vaibhavpisal
Member
I am not going to bore you with a lot of text, will just get to highlights and my opinion on its 'major issues'. There may be minor spoilers but it would be better to know them than otherwise.
I will break down all aspects of game like gameplay, etc and address individually.
Gameplay: This is first time I have played a square enix title with job system. I am not an expert in rpg systems but I have played mainstream games. I would put depth of the system on par with shin megami tensei games and even infinity engine games. You can spend endless time tinkering your party at any time. And amount of options available is positively staggering. I wondered how is it possible to balance these many abilities. To be honest there are some abilities that are overpowered, but you get to them late and have to really put in work to figure it out. And that's the beauty of it. If you put in the work, rewards are there for you to reap.
Graphics: it proves artstyle is king. Looks gorgeous on 3ds screen. Backgrounds have creative flair that best Japanese games feature. You can stop anytime for a few seconds, camera zoom out to give full view of area to take in the scenery. I did that a lot.
Music: This is no final fantasy. Tunes are pompous, spontaneous. But is highly enjoyable. It plays in my head when I am not playing. Its the best compliment I can give it. I will get the soundtrack.
Story and writing: Premise and plot is simple world saving affair. You could call it epic if you were not feeling cynical or judgemental.
What really brings it into its own is writing and characters. Each character has such distinct personality its amazing. They are all very relatable and believable. Final boss who talks for mere 10 minutes, is legendary. That's all it takes writing team to establish a character.
Side quests: Best in business. They unlock jobs. Too important to miss out and all bosses that give you jobs are distinct characters in well put together scenarios.
Repetition issues: I had read this game had repetition and entire chapters dedicated to backtracking and what not. I hate repetition. So it was naturally on my backburner. After playing it I did not find it repetitive. On the contrary, I liked gameplay to a point I actually enjoyed it. I will explain how its laid out and you be the judge.
First 80% of the game is completely new stuff. After which map opens up and you get an airship. When you have to redo the stuff, all you have to do is ride the ship to dungeon. Get to dungeon boss which is easy as you have unlocked map and shortcut previously. Defeat the boss which again is easy as those story bosses have elemental weakness and attack pattern you know.
It would take me 2 hours total to redo stuff that needs to be done. I obviously spent lot more than that. Out of 103 hours I spent on the game, that's paltry.
Needless to say I loved it and definitely looking forward to sequal. I hope it becomes a staple franchise for square enix and they make job system based games in future.
Thanks for reading.
I will break down all aspects of game like gameplay, etc and address individually.
Gameplay: This is first time I have played a square enix title with job system. I am not an expert in rpg systems but I have played mainstream games. I would put depth of the system on par with shin megami tensei games and even infinity engine games. You can spend endless time tinkering your party at any time. And amount of options available is positively staggering. I wondered how is it possible to balance these many abilities. To be honest there are some abilities that are overpowered, but you get to them late and have to really put in work to figure it out. And that's the beauty of it. If you put in the work, rewards are there for you to reap.
Graphics: it proves artstyle is king. Looks gorgeous on 3ds screen. Backgrounds have creative flair that best Japanese games feature. You can stop anytime for a few seconds, camera zoom out to give full view of area to take in the scenery. I did that a lot.
Music: This is no final fantasy. Tunes are pompous, spontaneous. But is highly enjoyable. It plays in my head when I am not playing. Its the best compliment I can give it. I will get the soundtrack.
Story and writing: Premise and plot is simple world saving affair. You could call it epic if you were not feeling cynical or judgemental.
What really brings it into its own is writing and characters. Each character has such distinct personality its amazing. They are all very relatable and believable. Final boss who talks for mere 10 minutes, is legendary. That's all it takes writing team to establish a character.
Side quests: Best in business. They unlock jobs. Too important to miss out and all bosses that give you jobs are distinct characters in well put together scenarios.
Repetition issues: I had read this game had repetition and entire chapters dedicated to backtracking and what not. I hate repetition. So it was naturally on my backburner. After playing it I did not find it repetitive. On the contrary, I liked gameplay to a point I actually enjoyed it. I will explain how its laid out and you be the judge.
First 80% of the game is completely new stuff. After which map opens up and you get an airship. When you have to redo the stuff, all you have to do is ride the ship to dungeon. Get to dungeon boss which is easy as you have unlocked map and shortcut previously. Defeat the boss which again is easy as those story bosses have elemental weakness and attack pattern you know.
It would take me 2 hours total to redo stuff that needs to be done. I obviously spent lot more than that. Out of 103 hours I spent on the game, that's paltry.
Needless to say I loved it and definitely looking forward to sequal. I hope it becomes a staple franchise for square enix and they make job system based games in future.
Thanks for reading.
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