ToTTenTranz
Banned
First of all, I'm aware that DICE doesn't make only games. Their Stockholm studio hires some 700+ people who also develop Frostbite that then goes on to be used on EA's sports games money printers. Though I don't know exactly how much of Frostbite's R&D is made by Frostbite and how much is made by SEED.
But if we check DICE's game releases for the past 4 years, we get:
- Battlefront "Surprise Mechanics" II
- Battlefield "Right Side of History" V
- Battlefield "COD Wannabe" 2042
I don't know about BFV, but I'm pretty sure Battlefront II failed to meet sales expectations according to their own earnings reports. Going by how fast BFV went on sales, I'm assuming it didn't fare too well either. And I can't see how BF2042 is ever going to meet their sales targets considering how terrible its reception is.
It just doesn't look like DICE is currently able to make successful games, so I wonder how/why EA hasn't given them the boot.
Westwood was booted after one terrible C&C4, Maxis was butchered after Sim City 2013 and turned into a smartphone game developer, Visceral got disbanded after the cancellation of project Star Wars Ragtag, etc. The list of EA's short temper on game studios is pretty long, so how come does DICE get to launch all these games and keep leading these expensive franchises?
Or am I just looking at it all wrong and their games are actually making a lot of money?
But if we check DICE's game releases for the past 4 years, we get:
- Battlefront "Surprise Mechanics" II
- Battlefield "Right Side of History" V
- Battlefield "COD Wannabe" 2042
I don't know about BFV, but I'm pretty sure Battlefront II failed to meet sales expectations according to their own earnings reports. Going by how fast BFV went on sales, I'm assuming it didn't fare too well either. And I can't see how BF2042 is ever going to meet their sales targets considering how terrible its reception is.
It just doesn't look like DICE is currently able to make successful games, so I wonder how/why EA hasn't given them the boot.
Westwood was booted after one terrible C&C4, Maxis was butchered after Sim City 2013 and turned into a smartphone game developer, Visceral got disbanded after the cancellation of project Star Wars Ragtag, etc. The list of EA's short temper on game studios is pretty long, so how come does DICE get to launch all these games and keep leading these expensive franchises?
Or am I just looking at it all wrong and their games are actually making a lot of money?