Assets and texture streaming are faster on ps5What’s different?
He said there will be a part 2 last week but there's no part 2 video on his channel. NXGamerlol I was laughing at the guy when he kept droning on and on about some silly interiors but the ray tracing concessions made me sit up and take note. Why didnt DF catch this? These look like some pretty simple downgrades that Alex catches pretty quickly when he does his PC vs Console RT reflection comparisons.
From what I understand, king trash is a big Sony fanboy so I am a bit reluctant to believe him but the latter part of the video with the reflections comparison is pretty obvious.
Where is NX Gamer's full comparison?
The interiors being all blurry and grainy are probably just a bug, and I didnt notice any differences in the fast fly by through the city block. Both were equally bad. The LODs for interiors is undoubtedly better on PS5, but again a minor little detail.Assets and texture streaming are faster on ps5
I just discovered a difference Cerny delivered yet again!
Edit: uploaded a less compressed pic
Coalition Games cant keep getting away with this!!!!Guy is too biased so I can’t trust anything he says or show but I’ll check myself in a bit and report back.
I already found some texture differences earlier so they’re not as identical as I first thought.
People in this thread have already validted his findings. Seems theres a pretty big difference with the RT and draw distance.Someone please do a TL;DR because holy shit I couldn't make it past the 10 second mark.
edit: Nvm comments seem to imply this isn't a source worth looking into.
People in this thread have already validted his findings. Seems theres a pretty big difference with the RT and draw distance.
Seeing as how Coalition were brought in to optimize this demo for the xbox series consoles, the answer is that it's all three. I didnt see GG devs or Team Ice devs at Naughty Dog coming in to take full advantage of the PS5 I/O or offloading audio tasks to the dedicated audio CU or even taking full advantage of the higher clocks and all the GPU enhancements that come with it. So if this is the result after MS's most technically advanced studios had a crack at the demo then it's fair to see that the PS5 UE5 is more optimized, the APIs favor the PS5 and the overall PS5 architecture simply favors this type of tech demo.The framerate is better on PS5 too, I have both consoles and have been switching between the two and I have thought the PS5 is just better in fps and I thought it looked a bit better but I could not determine why, so this makes sense.
Well its could be because of 3 reasons
1. PS5 UE5 is more optimized
or
2. PS5's API/dev environment is better at UE5
or
3. PS5's hardware is better at UE5
or a combination of these.
Whichever reason you push shows your bias. Like the guy in this video
Seeing as how Coalition were brought in to optimize this demo for the xbox series consoles, the answer is that it's all three. I didnt see GG devs or Team Ice devs at Naughty Dog coming in to take full advantage of the PS5 I/O or offloading audio tasks to the dedicated audio CU or even taking full advantage of the higher clocks and all the GPU enhancements that come with it. So if this is the result after MS's most technically advanced studios had a crack at the demo then it's fair to see that the PS5 UE5 is more optimized, the APIs favor the PS5 and the overall PS5 architecture simply favors this type of tech demo.
The XSX is better at other game engines like Doom, Metro and Hitman so it could just be an engine thing. It will be interesting to see this demo run on other RDNA 2 cards like the 6600xt and 6700xt. Or even the 20 tflops 6800xt because that GPU should offer 2x more performance at the same resolution and settings.
That should help us determine whether the PS5 is pushing above its tflops or if the xsx is underperforming. if the 6700xt is roughly 10% within the xsx we can say the xsx isnt underperforming at all, and that this engine simply favors the PS5 architecture.
Are you sure you don't se a reason why Alex would miss this?Coalition Games cant keep getting away with this!!!!
please confirm the ray traced reflections bit. I just dont see how Alex would miss this stuff.
KingThrash is a known Sony console warrior fanboy, he's in tons of Twitter spaces starting console wars drama and infamously got blasted by several channels for stupidly critiquing Forza Horizon 5 despite only playing 4% into the game.
In other words, he's not remotely worth taking seriously and is basically a clown circus of a channel at this point. Which is sad in a way, because they used to do some good content way earlier in the year. But..something happened, I don't know what, and he just went full consoletard. His channel's pretty much as bad as BigManGamers, or Crapgamer as another example (though he's been making some hard pivots back-and-forth between Sony clickbait and Microsoft clickbait).
Digital Foundry have already disproven any "analysis" KingClown could have possibly conjured. Regardless, content like this is appreciated in a way, it's great stuff to laugh at.
He showing difference in his video. You think he faked it?Someone please do a TL;DR because holy shit I couldn't make it past the 10 second mark.
edit: Nvm comments seem to imply this isn't a source worth looking into.
Yep. Extremely tough watch. I skipped through a lot of it because I just hate the way he speaks. Fanboyism dripping from his every word.It was a tough watch but I did it for some reason. In actual games the difference should not be much between the console as we have seen so far but you would expect SX chip being approximately 20% bigger should do a better in a tech demo. I guess the only reason for PS5 having less bugs is that it is easier to code and good for devs. Personally I am not big fan of scaling gfx settings and I think PS5 also has this advantage.
Nope and not playing this.... *plays every game on Ultra on PC*
Ad hominem.KingThrash is a known Sony console warrior fanboy, he's in tons of Twitter spaces starting console wars drama and infamously got blasted by several channels for stupidly critiquing Forza Horizon 5 despite only playing 4% into the game.
In other words, he's not remotely worth taking seriously and is basically a clown circus of a channel at this point. Which is sad in a way, because they used to do some good content way earlier in the year. But..something happened, I don't know what, and he just went full consoletard. His channel's pretty much as bad as BigManGamers, or Crapgamer as another example (though he's been making some hard pivots back-and-forth between Sony clickbait and Microsoft clickbait).
Digital Foundry have already disproven any "analysis" KingClown could have possibly conjured. Regardless, content like this is appreciated in a way, it's great stuff to laugh at.
IIRC the framerate difference happens during some of the vehicular crashes. There were some other comparison videos I saw where that was noticeable.I have not checked out the RT stuff yet, but after hrs of comparing the PS5 version does have a noticeably better fps then the XsX.
Its a shame DF didnt do and fps comparing when zipping around the city at fast drone mode.
If you think what he is showing should be dismissed out of hand because he likes the PS platform, are you going to approach others that favor Xbox in the same manner? Should people treat your posts that way?
This shit goes back three years of discussions, arguments, predictions and warring. First the PS5 was rumored to be more powerful by people like Andrew Reiner and Colin Moriarity. That convinced the PS fanbase that the PS5 would have more tflops. Then the github leaks convinced the MS fanbase that PS5 was a 8-9 tflops console. Then MS came out with the 12 tflops figure and Sony with a variable 10 tflops figure and the argument shifted again. This time advantage MS.I dont know why people waste their time on these things
I played the demo on both and to me there are no differences whatsoever between the two
unless u are pixel counting u will notice no different between the two consoles on most games
Distance yourself from his comments, i know they can be pretty cringe, and try to look at what is showed objectively. Yeah these differences are negligible if you don't look for them, and 99% won't see them, but we are talking about what each of consoles is processing here, not about how much visible these differences are.His content is just way too negatively biased towards Xbox in general to consider his opinions on this type of stuff with any serious weight.
You badass, I gave up after 5 seconds.Someone please do a TL;DR because holy shit I couldn't make it past the 10 second mark.
To respond to what I bolded ... I just watched more of the video. So the guy ... you know ... has an Xbox apparently. A series X. He buys something he hates? That makes no sense to me. The way the video comes across to me, is merely pointing out some of the clear differences between the versions. And yeah he does call out stuff happening on the Xbox side but ...IIRC the framerate difference happens during some of the vehicular crashes. There were some other comparison videos I saw where that was noticeable.
As to why that may be the case? Well, it could be any number of reasons. The vehicle crashes have a lot of geometry transformations going on, and particles flying....going by on-paper info we know PS5 has an advantage in both areas (8.92 Gtri rast/sec vs. 7.6 Gtri rast/sec, 142.7 Gpixels/sec vs. 116 Gpixels/s), so even assuming optimizations are similar (chances are the demo is whatever slightly more optimized for PS5), there's more overhead on PS5 to handle slightly higher volumes of both without additional optimizations. Granted, that's also assuming those parts of the demo are not using mesh shading or primitive shaders; IIRC the tech breakdown did list some form of meshes used in selective areas.
So yeah, it is a possibility that some of PS5's hardware strengths are helping it in the demo, if you take the above and also consider things like the faster GPU clock, the cache scrubbers, the "unified" memory (Series isn't using "true" non-unified memories i.e like PS3, PS2, Saturn, Gamecube etc.). However, and this is something channels like KingThrash never take into consideration, it's also possible the differences could be down to current UE5 builds playing nicer with Sony's APIs, or the Warner Bros. team that led development on the demo giving some priority to the PS5 version of the build. Those are just as probable as any explanations centering on technology advantages/disadvantages, basically meaning that leading with one or the other as if that's the definitive reason is pointless.
All that said, there's no chance in hell I'm entertaining any serious "analysis" from a channel like KingThrash, because I've seen their other "analysis" and every single one of them has a very strong slant towards PlayStation, in ways that are contorted which only a fanboy would do. He does podcasts too where he and his panel routinely nitpick the absolute smallest issues surrounding Xbox and exaggerate them as if they are critical failures, meanwhile glossing over or ignoring even some of the smaller, milder missteps/choices of Sony or quickly mentioning them before moving on.
His content is just way too negatively biased towards Xbox in general to consider his opinions on this type of stuff with any serious weight. That's why I said earlier his stuff is a clown circus, and they've basically squandered any chance of having legitimate credibility as a legit game analyst, technical or otherwise. And again, Digital Foundry have pointed out that at least a decent bit of graphical differences come from data load randomness; there are points in like-for-like scenes where PS5 is missing textures or geometry details on objects compared to Series X, does that suddenly mean the PS5 has hardware deficiencies?
King Thrash's problem isn't about preferring PlayStation, it's that he has a vehemently negative bias against Xbox. If you've seen any of his other content you'd know this, the guy is a known shit-stirrer in Twitter spaces that are nothing but console war drama. He got blown out for disingenuous takes on Forza Horizon 5 despite only having 4% into the game, and that's just one example.
The intent behind his analysis like this one are pretty clear: to prop up PlayStation, and attack Xbox. That's going way beyond just having a healthy preference; channels like Mystic have a PlayStation preference but they are very tasteful about it and don't use it to negatively attack other platforms. There are PlayStation channels like MarlonGamingNation that are maybe a bit more..."hyper"...in some takes, but they are a lot more level-headed towards Xbox than KingThrash despite having a PlayStation preference.
So hopefully, that should be good indicator for why "analysis" from this channel in particular (tho it's not the only one of its ilk) should be regarded as a joke. And yes, if there were hyper Xbox fanboy channels trying to pass along disingenuous "analysis" that essentially boiled down to dragging down PlayStation to prop up Xbox, I'd call them out too. However there aren't very many that I know of which do that type of thing (I'm sure they exist, though).
On the Contrary, Coalition Games were brought in specifically to help optimize, polish and squeeze out more from both the xsx and xss consoles.I personally think that all the differences are comes from simple fact that developers don't have enough time to polish ether version. (or squeeze more from ether console's strong points)
Distance yourself from his comments, i know they can be pretty cringe, and try to look at what is showed objectively. Yeah these differences are negligible if you don't look for them, and 99% won't see them, but we are talking about what each of console is processing here, not about how much visible these differences are.
On the Contrary, Coalition Games were brought in specifically to help optimize, polish and squeeze out more from both the xsx and xss consoles.
If anything it's the PS5 version that received no console specific optimizations other than whatever Epic's engineers did to get the game running at 1080p with TSR going up to 4k.
Keep up the good work Kingthrash
So you don't answer the question and just say he has bias, again. His opinions are one thing. The things presented are another. Are they not factual?IIRC the framerate difference happens during some of the vehicular crashes. There were some other comparison videos I saw where that was noticeable.
As to why that may be the case? Well, it could be any number of reasons. The vehicle crashes have a lot of geometry transformations going on, and particles flying....going by on-paper info we know PS5 has an advantage in both areas (8.92 Gtri rast/sec vs. 7.6 Gtri rast/sec, 142.7 Gpixels/sec vs. 116 Gpixels/s), so even assuming optimizations are similar (chances are the demo is whatever slightly more optimized for PS5), there's more overhead on PS5 to handle slightly higher volumes of both without additional optimizations. Granted, that's also assuming those parts of the demo are not using mesh shading or primitive shaders; IIRC the tech breakdown did list some form of meshes used in selective areas.
So yeah, it is a possibility that some of PS5's hardware strengths are helping it in the demo, if you take the above and also consider things like the faster GPU clock, the cache scrubbers, the "unified" memory (Series isn't using "true" non-unified memories i.e like PS3, PS2, Saturn, Gamecube etc.). However, and this is something channels like KingThrash never take into consideration, it's also possible the differences could be down to current UE5 builds playing nicer with Sony's APIs, or the Warner Bros. team that led development on the demo giving some priority to the PS5 version of the build. Those are just as probable as any explanations centering on technology advantages/disadvantages, basically meaning that leading with one or the other as if that's the definitive reason is pointless.
All that said, there's no chance in hell I'm entertaining any serious "analysis" from a channel like KingThrash, because I've seen their other "analysis" and every single one of them has a very strong slant towards PlayStation, in ways that are contorted which only a fanboy would do. He does podcasts too where he and his panel routinely nitpick the absolute smallest issues surrounding Xbox and exaggerate them as if they are critical failures, meanwhile glossing over or ignoring even some of the smaller, milder missteps/choices of Sony or quickly mentioning them before moving on.
His content is just way too negatively biased towards Xbox in general to consider his opinions on this type of stuff with any serious weight. That's why I said earlier his stuff is a clown circus, and they've basically squandered any chance of having legitimate credibility as a legit game analyst, technical or otherwise. And again, Digital Foundry have pointed out that at least a decent bit of graphical differences come from data load randomness; there are points in like-for-like scenes where PS5 is missing textures or geometry details on objects compared to Series X, does that suddenly mean the PS5 has hardware deficiencies?
King Thrash's problem isn't about preferring PlayStation, it's that he has a vehemently negative bias against Xbox. If you've seen any of his other content you'd know this, the guy is a known shit-stirrer in Twitter spaces that are nothing but console war drama. He got blown out for disingenuous takes on Forza Horizon 5 despite only having 4% into the game, and that's just one example.
The intent behind his analysis like this one are pretty clear: to prop up PlayStation, and attack Xbox. That's going way beyond just having a healthy preference; channels like Mystic have a PlayStation preference but they are very tasteful about it and don't use it to negatively attack other platforms. There are PlayStation channels like MarlonGamingNation that are maybe a bit more..."hyper"...in some takes, but they are a lot more level-headed towards Xbox than KingThrash despite having a PlayStation preference.
So hopefully, that should be good indicator for why "analysis" from this channel in particular (tho it's not the only one of its ilk) should be regarded as a joke. And yes, if there were hyper Xbox fanboy channels trying to pass along disingenuous "analysis" that essentially boiled down to dragging down PlayStation to prop up Xbox, I'd call them out too. However there aren't very many that I know of which do that type of thing (I'm sure they exist, though).
The Coalition were brought in to help with engine-related optimizations that were then forked over into the working build benefiting Xbox and PlayStation consoles. This has already been confirmed.
People are taking "console specific optimizations" in the wrong context here.
So what exactly did the team at The Coalition do? A primary focus for them was on memory and performance optimizations to fully take advantage of both Xbox Series X and Xbox Series S. Because the experience features an incredibly large and dense world with a staggering amount of content, the first step was working on memory optimization. In that area, they worked with Epic to ensure the assets in the demo were set up to fully leverage virtual texture streaming and nanite wherever possible and tuned internal memory systems, especially on Xbox Series S, to ensure it all fit in the memory.