DunDunDunpachi
Banned
I'm not very far into the game (currently investigating a limping brigand in a city called Ooo-shits). It's very slice-of-life simulation-y, the best kind that encourages the player to ignore the fixed path while still reacting to their choices. Combat uses the best first-person melee system I've seen in a long while. You suck so bad at the beginning but I can feel my skills growing with Henry's. Nearly 20 hours in and a chunk of that time was spent picking up flowers and training combat skills. I'm sure I could've chosen to hunt game, or pickpocket, or break into houses, or gamble, or learn to read, or alchemy, or bar-brawling, or clobbering bandits, or any number of other options to make early-game coin. KCD doesn't force you into anything.
It does brutalize you, though. I got cocky and asked the Captain to train me with real weapons, so he beat me an inch away from death and shredded my gear's durability. It took a full in-game day to rest, heal, and repair the consequences of a 60-second sparring session. That said, the game isn't very "hard", just realistic. Usually my punishment for a mistake is nothing worse than someone yelling at me for being ignorant.
Overall it's pretty chill. The dog is the only sore spot so far because he gets in the way of combat and flower-picking. Annoying pup.
The sound design is exceptional, both the sound fx and the music. One of my favorite quests so far had me fetch some birds by listening to their distinctive call. Doesn't seem remarkable, but It showed how all the subtle elements of the game combine: walking through the sunlit woods with birds chirping and wind blowing, keeping my ear open, watching for wildlife and bandits. There was no quest indicators save for a very large "zone" outlined in yellow.
Seems like there are a ton of skills to unlock, too. I've barely scratched the surface and I'm already wondering how things could've gone differently in previous quests. The fast-travel system reminds me of Fallout, which is nice.
Is there an overall time-limit or calendar that I must abide by, or can I keep spending my days picking flowers and spending the profits onbathwenches better gear?
It does brutalize you, though. I got cocky and asked the Captain to train me with real weapons, so he beat me an inch away from death and shredded my gear's durability. It took a full in-game day to rest, heal, and repair the consequences of a 60-second sparring session. That said, the game isn't very "hard", just realistic. Usually my punishment for a mistake is nothing worse than someone yelling at me for being ignorant.
Overall it's pretty chill. The dog is the only sore spot so far because he gets in the way of combat and flower-picking. Annoying pup.
The sound design is exceptional, both the sound fx and the music. One of my favorite quests so far had me fetch some birds by listening to their distinctive call. Doesn't seem remarkable, but It showed how all the subtle elements of the game combine: walking through the sunlit woods with birds chirping and wind blowing, keeping my ear open, watching for wildlife and bandits. There was no quest indicators save for a very large "zone" outlined in yellow.
Seems like there are a ton of skills to unlock, too. I've barely scratched the surface and I'm already wondering how things could've gone differently in previous quests. The fast-travel system reminds me of Fallout, which is nice.
Is there an overall time-limit or calendar that I must abide by, or can I keep spending my days picking flowers and spending the profits on