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Journalist plays LA Noire with father who grew up in the area / period (2012)

I found this super interesting to read. It shows just how much work went into making L.A. Noire as authentic as possible. Some of the little details that are off made me chuckle.

http://www.eurogamer.net/articles/2...cle-promo&utm_campaign=Night+and+the+City

There's a lot of ah and hmmm in L.A. Noire, but ambiguity's not the game's only strength. Another is the environment: miles of beautiful Angeleno real estate enjoying the quiet years before the Bonaventure landed. One of the reasons why dad and I spent an entire afternoon playing the game without even cracking the spine on Cole Phelps' notebook, in fact, was because dad was in a nostalgic mood. We had a sweet car - a brand new '47 Ford with a V8 sound effect incorrectly applied to a six cylinder engine - and he really wanted to tool around for a bit, griping about the the wrong gear ratio noises, and hopefully finding the Richfield Tower.

Built by the Richfield Oil company in 1929, the tower was a glorious, gaudy, and yet somehow serious thing. Its black marble and gold leaf exterior hinted at the nature of the geysering fortune that built it, while a weird flattened spire stuck on top served as a reminder that, even as America lurched into the depression, it was willing to spend considerable amounts of cash on follies, just so long as they looked cool enough in the publicity pictures.

In the publicity pictures, the Richfield Tower looks like a cross between Liberace's refrigerator and an over-engineered art deco tombstone, in fact. It was torn down in 1969, and my dad hadn't seen it since 1961 when he left L.A. to become a priest. I wasn't expecting to see it in the game, because I'd never heard anyone but him ever talking about it. I told dad we'd look for it, but I wasn't optimistic.

I'll never forget the moment we found it. Dad could just about remember the cross-streets - 6th and Flower - and I had a little trouble fiddling round in the game's map to set a waypoint. Then we were off. On the drive, dad kept up a low-level muttering trail of recollections and fiercely specific critiques: the lamps on this bridge were right, but the large dumpsters in alleyways weren't like anything he remembered seeing; a gas station's Coke machine was just perfect, but little skirtings of exposed brickwork around the low walls of vacant lots 'didn't seem very Californian'; this was meant to be 1947? Why was that a 1950 Chevy, then? When we finally turned onto 6th, though, he suddenly stopped talking.

Like any son with a father in his late 60s, I assumed his sudden silence meant he was having a minor cardiac event. He wasn't, however: he was simply back in the presence of a building he hadn't seen in half a century.

We got out of the car and circled the mass of black marble. Dad didn't say much for a minute or so, but I was astonished that this forgotten edifice had made the cut in Rockstar's highly compressed take on Los Angeles. As landmarks go, it was long gone in real life, and in California, long gone generally means it's also forgotten. It was never a world-famous edifice, like the bleached white sepulchre of City Hall that dwarfs the surrounding area in the game (in 2012, however, it looks quaint, cruelly hemmed in by glass and steel megastructures), and it wasn't particularly chic, like the Public Library, the pyramid spire of which you can see briefly in the game's opening credits. It's the kind of building that wouldn't really be missed, and yet here it was, and dad was visibly shaken.
More at link. Enjoy!
 

PrinceKee

Member
This reminds me I need to go back and finish this game. I enjoyed it and sad we won't get a sequel like NY Or Chicago Noire...
 

Firestorm

Member
That was a really nice read. I always wished someone would make a similar sort of game set in Vancouver so I could explore my hometown... Maybe some year down the line.
 
This reminds me I need to go back and finish this game. I enjoyed it and sad we won't get a sequel like NY Or Chicago Noire...

It may happen. Rockstar owns the IP and the game sold around 5m as of early 2012. It's just a question of who'd make it. I don't see Rockstar North making any big city based crime games that aren't called Grand Theft Auto given how long those take to develop. And Rockstar San Diego will obviously be working on Red Dead.
 

Opto

Banned
I'd love for an organization of museums and other preservation groups to fund digital recreations of eras of certain cities to explore like an open world game
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
I've been wanting to go back and do a run of LA Noire. I really loved the game way back when. My type of game. The city really makes the game. A shame that they didn't utilize it enough.
 

Tagyhag

Member
Wow his dad is 72? I thought the title was incorrect and he was going to be playing with his grandpa. :p

This is great stuff, reminds me of the review of Yakuza with real mob bosses.
 

Skux

Member
Well, that's one way to take advantage of the only good thing about the game.

Still can't believe that tar pits are a tourist attraction.
 
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