Tschumi
Member
The cinematic has been a key component of video game charm for decades.
Whether it be the raft of cinematics that brewed up so much fan activism in the buildup to the current generation of consoles; the live action cutscenes of games like Fleet Commander, Jedi Knight Dark Forces, Tiberian Sun and the like; or those in the style embraced and refined by Blizzard; or indeed in the inadvertent - the Killzone 2 teaser for PS3 which shaped the way the final game would look, say - cutscenes are part of our collective passion.
Let's recognize them. Let's point out the most influential of the bunch.
Influential? Which cinematics caught the imagination of the nascent game developers who are building our hobby today? Which cinematics caused boardrooms to say "dat one, please"? Which cinematics helped shape your taste in games, and expectations?
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It's up to you guys to populate this list, but for starters I'll just give mine - without a doubt for me it's Warcraft 3's teaser trailer/opening cinematic. It wasn't the first, but it was the first to be so damn good looking - to my eyes. It captured my imagination, and kept it locked for the three or four months it took me to figure out how cracks worked and run the .exe. The entire suite of cinematics in this game - Arthas killing his dad comes to mind - was mind-blowing and, I believe, hugely influential on later iterations by other developers.
Whether it be the raft of cinematics that brewed up so much fan activism in the buildup to the current generation of consoles; the live action cutscenes of games like Fleet Commander, Jedi Knight Dark Forces, Tiberian Sun and the like; or those in the style embraced and refined by Blizzard; or indeed in the inadvertent - the Killzone 2 teaser for PS3 which shaped the way the final game would look, say - cutscenes are part of our collective passion.
Let's recognize them. Let's point out the most influential of the bunch.
Influential? Which cinematics caught the imagination of the nascent game developers who are building our hobby today? Which cinematics caused boardrooms to say "dat one, please"? Which cinematics helped shape your taste in games, and expectations?
--------
It's up to you guys to populate this list, but for starters I'll just give mine - without a doubt for me it's Warcraft 3's teaser trailer/opening cinematic. It wasn't the first, but it was the first to be so damn good looking - to my eyes. It captured my imagination, and kept it locked for the three or four months it took me to figure out how cracks worked and run the .exe. The entire suite of cinematics in this game - Arthas killing his dad comes to mind - was mind-blowing and, I believe, hugely influential on later iterations by other developers.