SantaC
Member
I love a good single player RPG, but you often experience the same kind of formula. I mean it might be perfectly fine that way, but how would you fix some of the problems for a more unique experience?
These are some of the cliches you often see:
These are some of the cliches you often see:
- Having an open world with lots of empty content.
- The classic town-> dungeon-> town formula
- In every town there is an inn, weapon and armor shop selling marginally better stuff than your last town.
- Repetitive sidequests that have no impact on the mainstory.
- Copy and paste NPCs to pad a town. 90% of them are useless to talk to.
- Story about an evil empire
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