The Order's 1886 SSS (as well as Uncharted 4's) is using a texture masked approach by creating textures that will "glow" around the ears (even God of War uses it). It's not a real SSS solution using Henyey-Greenstein phase function model. Todays games now use full SSS evaluation.
That was your defence last time as well, until people faced you with evidence of the entirety of the skin being affected.
About Uncharted 4 SSS, you went on record saying it didn't implement it. Then, that was only used in cutscenes:
Now, that it's just an approximation anyway. But it behave as it should, always, and therefore the game "implements SSS" (no matter which form of it).
UC4 using GI is an approximation with one bounce done only on a flashlight. It is not using GI in a global lighting situation like RTGI.
One bounce? It affects the
entire scene along with every surface, and it is
not limited to a flashlight but extended to fire torches, matches, lighters and every kind of light source. Another lie.
In case the linked videos weren't sufficient i have many others effectively showcasing it.
Only difference between ND GI (software RT) and a full RT GI would be the introduction, on top of the already present self occlusion, of indirect shadows caused by real-time indirect light bounce.. a huge far cry from:
There isn't a SINGLE EXCLUSIVE PS GAME that uses "dynamic GI". Do you even know how it works??
The thing is instead of looking up stuff on google to try and refute me, you should try to understand what a developer means when he says something. I can easily work at any of these gaming studios and none of them would think I would be ignorant of these things.
I'm also sure none of them would say that "there is nothing impressive in Sony FP titles, they do things every other developer does and only differences are artistic in nature".
The Order: 1886 pipeline is eight years old.. Naughty Dog's motion matching and soft-body dynamics still unparalleled, and capsule AO and soft shadows had no equals on console and basically still do on any other system not running on RTX.
And no other game does this in real-time:
P.S. For the love of God stop acting like a persecuted saint, you are permabanned on any other respectable Forum, do not work for any of these companies despite this being your field, and have verified people of the Industry on this Board calling you a clown for a reason.