I wish that it was understood a little better that throwing more and more gore doesn't necessarily make the game scarier - if anything, it has completely the opposite effect. Gears of War was similar, where sometimes your character transformed into meaty chunks after being shot by a turret. It loses all impact when there's too much of it.
I must have seen Seb cut in half in a bloody explosion hundreds of times, and not a single one of them had as much impact as the first time I saw Leon Kennedy's head chainsawed off.
I absolutely loved the Evil Within. Regarding the game being scary, there's this stalker enemy in the must-play DLC (IMHO) that is freaky as HELL. One of the scariest enemies I've seen in a game honestly. Terrifying and genius for those who can handle it.
I truly believe one of the big things for fear. Is that fear of losing something. Whether it's losing progress, or items, or teammates to permadeath etc. Part of what made older Resident evil games frightening was that saves were more infrequent, and the game became tense for it. I'm not saying that holds up as well nowadays, but I truly believe you have to have that amongst all the jump scares, creepy environments and so on. That buildup of anxiety in a game like Dark Souls, while not necessarily fear, can really help to propel fear as a part of your game in a synergistic way with all the other traditional pieces.
Still.... Can't give more than 5 out 10. There are so many problems (blurry, framerate, resolution, aiming, camera, texture streaming) and just like someone said in this thread....
Scariness is subjective, I'll say everytime someone questions something or another about scariness.
You mean that lady with a lamp or whatever for a head? Fuck that thing. Hated it.
I doesn't help that it came out right alongside Alien: Isolation, a survival horror game done right.
I'd hesitate to call Isolation Survival Horror (technically nothing outside of RE is), but it was a whole lot scarier than TEW, that's for sure.
Yeah that's true, though it does capture some of that feel by giving you very little ammo that is practically useless against everything anyway and employing a save point system etc. The main problem for me was I bought both on the same day and started with Alien. As a result TEW felt completely hollow on the horror aspect. Perhaps had I started with TEW I would have been at least a little more fond of it.
I literally just finished the game 5 minutes ago.
What a waste of time. I still don't know what happened in this mess. I can't believe I'm going to read all archives to understand what the fuck actually happen at the beacon.
Also, the framerate is just terrible. Not to mention the overall performance.
How the hell Gaf recommend me this at 30 U$ saying it's better than Resident Evil 4?
Not by a long shot....
About the horror aspect, guess that's the only thing they did right. Ruvik is freaking spooky (and can kill you in one hit).
I bought both day one (a couple of weeks apart IIRC), so I played Isolation first, and while I was incredibly impressed by the atmosphere, detail and reverence for the movie, I didn't really get on with the Alien itself, which started off as being one of the most absolutely god damn terrifying things I'd ever experienced in a game, ending up being completely dull and familiar due to a very outstayed welcome and frequent but annoyingly inconsistent kills.
Then came TEW and it rocked my world. If I'm being honest I didn't really go in expecting a horror game, I went in expecting another great Mikami game, and that's what I got.
Isolation = scarier, TEW = ten times better.
RE1 = scarier and better than both.
I'm betting most people here haven't played it on one of the harder difficultly levels. On lower difficulties it comes across like a Resident Evil clone, but on higher difficulties it's a different beast.
The items are far fewer and the stress comes from the item management.
In certain segments you know that one missed shot means death. The scene where the house burns down is especially tough. You certainly don't feel overpowered like some people are saying.
Also hiding under beds etc. becomes a legitimate tactic and changes the gameplay quite a bit as you sometimes have to wait for minutes to time your escape - a gameplay element that doesn't exist on lower difficulty levels.
Several times you have to run from enemies as you haven't the ammo, forcing you to rely on traps. These require you to calm yourself and act with a hundred percent efficiency. The terror comes from this pressure and avoiding those traps as you're running.
Having said that, I've never actually been scared by any game, but this is one of the tensest I've ever played. I do love the atmosphere. It's morbid, but not without a sense of humour.
I absolutely loved the Evil Within. Regarding the game being scary, there's this stalker enemy in the must-play DLC (IMHO) that is freaky as HELL. One of the scariest enemies I've seen in a game honestly. Terrifying and genius for those who can handle it.
People actually said it's better than RE4, one of the greatest games ever made that is full of great tension?
Really?
No, really?
Honestly? Because it's just a hodgepodge of horror tropes mishmashed and slapped together. You can only be afraid when you are fully immersed in a world that is believable despite the supernatural occurrences/monsters/horrors happening. When it is obvious that the whole thing is just an illusion, it becomes hard to instill fear in the player. Silent Hill 2 works great as a horror game because it has a cohesive feel and identity. The environment, the enemies, the atmospheric effects, they are all based around James Sunderland's psyche and fears. Cohesiveness gives the world authenticity, and makes the dangers feel real and threatening.
The Evil Within fails in this area because none of it makes any sense from the player's perspective. You are constantly thrown from one scenario to the next without any explanation or cohesiveness to the world. That makes it hard to be invested in it, and thus take the dangers of the world seriously and be scared by them.
I didn't know it was possible for a creator to plagiarize themselves.
Except that's exactly why the game fails as a spiritual successor to Resident Evil 4...because it is trying to be the same type of horror game as Silent Hill 2, and Resident Evil 1, and Resident Evil 4, all at the same time.While this isn't wrong, I don't think the Evil Within is really trying to be the same type of horror game as Silent Hill 2 or even trying to be as scary. While it took some cues from Silent Hill it's really closer to Resident Evil 4.
Most of the time it's still seemed to be aiming for B-movie action horror.
There was a thread about a rumored sequel and every reaction was a gushing excitementWho on GAF? The majority seems to find it mediocre at best. They actually swayed me towards waiting to purchase it only after it's super discounted.
Did you just stick to threads praising it?
I think RE4 (at the time) was terrifying because THE VILLAGERS KEPT COMING and hearing that chainsaw knowing it's a one hit kill, had me perpetually on the cusp of panic.The Evil Within isn't scary because Resident Evil 4 isn't scary.
Except that's exactly why the game fails as a spiritual successor to Resident Evil 4...because it is trying to be the same type of horror game as Silent Hill 2, and Resident Evil 1, and Resident Evil 4, all at the same time.
Resident Evil 4 is never attempting to be scary. It's basically Die Hard with a zombie skin slapped on it. It's an action game through and through, with Leon making stupid yet hilarious one liners, the other characters like the Spanish dude and Ada trading quips with him, and super over the top scenarios constantly happening to the player. It's all ridiculous and unrealistic, but that's what makes it fun when combined with the masterful mechanics and encounter design.
The Evil Within attempts to do the action-horror of RE4 while also doing the psychological horror of Silent Hill, and ends up failing at both. It doesn't have the b-grade action flick charm that RE4 has, nor does it have the scares or tension of a Silent Hill game because it's too much of an action game (and a disjointed mess) to immerse the player or build tension and unease. There are more issues with the game that I've outlined in my previous posts and other posters have mentioned, but this kind of statement just isn't really true. It is trying to be actually scary, and employ psychological horror, and it fails miserably at it.