You only get influence by winning battles and with the tithe mechanic via your taxes panel. You did get the land, though!Finally beat a lord and took some land. But I thought I would gain favor and influence. I got none.
I caved in and bought it. Playing it without combat to get a feeling for how the game works.
About 5 years in. Somehow managed to trade all my wheat and smash all my berries into dye just as winter set in. Mass starvation erupted but my little people harvested the fields in Dec-Jan, built a 2nd mill and pumped out just enough grain and bread so no one died. It was nail biting and I loved it.
Keep as much of your production buildings and granary/storerooms as close to the marketplace as you can. Trade building too.
If a food production person creates a market stall, change that family to work at a granary instead.
If anyone's having trouble navigating villager happiness and marketplace stock, I think this is the most effective way to do it -
Keep as much of your production buildings and granary/storerooms as close to the marketplace as you can. Trade building too.
Only have one marketplace, and increase its size as your town grows.
Designate a marketplace area with roads (a space that's big enough to hold 40 or so stalls), and for your first marketplace, make one that only has 3 stalls in it. When your town grows big enough so that those 3 stalls can't fulfill everyone (usually around 30-40 families), demolish the entire marketplace and remake it in the empty space with 6 stalls. Repeat as your town scales up.
If a food production person creates a market stall, change that family to work at a granary instead. If a firewood production person creates a market stall, change that family to work at a storeroom instead. If a clothing production person creates a market stall, change that family to work at a storeroom instead. Ideally you want market stalls to be staffed by storage workers, not production workers, since they have an easier time refilling the market stalls.
If you ever have problems with your marketplace, just delete it and remake it bigger.
Only have one marketplace, and increase its size as your town grows.
Is the non combat more implemented yet?
Worse case scenario I'll just buy it now to support him like I did Timberborn
Timberborn took the idea of banished, fleshed out to the max and implemented beavers.Compared to when? As it currently stands, you can build a decent quaint little village. If you want to min/max and build a huge city, you'll find some jankiness under the hood, but most people won't really get to that point.
Timberborn took the idea of banished, fleshed out to the max and implemented beavers.
Fuck it, I bought manor lords.Beavers with heavy explosives, space observatories, and robots. Fuck yeah.
Fuck it, I bought manor lords.
Agreed 100%I hope you enjoy it! Speaking for myself, I think it's great, and the developer has shown a commitment to player satisfaction. Those are qualities that I want to support in order to stave off the AAA MTX hell bad ending for a little while more.
How is overly high ale consumption a negative for a peasent village