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June PC Gamer magazine: We saw Duke Nukem Forever!

jetjevons

Bish loves my games!
I hope the game is good and I'll probably buy it, but honestly this kind of dis-organized, self-indulgent game development should not be rewarded.

I wonder how many of the Duke Nukem Forever team have been there since the start. Imagine working on ONE single iteration of a game for NINE PLUS years!
 

FightyF

Banned
you totally missed my point. it was sarcasm. ease up ace.

I know you were being sarcastic. I just wanted to pretend I didn't. Because you know, you pretended to think that I was against the shutting down of those MODs, which I never said. :)
 

mrroboto

Banned
Fight for Freeform said:
I know you were being sarcastic. I just wanted to pretend I didn't. Because you know, you pretended to think that I was against the shutting down of those MODs, which I never said. :)

oh. :lol

no harm, no foul.

well a whole lot of peeps just got pwned saying dnf was vaporware.

i'm not so worried about graphics as imho it will always be: gameplay>graphics. sounds like they've kept the fun that made duke3d so popular.
 
I personally can't wait for the game. Duke Nukem is an awesome license. I don't think I'll see it this year or next, but who knows.
 

Chiggs

Gold Member
If you're going to post the DNF timeline, at least post the whole goddamn thing:

DNF Timeline

Janurary 1997: Work on DNF started.*

April 1997: Quake 2 engine purchase announced. (they got it in mid-late 1997 before Quake 2 was released). Scott Miller states that he is confident that DNF will be released by mid 1998 and prey in late 1998 making 1998 a bit year for 3DR. He also mentions that his confidence is not misplaced.

August and September 1997: First screenshots in PC gamer (hummer, farmer i think).

May 1998: First DNF E3 video shown. You can see that a lot of work has been done.

Late 1998: 3DR announces switch to Unreal tech. It is expected to take no longer than 6 weeks and 3DRealms says "DNF is a 1999 game."

Mid 1999: 3DR admits that the engine switch took a lot more time than originally estimated.

Late 1999: 3DR announces upgrade to UT level tech. It is expected to take two weeks. 3DR releases a Christmas card saying that DNF will be released in 2000.

2000: I don't think anything happened. They released some sexy screenshots in late 1999/early 2000 (for the time). Broussard begins claiming that DNF development did not start until 1998. Inquiring minds wonder how they got so much done before May (E3) 1998.

May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that DNF will be released in 2001 and the end of the E3 2001 video says "WID in 2001". Many part of the video bear a clear resemblence to the 1999 screenshots.

October 2001: Broussard posts "sorry guys, it won't be a 2001 release" on the VE3D forums. "Don't worry, the last major hurdle is AI."

Unknown 2001: Broussard states that DNF will definitely be out before Unreal 2.

January 2002: Voodoo Extreme makes a list of top 10 titles to be released in 2002. #1 on that list is Duke Nukem Forever. Someone posts "when will we see something" in the 3DR forums. Broussard responds with "soon".

June 2002: The "soon" thread gets locked.

Unknown 2002: Broussard states that DNF will definitely be out before DooM 3.

2003: Broussard states that DNF has been "on track since early 2002" and that they haven't reached the light at the end of the tunnel, but "they finally found it." He wisps away the years between January 1997 and January 2002 and wishes people would consider DNF's development as if it started in 2002 (this is a strong hint that DNF was far from complete). Unreal 2 released.

Broussard adopts the "DooM 3 and HL2 will have been in development for 5 and 6 years when they're finally released -- DNF isn't taking that much longer" belief (notice: his numbers are very inaccurate).

Late 2003/early 2004: Take 2 complains about DNF development and expects it around "late 2005". "At this point we're just hoping the team [in garland] will finish the project."

2004: Broussard states that DNF development has been on track since "late 2002/early 2003", bumping up his earlier statement in an attempt to fight back release expectations. It is clear, from this behavior, that DNF will not be released this year or next. DooM 3 is released. Half Life 2's release is anticipated this year.


So the most reasonable points in which they could've completely restarted would've been after each of the E3 videos. They could've restarted after the E3 1998 video or after the E3 2001 video. Luckily, you can refute both of these possibilities by simply looking at what Broussard was saying back then -- the Unreal engine upgrade was certainly not expected to require them redoing much. Things were added and tech was changed, things were adopted. This was all stated in interviews with Broussard himself.

It is more difficult to question whether they've restarted at some point after E3 2001. Clearly, in late 2001/early 2002 when Broussard was saying that the last major hurdle was AI and "soon", he could not have just restarted the project. Furthermore, in 2003 he stated that development had been good since early 2002. If this was the case, then there was no point at which he could've restarted (unless you restart while telling fans "the last major hurdle is AI" and "soon").

* "We've actually been working on the game since January." -- Scott Miller, 1997.



--------------------------------------------------------------------------------


Video game systems that have been released in DNF's development time:

Neo Geo Pocket Color
Wonderswan
Dreamcast
Gameboy Advance
N-Gage
Playstation 2
X-Box
X-Box 360 almost assuredly
Gamecube
PSP
DS



--------------------------------------------------------------------------------


Major releases in prominent game series since first DNF press release on April 25, 1997:

Grand Theft Auto 1, 2, London, III, Vice City, San Andreas

Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs

Final Fantasies VII, VIII, IX, X, X-2 XI, probably XII, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs

Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages

Unreal, Unreal Expansion Pack, Unreal Tournament, UT2k3, Unreal 2, UT2k4 and at least four games off the top of my head that use its engine

Quakes 2 and 3, and God knows how many games used those two engines

Doom III, Half-Life 2

Deus Ex, Deus Ex: Invisible War

Warcraft 3

Diablo 2

Baldur's Gate 2

Vampire: The Masquerade and Bloodlines

Splinter Cell 1, 2, and 3

Metal Gear Solid 2 and 3

Max Payne 1 and 2

Thief 1, 2, 3

The Sims and all it's thousands of expansions

Battlefield 1942 and Battlefield 2

Halo 1 and 2

Metroid Prime 1 and 2

Resident Evil 3, Resident Evil 4, Code Veronica, Resident Evil Online - both chapters, those shitty shooting games, etc, etc

Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground, Underground 2

Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis; and look where the series is now...

Might & Magic VI, VII, VIII and IX

With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)

Mortal Kombat 4, Mortal Kombat: Deadly Alliance, and in October Mortal Kombat: Deception

Morrowind and subsequent expansion packs

King of Fighters 97, 98, 99, 2000, 2001, 2002, 2003, Maximum Impact

Tekken 3, Tekken 4, Tekken Tag Tournament, Tekken 5

Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes

Every Dance Dance Revolution game

Every Street Fighter III game

Every single Pokémon game released in the US

Every Deer Hunter game

Chessmaster 5500, 6000, 7000, 8000, 9000 and the 10th edition

Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports


Thirty (to my knowledge) Star Wars titles, again not including direct ports

And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Growlanser, Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze. Working Designs CEO Victor Ireland has made approximately 4000 Usenet posts since the announcement of Duke Nukem Forever.

Also:

The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink and buy firearms.
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
Chiggs said:
The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.[/I]

And by the time the game is released, they will all have large guts from said drinking and be in the midst of beating their third wife for walking in front of their mind-beam connection to their XBox 360^2: Cruise Control.
 

opkal

Member
If this game ever comes out they need to make a video about the production of it, though it would need to be like a 4 disc extended edition just to cover all the years, hell, I'd watch it just to see exactly why it took them so long. Though I fully believe the developers have just been working on it when they can't sleep at night or something, like their version of reading a book to get tired.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
as long as it plays like Duke 3d I'll buy it.
 

mosaic

go eat paint
Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out in two months. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.
It's funny because it's true! (though this passage needs to be updated to reflect the release of Growlanser and to scratch off Sega Ages)
 

Chiggs

Gold Member
mosaic said:
It's funny because it's true! (though this passage needs to be updated to reflect the release of Growlanser and to scratch off Sega Ages)


I updated it. You'll also note that I added the DS, PSP, and Xbox 360 to the list of systems that have launched within the development cycle.
 

Sho Nuff

Banned
George Broussard demoed this game to me in an E3 back room in 1998. Haha, that sounds pornographic. I have to say it pretty much blew me away. It was running on the Quake engine back then. There was a sequence where Duke was on a boat and this C130 flew in above and airdropped in bad guys on jetskis, which was pretty god damn awesome. Then there was another bit with Duke on the back of a flatbed truck outrunning the shockwave from a nuclear blast, shooting all kinds of stuff. Then there were some tech demos with the animation system and some damn awesome looking reflection mapping (in the Quake engine OMFG!). It was obvious a ton of work had been put into it back then.

Ahh good times.
 

Chiggs

Gold Member
Sho Nuff said:
George Broussard demoed this game to me in an E3 back room in 1998. Haha, that sounds pornographic. I have to say it pretty much blew me away. It was running on the Quake engine back then. There was a sequence where Duke was on a boat and this C130 flew in above and airdropped in bad guys on jetskis, which was pretty god damn awesome. Then there was another bit with Duke on the back of a flatbed truck outrunning the shockwave from a nuclear blast, shooting all kinds of stuff. Then there were some tech demos with the animation system and some damn awesome looking reflection mapping (in the Quake engine OMFG!). It was obvious a ton of work had been put into it back then.

Ahh good times.

Yeah, I know what you mean. I remember being at E3 in 2001 and being floored by the now infamous DNF trailer.

ALWAYS BET ON DUKE.
 

Mooreberg

is sharpening a shovel and digging a ditch
The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

:lol

At this point they couldn't possibly show anything that would even begin to justify how long it has been in development.
 
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