Shmunter
Member
What do you mean, the top has no responsibility for what their studios produce!?! I can’t be reading that right.again, that is a stupid statement. MS leadership doesn't design the games the studios make.
What do you mean, the top has no responsibility for what their studios produce!?! I can’t be reading that right.again, that is a stupid statement. MS leadership doesn't design the games the studios make.
Not sure why the game being cross-gen really matters the difference between ps4 and 5 versions it pretty significant and clearly that screen is from the ps5 version.A subscription service needs a LOT of content to keep people subbed. It's almost a necessity for MS to have a consistent supply-chain. And, given the cost of AAA games and time, it's only logical they pad it out with indies, and AA.
For me, the issue is not Gamepass. It's the mis-management, their games are not lacking in funding/or time but that a lot of projects are in disarray due to poor management. Also, MS need to treat their flagship titles better and hold them to a higher standard. I don't need to write anything about Halo's reveal back in 2020, Sony would've never given the greenlight to showcase the game in that state. I was also under-whelmed by many aspects on their biggest game in showcase today i.e. Starfield. I expect a certain Bethseda jank given their engine, but it's kinda shocking how little of a leap they have made when it comes character models/animations. I was listening to XCast and they were positive on the show but also mentioned how the showcase lacked a "wow" factor when showing off a game. Starfield was perfect candidate for it and it fell short.
This is a random NPC in Horizon which gives you a certain side-quest. Like, how can this be a cross-gen game and be of this quality while main characters in MS flagship title which is next-gen only look like how we saw today? I feel that's a bigger problem, despite throwing ludicrous amounts of money, MS aren't seeing the same return on their investment as Sony is.
That's simply not true. Yes, there was the kinect era which was full of shovelware, but Microsoft and Sony shows have otherwise been AAA showcases. No one tunes in to watch indies on these shows.If you exclusively play AAA games you need to realise these gaming shows are not for you and never have been.
Yes, Sony has some really high quality devs. We all know that.
Pulling some random NPC screenshot to somehow give you a console war win is stupid.
You are comparing a Bethesda game, who arnt known for mind blowing graphics, to one of Sony's main studios known for graphics.
It's the scope of Starfield that is it's selling point. No Sony game has the same depth and scope as Starfield. People will spend hundreds of hours playing Starfield, compared to the 6 to 8 and done of most game campaigns.
Id is the equal of any Sony first party for graphics tech. Hellblade 2 looks as impressive as any Sony game shown thus far. Turn 10 and PG both have shown better graphics than PD.
Infinity Ward, Machine Games and Tryarch all trounce Bungie and every other Sony shooter.
I wonder why you didn't compare any of those games?
Both Sony and MS have amazing in house studios. Sony and MS both have different strengths and weaknesses in their portfolios.
Sony has the best third person action games. MS has the best racing, FPS and WRPGs.
It's this differences that make it interesting between the two. Would you want them to both have the exact same types of games?
Would you want to see the exact same type of art style?
Why you would care so much about a game you won't have the ability to play on your PS5 is interesting.
I don't have a PS5 at this point, so I won't be playing GOW any time soon. However you won't find me going into GOW threads saying that it looks disappointing, or saying it's a lazy DLC game.
Why would I worry about GOW?
Not sure why the game being cross-gen really matters the difference between ps4 and 5 versions it pretty significant and clearly that screen is from the ps5 version.
But yeah simple answer is horizon lets you explore a tiny section of one planet but Starfield lets you explore a 1000. Never mind the sheer complexity and depth of rpg systems we can expect from the studio behind ES and Fallout. Horizon is a stunning game but its a pretty shallow experience overall and was designed to be that way, as evidenced by Guerllia devs being baffled and confused by the actual design of Elden Ring.
We all love cutting-edge AAA graphics in our games no doubt, but the trade off atm is clear. PS games are easily the best looking but also the most shallow with a clear focus on visuals first(thats not a defence of MS games, justa fact). If your take away after watching 15 minutes of Starfield was "graphics bad, game bad", thats more of a reflection of your taste rather than a reflection on the game itself. Personally looks like you have more player agency, customization and rpg elements available to you in the first few hours than you do in the entire game of Horizon. I love Horizon but its clearly 'babies first rpg', this is a REAL rpg, too busy creating a 1000 planets, fully custmizable ships and multiple story threads to worry about looking pretty for the boys.
I am unable to take your post seriously, having used the word ‘dang’.Y’all whined about CGI and about xbox showing games that were some way out. So now they showed stuff coming to the service in the next 12 months.
Getting Starfield, Forza Motorsport, Hollow Knight Silksong, Redfall, Scorn, Replaced, Grounded, Plagues Tale 2, Wo long, Flintlock, High on Life and that Benedict Fox game all for one year’s subscription is pretty dang awesome.
I do wish they’d expanded their showcase to include stuff outside the 12 month window. And I’m disappointed not to see further stuff from Avowed and Fable, but anyone saying Gamepass ruined the showcase has to be kidding
I wouldn't say that GamePass ruined anything. But it does muddy things up a little.I do wish they’d expanded their showcase to include stuff outside the 12 month window. And I’m disappointed not to see further stuff from Avowed and Fable, but anyone saying Gamepass ruined the showcase has to be kidding
That's totally stretching my comment and NO you are not reading that right. Of course they are responsible in the end, but they are not dictating the TYPES of games the studios make. They are not dictating things like "All action games must be third-person only"What do you mean, the top has no responsibility for what their studios produce!?! I can’t be reading that right.
lol, like you can “own” a game nowadays.I don't like game pass, I prefer to own my games.
You really think « console gamers » don’t play AA / indie games? That stuff like Silksong, Plague Tale, the new game by the creator of Limbo / Inside or the Josh Sawyer game aren’t going to appeal to console gamers ?I think it's people expections. If you were looking for Xbox games (high end AAA games to match your current high end console) I would be disappointed, but if your a gamepass gamer, then I guess you'd be happy with anything thrown your way.
Microsoft wants everything to be in the same basket. But people who are console gamers aren't appeased by game gamepass games.
(Indie, and AA)
Yes because he's done so well since leaving SONY, hasn't he bankrupted 2 studios already?David Jaffe, the creator of God of War says it’s not gamepass, but the creatively bankrupt leadership at MS that is responsible for the uninspired games.
People buy high end consoles to play high end games. Else, why would you buy a high end console?UYou really think « console gamers » don’t play AA / indie games? That stuff like Silksong, Plague Tale, the new game by the creator of Limbo / Inside or the Josh Sawyer game aren’t going to appeal to console gamers ?
If you only enjoy high budget AAA games that’s your prerogative but it’s ridiculous to apply this logic to all console gamers.
I’d rather play Silksong or Tunic than some 300M USD cheese omelette with pretty graphics.
The most played games on next gen consoles are F2P games that run on last gen consoles like Fortnite, Warzone, Rocket League etc. And the top 100 on Steam is full of games that would run on eight years old configurations.People buy high end consoles to play high end games. Else, why would you buy a high end console?
When almost every single game being shown is included in my $10 subscription, I find it hard to conclude that GamePass is a negative for me. It's a negative if you DON'T have GamePass lol
Yeah mostly played by little kids who are entranced by bright colours, and who have two minute attention spans.The most played games on next gen consoles are F2P games that run on last gen consoles like Fortnite, Warzone, Rocket League etc. And the top 100 on Steam is full of games that would run on eight years old configurations.
How could that be if the end goal is only to get the best graphics?
Again I find the AAA space to be so boring those days especially when a good quarter of it seems to be 1:1 remasters.
What are you talking about? Starfield is a Microsoft IP now and was confirmed a Day One Gamepass game last year.'Almost every single game' well the biggest one, Starfield, isn't day 1 on Gamepass though.
Its not?'Almost every single game' well the biggest one, Starfield, isn't day 1 on Gamepass though.
It would be very weird if every single game on GamePass was exactly up your alley.There is no doubt Phil Spencer and Microsoft went above and beyond securing dozens and dozens of Gamepass titles for today's showcase. However, so much of it was non-AAA stuff that it made the show almost impossible to sit through. It reminded me of those 2008 era Wii conferences that had shovelware after shovelware for their casual audience or the VGA award shows that just have random games that you would never ever want to play.
I understand MS studios are struggling to put out games, but I really dont think buying up these smaller titles is the best way to showcase Gamepass. The quality matters. People tune into Microsoft and Sony shows to see AAA games, but I feel Microsoft feels compelled to have SOMETHING to put on Gamepass every damn month since they need to ensure people stay subbed month after month. And this is the result. A lot of games that no one here would feel compelled to ever create a thread about. Not even for Digital Foundry/DJ Khaled Face offs.
I have really wanted to like Gamepass, but my worst fears are coming true. There is not a lot of AAA content for people who became Xbox fans playing Halo, Gears, Mass Effect, Bioshock, Fable... AAA stuff that we have begging for years. The average age of gamer is 33 years old. We dont want to play those quirky and charming titles. Are we still the target audience for Xbox? A lot of the games felt like they were for a far younger audience. Im glad people can have smaller games to play, but no one tunes in to conferences or subscribes to Gamepass to play these games, and yet the conference is full of them, and it's making the conference mind numbingly boring.
A 30 minute conference featuring Redfall, Starfield, Forza 8 and Diablo would've been just fine. Disappointing because of lack of Fable, Avowed, Hellblade and Perfect Dark, but these smaller gamepass titles didnt make up for the disappointment so whats the point?
They are actually perfectly fine. Check your facts ? Game Pass is also alright.I understand MS studios are struggling to put out games
What are you talking about? Starfield is a Microsoft IP now and was confirmed a Day One Gamepass game last year.
Its not?
I thought the "day one on game pass" tag was just delayed in showing up.
That would be interesting as hell if its not. Granted I missed some stuff during the showcase.
Starfield arrives exclusively on Xbox Series X|S and PC in 2023. Play it day one with Xbox Game Pass.I read something about there not being a 'day 1' on GP tag on the trailer but if they confirmed it I'm wrong lol.
I have owned both systems for over 15 years. I have subscribed to Gamepass for over two years where I took advantage of the $1 conversion and stacked multiple years. The fact of the matter is I got far far far more enjoyment out my PS4/5 these last few years than I did out of my Xbox system. The Sony exclusives just completely outclassed anything MS had. That’s not to say I haven’t gotten any enjoyment out of my Xbox. I played far more 3rd party games on Xbox than PS. Most recently being Elden Ring after I finished Horizon Forbidden West! Far from it, but not once was I ever salty at Sony for that. The only Gamepass games I played a ton on Xbox we’re the Outer Worlds and Gears 5. Everything else I played on Xbox wasn’t on Gamepass. I’ll be honest I have very real concerns about the long term viability of Gamepass. However I won’t argue that it provides killer value to someone who is new to gaming. You buy a subscription and boom you got tons of EA and Bethesda games.
Pretty disingenuous response if you used that screen as a demonstration of "quality" then you were clearly pointing to the graphical quality of the game (not it not) as that's all I can defer from that image. If you expected similar graphical quality from a core overhead game I I feel that's on you for either being unaware of thier games history or having weird expectations.I picked that screenshot, because it is of a random NPC. It's not a main character, it's to highlight the technical gulf. And, I can pick a lot of games from early PS4 gen which have a better rendering and visual quality when it comes to character models and more refined animations. The original point was how technically behind Bethesda are in many aspects when comparing one flag-ship title to another. And, your post about not being "known" for something is another cop-out. Guess what? GG were known to make pretty Killzone games until they made a sci-fi action-RPG where you hunt robo dinos. Devs can expand their arsenal and better their craft. And, 6-8 hours to finish most campaign? You wouldn't even reach the opening title scene during that time-frame in Horizon. How to tell you don't play PS games without telling you don't play PS games. Well done.
Talking about HellBlade II, once again, where was it? Revealed in late 2019, we still don't know the premise? Where is gameplay? Funny how you bleat about scope of Starfield. But, do you realize how simplistic HB gameplay is and it pales to Sony FP games which are not only technical showcase but also have way more depth and content? Ironic, isn't it. And, no, I don't want them to have same type of games. I want people to have a higher standard for these games, regardless of what branding is on the cover.
As for the last bit, funny how you labelled my post as warring when you slipped up yourself. This maybe a revelation for your brain, but just because folks are critical of a game doesn't mean they are bitter and they don't have the ability to play those said games. I bought a Series X last October, paid an additional 10% to scalper, so I'm very much interested in why the game looks like it does. And, even if one isn't, it doesn't take away their right to be critical or offer some observation about a game. This is a forum where people will offer different opinions, if you want an echo-chamber where only positive things are written by people who are on the said platform, then this isn't for you.
Well done on completely missing the point. The screen was supposed to highlight the overall quality which is lacking when it comes to MS next-gen only flagship title. The character model which I shared doesn't change on old-gen, it'll lose detail but still look like that. And, scope? Is that what you're pinning your hopes on? 1000 planets? How's that appealing to anyone? The game lost a lot of interest for me, not because "graphics bad" but it's because it's way too ambitious for its own good. A dedicated solar system, where you can explore planets and moons would make up for a much richer and tighter experience. This will likely trigger you, but cast a look at No Mans Sky, it lacks the RPG elements which Starfield will have. But, the basic loop/premise in regards to exploration and hopping remains the same.
Just because you scream "shallow" multiple times, that doesn't turn it into reality. Horizon areas while paling to "1000" planets are incredibly dense and rich in content, with a lengthy story and side campaign which can well verse a player from anywhere between 50-100 hours. It's focus and refined to make it a tighter experience for the players with enough RPG elements to make the game fresh/varied throughout the playthrough. That's exactly what GG were aiming for and this is not what shallow means. And, pretending all Sony do is to make prettier games but most shallow is possibly the most banal take I've read on here. Pick up something like Returnal and see how much depth the gameplay has to offer. Your post is a complete cop-out, which is another problem. Bethesda are making a huge game, so please please don't criticize them for outdated tech as it'll hurt my feelings. Guess what? GoW:Ragnarok didn't put in much effort to visually/technically take a leap from its predecessor, and they were called out on it, and rightly so. All the talk about, well they are focusing their mind on building more and bigger realms doesn't wash away the rightful criticism about why there's minimal leap when it comes to visuals while something like Horizon offers a much bigger jump.
Starfield is a flag-ship title for Bethesda and Microsoft, it should be treated as such. Scope of the game shouldn't make it okay to have the game running like it was, nor is it an excuse to have animations and character models so stiff, they give early PS4/XB1 gen a run for their money. This is a seven year project with hundreds of millions poured into it, and it doesn't leave a strong impression on first showing which was my original point about the presentation and a lot of their games lacking a "wow" factor. A dedicated Xbox run podcast can recognize this, but folks on a forum get butt-hurt anytime dare question their favorite game.
OP literally mentions a shorter showcase without the shit filler would be better. Did you bother to read the post at all?Y’all whined about CGI and about xbox showing games that were some way out. So now they showed stuff coming to the service in the next 12 months.
Getting Starfield, Forza Motorsport, Hollow Knight Silksong, Redfall, Scorn, Replaced, Grounded, Plagues Tale 2, Wo long, Flintlock, High on Life and that Benedict Fox game all for one year’s subscription is pretty dang awesome.
I do wish they’d expanded their showcase to include stuff outside the 12 month window. And I’m disappointed not to see further stuff from Avowed and Fable, but anyone saying Gamepass ruined the showcase has to be kidding
The crazy thing is that majority complaining here seem to know what everyone wants to play and any answer that doesn't line up with what Sony's is publishing or isn't a AAA title is basically consider inferior or unwanted. When in reality games such as Sea of Thieves and Grounded have grown into success stories when the majority here would turn their nose up at those games.No, Microsoft is hurting gamepass with these useless games no one wants
Your post was about how "MS" can't get graphics as good as Sony.I picked that screenshot, because it is of a random NPC. It's not a main character, it's to highlight the technical gulf. And, I can pick a lot of games from early PS4 gen which have a better rendering and visual quality when it comes to character models and more refined animations. The original point was how technically behind Bethesda are in many aspects when comparing one flag-ship title to another. And, your post about not being "known" for something is another cop-out. Guess what? GG were known to make pretty Killzone games until they made a sci-fi action-RPG where you hunt robo dinos. Devs can expand their arsenal and better their craft. And, 6-8 hours to finish most campaign? You wouldn't even reach the opening title scene during that time-frame in Horizon. How to tell you don't play PS games without telling you don't play PS games. Well done.
Talking about HellBlade II, once again, where was it? Revealed in late 2019, we still don't know the premise? Where is gameplay? Funny how you bleat about scope of Starfield. But, do you realize how simplistic HB gameplay is and it pales to Sony FP games which are not only technical showcase but also have way more depth and content? Ironic, isn't it. And, no, I don't want them to have same type of games. I want people to have a higher standard for these games, regardless of what branding is on the cover.
As for the last bit, funny how you labelled my post as warring when you slipped up yourself. This maybe a revelation for your brain, but just because folks are critical of a game doesn't mean they are bitter and they don't have the ability to play those said games. I bought a Series X last October, paid an additional 10% to scalper, so I'm very much interested in why the game looks like it does. And, even if one isn't, it doesn't take away their right to be critical or offer some observation about a game. This is a forum where people will offer different opinions, if you want an echo-chamber where only positive things are written by people who are on the said platform, then this isn't for you.
Well done on completely missing the point. The screen was supposed to highlight the overall quality which is lacking when it comes to MS next-gen only flagship title. The character model which I shared doesn't change on old-gen, it'll lose detail but still look like that. And, scope? Is that what you're pinning your hopes on? 1000 planets? How's that appealing to anyone? The game lost a lot of interest for me, not because "graphics bad" but it's because it's way too ambitious for its own good. A dedicated solar system, where you can explore planets and moons would make up for a much richer and tighter experience. This will likely trigger you, but cast a look at No Mans Sky, it lacks the RPG elements which Starfield will have. But, the basic loop/premise in regards to exploration and hopping remains the same.
Just because you scream "shallow" multiple times, that doesn't turn it into reality. Horizon areas while paling to "1000" planets are incredibly dense and rich in content, with a lengthy story and side campaign which can well verse a player from anywhere between 50-100 hours. It's focus and refined to make it a tighter experience for the players with enough RPG elements to make the game fresh/varied throughout the playthrough. That's exactly what GG were aiming for and this is not what shallow means. And, pretending all Sony do is to make prettier games but most shallow is possibly the most banal take I've read on here. Pick up something like Returnal and see how much depth the gameplay has to offer. Your post is a complete cop-out, which is another problem. Bethesda are making a huge game, so please please don't criticize them for outdated tech as it'll hurt my feelings. Guess what? GoW:Ragnarok didn't put in much effort to visually/technically take a leap from its predecessor, and they were called out on it, and rightly so. All the talk about, well they are focusing their mind on building more and bigger realms doesn't wash away the rightful criticism about why there's minimal leap when it comes to visuals while something like Horizon offers a much bigger jump.
Starfield is a flag-ship title for Bethesda and Microsoft, it should be treated as such. Scope of the game shouldn't make it okay to have the game running like it was, nor is it an excuse to have animations and character models so stiff, they give early PS4/XB1 gen a run for their money. This is a seven year project with hundreds of millions poured into it, and it doesn't leave a strong impression on first showing which was my original point about the presentation and a lot of their games lacking a "wow" factor. A dedicated Xbox run podcast can recognize this, but folks on a forum get butt-hurt anytime dare question their favorite game.
There is no doubt Phil Spencer and Microsoft went above and beyond securing dozens and dozens of Gamepass titles for today's showcase. However, so much of it was non-AAA stuff that it made the show almost impossible to sit through. It reminded me of those 2008 era Wii conferences that had shovelware after shovelware for their casual audience or the VGA award shows that just have random games that you would never ever want to play.
I understand MS studios are struggling to put out games, but I really dont think buying up these smaller titles is the best way to showcase Gamepass. The quality matters. People tune into Microsoft and Sony shows to see AAA games, but I feel Microsoft feels compelled to have SOMETHING to put on Gamepass every damn month since they need to ensure people stay subbed month after month. And this is the result. A lot of games that no one here would feel compelled to ever create a thread about. Not even for Digital Foundry/DJ Khaled Face offs.
I have really wanted to like Gamepass, but my worst fears are coming true. There is not a lot of AAA content for people who became Xbox fans playing Halo, Gears, Mass Effect, Bioshock, Fable... AAA stuff that we have begging for years. The average age of gamer is 33 years old. We dont want to play those quirky and charming titles. Are we still the target audience for Xbox? A lot of the games felt like they were for a far younger audience. Im glad people can have smaller games to play, but no one tunes in to conferences or subscribes to Gamepass to play these games, and yet the conference is full of them, and it's making the conference mind numbingly boring.
A 30 minute conference featuring Redfall, Starfield, Forza 8 and Diablo would've been just fine. Disappointing because of lack of Fable, Avowed, Hellblade and Perfect Dark, but these smaller gamepass titles didnt make up for the disappointment so whats the point?