Hawking Radiation
Member
That's gonna cost more isn't it? and the current Series S is at perfect price point IMO
They certainly don't mess around when something isn't working for them. Like the OG Xbox One.This is the same company that released: Xbox one, Xbox one S, Xbox one X, Xbox SAD during the same console generation. Yeah sure, I can see it happening.
Not like this it wouldn't. Releasing this would mean that the original Series S still needs to have games made for it, so then you'd only get a mildly better running version of the same game on the new Series S, which would still play at lower settings than the Series X. Even if they phased out the original Series S completely, all games still need to run on it. So at best you just get games with dynamic res/framerate running slightly higher on the new one, at worst you absolutely screw over everyone that owns a Series S and drop support for it after just over a year. They'll never do the latter.Microsoft looking to go with more frequent hardware refreshes, not unlike most electronics, would be a disruptive yet positive move forward for the industry if it were to happen.
Not like this it wouldn't. Releasing this would mean that the original Series S still needs to have games made for it, so then you'd only get a mildly better running version of the same game on the new Series S, which would still play at lower settings than the Series X. Even if they phased out the original Series S completely, all games still need to run on it. So at best you just get games with dynamic res/framerate running slightly higher on the new one, at worst you absolutely screw over everyone that owns a Series S and drop support for it after just over a year. They'll never do the latter.
How does that make any difference to what I said?You know these games are being made for PC right? All of them. Even the ones that are PS exclusive at launch are made to work on a range of hardware, dating back a good bit.
All those systems played the same games. I don't see MS updating the hardware in any significant way but as long as the software all works I suppose it isn't a problem.This is the same company that released: Xbox one, Xbox one S, Xbox one X, Xbox SAD during the same console generation. Yeah sure, I can see it happening.
You mean it will be more like PC gaming.Not like this it wouldn't. Releasing this would mean that the original Series S still needs to have games made for it, so then you'd only get a mildly better running version of the same game on the new Series S, which would still play at lower settings than the Series X. Even if they phased out the original Series S completely, all games still need to run on it. So at best you just get games with dynamic res/framerate running slightly higher on the new one, at worst you absolutely screw over everyone that owns a Series S and drop support for it after just over a year. They'll never do the latter.
Wrong, it's sold millions, nice try......Still won't sell.
Not really, not in any meaningful way. It would just be like the Xbox One S is to the launch Xbox one. Better hardware that’s restricted by the original.You mean it will be more like PC gaming.
How does that make any difference to what I said?
On consoles, the specs of the Series S are the lower bound. That's the lowest devs have to profile for. If they release a more powerful Series S, devs then have to make a profile for *another* console - meaning 3 different ones for the Series consoles. The lower bound still has to remain unless MS drop the original Series S completely, which they won't do. The new Series S wouldn't be powerful enough to run Series X versions, so it could only run Series S versions but have them slightly improved via dynamic res and potentially more stable framerate.
That's gonna cost more isn't it? and the current Series S is at perfect price point IMO
Don't believe this..
But the console can do with some more power. Enough power to get feature parity, like Jason Ronald claimed at the start, would be good.
Plus they should add more memory while they're at it, so devs like Id Software don't have to omit RT from the S version due to limited memory.
Everything makes sense except the 350$ price tag - MS will want to keep lowering the entry point as much as possible, not raising it, because keep in mind there's an inevitable PS5 Slim showing up somewhere later on for 399$ (and potentially DE Slim for even lower), so such a low-performance, diskless console for just 50 bucks less wouldn't make sense at all for anyone, they would change to absolute worst value proposition there is.
I think 199-249 is the end-game for XSS when it comes to price, as for the specs, depends on the maturity of the process node, full 24CU paired and a frequency boost is IMO unlikely to happen, but the same 20CUs at higher clocks like what happened with X1S is definitely going to be the case. Even if the process node would be somehow good enough, I think they'd prefer to produce more chips (consoles) from a wafer instead of unlocking all 24.
Because really, 24CU@1825MHz would be like 5.6TF, so a whopping 40% boost, that's just way too much disparity between the early adopters with OG models.