can we expect some games to have this stuff? it's incredible.
can you imagine a dismemberment system like this in RE games, MK games, gory fps?
do you think cloud is gonna be a reality during next-gen?If not from the hardware alone from cloud assistance i think this will be possible.
I've been playing PS games on PSN for PC. And it's been a very good experience. If I can play whole games that are being streamed to my PC why couldn't the same be said about the partial aspects of a game i.e. Local hardware deals with certain parts and the cloud deals with the other parts like physics.do you think cloud is gonna be a reality during next-gen?
I would love to see the day when a game comes out where ALL interactions between in-game objects (including objects such as a magnum bullet and a bran skull of a zombie) will be all based on unified advanced collision physics simulation, and material properties based deformation. Will this day come while we're on PS5 & SXS? As long as everyone will be chasing photorealism, I don't think so.
already on my wishlist
Yup, was just typing an answer about thatYou guys realize this stuff isn't running in real time, right? It takes hours to calculate, even on a professional workstation. You'd have to be insane to think you could implement this on a $500 console.
i see contrastant opinions in here about the reality of this stuff during nextgen, some people say yes and some say no.
is the truth in between?
i see contrastant opinions in here about the reality of this stuff during nextgen, some people say yes and some say no.
is the truth in between?
this is on 1,8 tf console
imagine hzd2 in a 10 tf console
can we expect some games to have this stuff? it's incredible.
can you imagine a dismemberment system like this in RE games, MK games, gory fps?
I think pretty easily, but whether or not devs will dedicate the time in to such detail is the question.
Much of that is artwork not computational powerimagine hzd2 in a 10 tf console
So the dinobots being crazy detailed and with a shitload of polygons now is called artwork...Much of that is artwork not computational power
Resolutions has nothing to do with it.I'd be so much happier if developers went all-in on bringing such tech to games, even if it meant staying in 1080p forever
Boo, buzz killington. Moving on.Yup, was just typing an answer about that
Original video of the physics simulation here
Run on a Intel i7 8700k, here's the time it took to render each simulation
Cookie: 634.5 sec/frame
Candy Crab: 96.8 sec/frame
Watermelon: 313.4 sec/frame
Pumpkins: 176.7 sec/frame
You all get the idea. This is meant for animations, not gaming.
What makes that video impressive is tying all those elements together. If you are expecting next gen to somehow make a scene like that even more fantastic you will likely be disappointed.So the dinobots being crazy detailed and with a shitload of polygons now is called artwork...
Wait, so expecting a better graphical impact on horizon 2 on a 10tf machine compared to horizon 1 ona 1.8 tf machine is dreaming big or impossible?What makes that video impressive is tying all those elements together. If you are expecting next gen to somehow make a scene like that even more fantastic you will likely be disappointed.
Next gen graphically, at least at the start, will be similar. They'll just have a much larger budget for the details.
The enemy AI will be improved, more realistic animations and physics and so on.
You are kidding yourself if that short clip is somehow indicative of some serious process power.