design the game at all for it, so it was a moot point. This time, they give you three stupid combos that don't do shit. The combat is useless, but somehow if you get the resonator blast it's cheese-able.
WHY THE HELL I CAN'T USE A SHIELD OR PARRY?! (I haven't finished the game, so I don't know if you get one eventually) but it NEEDS either shield or parry or both!
Enemies/Machines:
- They have a stupid long reach. You could be like 5 miles away from them and still get you.
- The armor it's incredibly stupid when trying to infiltrate because you can't scope them anymore. If you hit them with an arrow to beak them they get alerted. Specially if you use an exploding barrel.
- Machines now have combat designed as Pokemon. Where you just have to match their element and that's it. It's cheese-able because you just span their weakness and win easier. One thing is to have parts that react to certain elements, the other thing entirely is to ruin combat by making them Pokemon.
- Whatever they have to throw at you, they never miss. If you are running, they throw shit advanced so that it hits you. It's incredibly stupid how precise you have to be to avoid shit.
Weapons: Weapons are mostly useless in this game. It's hard to have fun with them because they don't do shit.
- Again, armor ruins everything. The tear arrows now take much longer. It's like the entire fight it's used to remove armor.
- Rope caster is useless now.
- Gauntless are cool but good luck catching the disc THREE times while moving like crazy because of how you need to spend 100% rolling.
- Tripcasters are useless. They don't even fill the element state and they just alert enemies, so you just get yourself in a fight when trying to be stealthy
- Spears are so OP. This is my main weapon when fighting large enemies. Again, cheese-able
- Weapon skills are good, but they shouldn't be limited since they are not that good!
- Weapon surges are horrible. They are useful, but they last like 5 seconds, so become useless.
Items/traps:
-Items are useless.
-Traps are OP in most cases, making fights cheese-able.
The first one was fun. It was a grounded game with basic mechanics that made the game enjoyable. They tried to implement so much shit in this game, that forgot the fun factor. I remember loving to fight Stormbirds and Thunderjaws because I used to rope cast them. Now I just hit them with arrows until they die. It's not fun anymore.
There are many new machines that I would like to use the rope caster but it's useless. New weapons are not fun because every machine is so fast and so aggressive that you just have to roll, roll, roll, roll, roll, roll, and then go high ground and cheese.
Maybe many of you will say: GET GOOD! But that's the thing, I don't think this game is designed like a soul's game where you need to learn the enemies patterns very intricately to be able to win. It used to be a game to have fun, it was like a AAA super-hero movie that doesn't get involved in deep shit to be fun.
If there is a third one, they need to rethink the design of the game. Go back to basics.
Hmm...Combat: The combat is horrible comparing it to the first one.
Ok...It's not enjoyable for many reasons,
lolbut my main complain is that either is bad or it's cheese-able.
I disagree , the story on the second one is a mess! The first one was more realistic and grounded on a plausible reality, the second one went full sci-fi crazy!The only thing the first game did better than the second game is the Story, the second game improved everything else
You know your agreeing with them, right?I disagree , the story on the second one is a mess! The first one was more realistic and grounded on a plausible reality, the second one went full sci-fi crazy!
I think the devs tried too hard to improve and change things and didn’t work as a fully realized game! Doesn’t mean it it bad, but the first game felt more special.
Not sure I need my coffee. LolYou know your agreeing with them, right?
I loved the first one so much! But this one I just can't like. They made horrible changes!
Health: The way health works is awful. You only get two pools of health and it runs out so fast because the enemies and machines take more than half your health in ONE hit! Then you are in the middle of the combat and you have to tell the enemies: WAIT I need to stay still to fill the other pool of health! That's so ridiculous! Why the hell can't I move when I need to fill my health?!! It's so stupid! Why do I only have two pools of 16 berries when I have 500+ in my inventory?!!
The climbing is horrible, and not even comparing it to another game. The game is not even consistent on what you can and can't climb and the functionality is extremely buggy.
Combat: The combat is horrible comparing it to the first one. It's not enjoyable for many reasons, but my main complain is that either is bad or it's cheese-able.
Melee: This is a joke! The first one didn't have a good melee at all, but you could see they didn't design the game at all for it, so it was a moot point. This time, they give you three stupid combos that don't do shit. The combat is useless, but somehow if you get the resonator blast it's cheese-able.
WHY THE HELL I CAN'T USE A SHIELD OR PARRY?! (I haven't finished the game, so I don't know if you get one eventually) but it NEEDS either shield or parry or both!
Enemies/Machines:
- They have a stupid long reach. You could be like 5 miles away from them and still get you.
- The armor it's incredibly stupid when trying to infiltrate because you can't scope them anymore. If you hit them with an arrow to beak them they get alerted. Specially if you use an exploding barrel.
- Machines now have combat designed as Pokemon. Where you just have to match their element and that's it. It's cheese-able because you just span their weakness and win easier. One thing is to have parts that react to certain elements, the other thing entirely is to ruin combat by making them Pokemon.
- Whatever they have to throw at you, they never miss. If you are running, they throw shit advanced so that it hits you. It's incredibly stupid how precise you have to be to avoid shit.
Weapons: Weapons are mostly useless in this game. It's hard to have fun with them because they don't do shit.
- Again, armor ruins everything. The tear arrows now take much longer. It's like the entire fight it's used to remove armor.
- Rope caster is useless now.
- Gauntless are cool but good luck catching the disc THREE times while moving like crazy because of how you need to spend 100% rolling.
- Tripcasters are useless. They don't even fill the element state and they just alert enemies, so you just get yourself in a fight when trying to be stealthy
- Spears are so OP. This is my main weapon when fighting large enemies. Again, cheese-able
- Weapon skills are good, but they shouldn't be limited since they are not that good!
- Weapon surges are horrible. They are useful, but they last like 5 seconds, so become useless.
Items/traps:
-Items are useless.
-Traps are OP in most cases, making fights cheese-able.
The first one was fun. It was a grounded game with basic mechanics that made the game enjoyable. They tried to implement so much shit in this game, that forgot the fun factor. I remember loving to fight Stormbirds and Thunderjaws because I used to rope cast them. Now I just hit them with arrows until they die. It's not fun anymore.
There are many new machines that I would like to use the rope caster but it's useless. New weapons are not fun because every machine is so fast and so aggressive that you just have to roll, roll, roll, roll, roll, roll, and then go high ground and cheese.
Maybe many of you will say: GET GOOD! But that's the thing, I don't think this game is designed like a soul's game where you need to learn the enemies patterns very intricately to be able to win. It used to be a game to have fun, it was like a AAA super-hero movie that doesn't get involved in deep shit to be fun.
If there is a third one, they need to rethink the design of the game. Go back to basics.
ummm they literally added a new melee skill tree, a half a dozen arenas, melee specific skills and combos to enhance melee in the sequel. Melee is a huge part of this game's combat system after people (unfairly imo) knocked the first game for it. But now that they have invested so much in melee and promised that they have made it better, they need to be criticized for not adding basic melee features like blocking and parrying. in fact, the melee is somehow even worse than it was in the original after the DLC melee upgrade. I do way less damage than I did in the DLC even after upgrading everything.Combat is fun and challenging, OP just sucks at it, clearly. WHY CAN'T I USE A SHIELD OR PARRY get out of here with that crap, there are enough games that rely on parrying or shields, go play those, I'm happy that nonsense isn't a part of this combat system.
Anyway, climbing is the only downgrade from the first game, every other aspect is an improvement.
they need to be criticized for not adding basic melee features like blocking and parrying.
There is a shield in the game. it's on one of those wire traps. It's so stupid. Just have a secondary attack that lets you block or parry attacks. The enemies are super aggressive this time around and are constantly trying to get up in your ass and all you can do is dodge so you end up dodging for eternity.In the next game maybe they can double up the shield glider into a shield shield.
There is a shield in the game. it's on one of those wire traps. It's so stupid. Just have a secondary attack that lets you block or parry attacks. The enemies are super aggressive this time around and are constantly trying to get up in your ass and all you can do is dodge so you end up dodging for eternity.
I am at a point in the end game where i can pretty much kill everything in one hit. But the moment things go wrong and i run out of valor and stamina, it becomes a grind. im constantly rolling, enemies are constantly moving around, even in slow mo, they move all the fucking time. Just fucking stop swaying for once. Having the ability to parrying that fucking kangaroo every time he lunged at you wouldve been great.
Picture aloy shooting these multi-ton machines with a bow... oh waitPicture Aloy straight up parrying or blocking attacks from these multi-ton machines. It's ridiculous. Getting the fuck out of the way is the only defensive maneuver that makes sense in this setting.
Yeah even the climbing though it is flawed is still an improvement over the 1st game. And yeah the weapons feel so good to use especially with the dualsense. The story pulled me in unlike any video game story in recent memoryYeah.....the poor climbing mechanic was hardly a game breaking issue. It just needs to be rethought in the next game. But the combat was so much fun. I'm glad I'm not the only one who liked the story.
I'm trying to wait for new game + but I'm getting really tempted to start a new playthrough because I like the game so muchI‘ve recently started a new game and I’m enjoying it even more the 2nd time around.
Yeah even the climbing though it is flawed is still an improvement over the 1st game. And yeah the weapons feel so good to use especially with the dualsense. The story pulled me in unlike any video game story in recent memory
Yes!! I think I'm going to go ahead and start that new playthrough, finishing up the side missions is fun but I wanna experience the main story againThe DualSense was awesome. Did you ever notice the vibrations underneath the controller when walking through grass?
To be fair to the OP, my opinion of the game basically looked like a parabola, where the first five hours of my game being the "max" of the vertex. Not one that went to zero mind you, but by the end I was fairly underwhelmed.Just few weeks ago you thought it was amazing...
What made HZD feel dated compared to either of those games? If anything they all played like any game with the play style they were going for. I feel like dated might be thrown around a bit much.My only real issue with HFW is that it feels dated and the first one did as well compared to BoTW and Assassins Creed Origins which came out around the same time
Its not a bad game at all though
Mainly the climbing and movement, all 3 games came out at a similar time and only HZD didn't have that freeform climbing but relies on Uncharted's style "Follow the Yellow" climbing that I'm surprised the sequel kept (Uncharted 4 and the Last of Us 2 were also criticised for it)What made HZD feel dated compared to either of those games? If anything they all played like any game with the play style they were going for. I feel like dated might be thrown around a bit much.
What made HZD feel dated compared to either of those games? If anything they all played like any game with the play style they were going for. I feel like dated might be thrown around a bit much.
This is exactly what I was thinking.Mainly the climbing and movement, all 3 games came out at a similar time and only HZD didn't have that freeform climbing but relies on Uncharted's style "Follow the Yellow" climbing that I'm surprised the sequel kept (Uncharted 4 and the Last of Us 2 were also criticised for it)
Climbing I can give you as a legit criticism even if the game wasn't going for platforming , but I still feel dated doesn't fit. Movement I can't see that one as Aloy felt buttery smooth during combat with some pretty snappy weapon handling. I mean you don't have to love it, but we both know better examples of dated gameplay.Mainly the climbing and movement, all 3 games came out at a similar time and only HZD didn't have that freeform climbing but relies on Uncharted's style "Follow the Yellow" climbing that I'm surprised the sequel kept (Uncharted 4 and the Last of Us 2 were also criticised for it)