Since the arrival of the original God of War on the PS2 in 2005, I've been a huge fan of the franchise. I've loved them all, from the mainline entries, to the PSP side stories, and yes, even Ascension. There are so many things I enjoy about the tale and universe of Kratos. The backdrop of Greek mythology, the thumping soundtracks, the brutal and fun - if not particularly deep - combat, the incredible production values and more all combine to make a pretty irresistible package for me. So when I learned that Santa Monica Studio was developing a reboot of the franchise, I was obviously excited and also a bit concerned about what direction the new vision may take this iconic character. From what little I had seen prior to playing, I wasn't certain this was going to be the path I wanted for the series, so with anticipation and a bit of trepidation, I picked up the controller.
As expected with this developer and franchise, the visuals are a real treat. I'm a PC gamer as well, but I'm always surprised how much the excellent talent within the better console developers can squeeze out of (relatively) under-powered hardware. Most everything from a technical standpoint is really stunning on the base PS4. Everything is sharp, wonderfully detailed and animated, and really one of the highlights for Sony's 4th home console. Artistically things weren't always quite as impressive for me. While there are some really nice environments and creatures, the game suffers from an inconsistent look at times, and I felt the world didn't always feel like a fully realized, believable locale. And the recurrence of some enemies diminished their impact. It would have been nice to see a little less cut/paste, in particular in regards to the trolls.
In terms of the actual nuts and bolts of the game, the changed camera offered a more intimate perspective as it dropped down over the shoulder, which was enjoyable, but it also really changed the fundamentals of combat as a result of your smaller field of view. Gone is the ability to see all threats on screen which could often result in blind-side attacks. SMS attempted to remedy this by offering visual indicators of approaching danger, but things still felt a bit clumsy to manage when encountering rooms full of enemies at times. Kratos' new weapon, the Leviathan axe, was a true joy to use. There was a real heft and solidity to it (and Kratos himself) , whether throwing it or in up-close combat. It was
really satisfying to wield. They most certainly got the feel right in terms of the weapon - beautifully realized.
I did also have some significant issues with this reboot that diminished my opinion of the game unfortunately. In the first place, I really disliked the whole concept of redeeming Kratos as a character. Listening to him give morality lessons about not walking a path of vengeance to Baldur was so out of character and off-putting. While I get that they wanted to take things in a new direction, it felt almost like they were apologizing for Kratos of old, and that really rubbed me the wrong way. God of War has always been unapologetically violence, sex, and rock and roll, and not about reflection and growth as a person (god). Kratos doesn't need to grow, he needs to kill and bring unholy vengeance. That's what made him fun and a perfect avatar for the most common element of gaming since the very beginning - killing foes. I'm not saying that there is no room for other experiences in gaming, far from it. I love all types of experiences on this canvas of interactive media, but I have no interest in seeing a Kratos that has any focus on self-improvement. It's just not what I want out of this character or franchise.
Bringing in a child felt out of place with the identity established in the series thus far as well. By incorporating a father and son dynamic and placing it at the center of things, they took Kratos - and me - too close to the real world which removed me from the brilliant fantasy of the previous games. Domesticated Kratos - stay-at-home-dad Kratos -
isn't Kratos at all, as far as I'm concerned. Dragging a kid around in a franchise entitled God of
WAR is utterly ridiculous and hilarious to me. Aside from the fact that I thought Artreus was out of place with the DNA of the series, his performance on-stage was also thoroughly annoying. He vacillated between comically respectful, as he over-emphasized "sir" when responding "yes
sir" to his father, and an absolute smug, snotty brat. I just felt that he was too inconsistent, whether or not I wanted him there in the first place. And the voice acting in general was not what it should have been. Kratos himself was so gruff and aloof that it came across as parody or caricature rather than genuine. In a game that was striving to ground Kratos, I thought they missed the mark. Despite my problems with the acting and much of the dialogue, there was one line that I did really love when Kratos told Artreus, "Do not concern yourself with what might be and focus on what is." But that is a blip in an otherwise disappointing narrative, both in content and delivery.
I also thought that the emphasis on collectibles, crafting and upgrades was excessive and ultimately pretty meaningless, which reminds me of how I felt in general about the game design here. It felt like AAA by-the-book, like a bloated hodgepodge of what a modern game "ought" to have. It deferred too strongly to conventions of the moment which I felt stifled any real hopes of standing out with any sense of individuality. Things never coalesced into a cohesive whole for me. It had some of the flavors of Ubisofts lesser (and most common) work, which for
me, is a big turn off. It just felt too enamored with qualities that a modern gaming blockbuster
should possess that it failed to distinguish itself amid an ever more homogenous AAA landscape. The sum feeling is a paint-by-numbers "masterpiece". For all its flash and spectacle, it was ultimately easily digestible and forgettable.
To be clear, I'm not saying the game has nothing of merit. It was obviously made by some talented people and it
is fun to play as well as easy on the eyes most of the time. But talent without the refining fire of passion yields a facsimile of greatness only. It possesses many of the hallmarks of greatness, but it is frustratingly, obviously and devastatingly missing the crucial element. I may be harder on this because of my affinity for the previous adventures I've taken with this character, but this new incarnation does not reach the heights of Olympus. In fact, I replayed God of War 3 right after finishing this out of curiosity - I could have played any of the older entries though - and it only cemented my view. It fails relative to its own heritage, and that is really disappointing to a long-time fan. It feels like all the spirit and edge has been lost. The real Kratos is an anti-establishment rebel who Santa Monica Studio has sadly neutered in favor of a guy living meekly as an aged conformist. I mean,
THIS is their vision for Kratos, the God of War?!?
Come on! A muted
4/5.