Honest question from someone who has never and certainly will never pirate games. What is easier to pirate cartridges or discs? I would thing discs would be much easier and I'm sure that has to factor into Nintendo's plans.
I'm not very tech savvy, do you mind explaining? To my knowledge, disk based games are the cream of the crop when it comes to pretty, smooth-playing games.
The problem with this is that, judging by Nintendo ditching the optical disc drive, they want to rid the NX Console of any moving parts. A HDD would ruin the point of that, & I'm not sure if 1TB is easy to get on the cheap as a solid state drive (definitely not as flash memory, though).Considering Nintendo has historically been quite miserly with their internal storage offerings, what would be a good size of internal HDD for a Christmas 2016 console? Gotta be 1TB IMO.
The problem with this is that, judging by Nintendo ditching the optical disc drive, they want to rid the NX Console of any moving parts. A HDD would ruin the point of that, & I'm not sure if 1TB is easy to get on the cheap as a solid state drive (definitely not as flash memory, though).
Not interesting at all. No backwards compatibility would be a shame, but if the NX is both a console and a handheld (with the same games), I can live with it.
It's interesting, because it's telling us we don't see Wii U disc based game support, which means:
- Wii U download only revision possible, but unlikely
- Probably cart based new console
- No disc-based backward compatibility to the Wii U
So yeah, that is telling us quite a few things, which I find interesting. Regarding crossplattforming between handheld and console: We need to see how and if third party will support this. Handheld might get a lot of love, but if the NX games look like Wii games on TV, I'm not so hot about that.
Wii U is looking out for sure but there still could be some native backwards compatibility. The controller screen plus card slot plus a probable move from PPC to ARM makes me suspect we might see DS/3DS playback in the console itself.It's interesting, because it's telling us we don't see Wii U disc based game support, which means:
- Wii U download only revision possible, but unlikely
- Probably cart based new console
- No disc-based backward compatibility to the Wii U
So yeah, that is telling us quite a few things, which I find interesting. Regarding crossplattforming between handheld and console: We need to see how and if third party will support this. Handheld might get a lot of love, but if the NX games look like Wii games on TV, I'm not so hot about that.
I wanted to link to sinxtanx's post in the OP, but I've run out of characters.
When they're banking on it as their entire hardware strategy for the next x years it's a very big risk.
I think they should both be announced simultaneously, maybe less important to release them on the same day.
You might be right. I just wonder how informed normal consumers actually are, Nintendo has struggled with messaging a lot the last few years.
Which is why it is super important to announce both together and make the message about their relationship clear from the get go.
I think that is a guarantee. If they are truly going to push the unified system then the next CEO needs to pull two devices from their suit jacket at the same time.
I think that is a guarantee. If they are truly going to push the unified system then the next CEO needs to pull two devices from their suit jacket at the same time.
Which is why it is super important to announce both together and make the message about their relationship clear from the get go.
I agree but I'm not sure how much the average consumers pay attention to the initial announcements. If one SKU is launched after the other you might risk confusion about what software is functional on what. Especially if not all games are cross-compatible.
I might not be giving people enough credit though!
I believe the novelty is with the Speed Control Processing. I've searched for similar things but haven't found anything (in the game console space anyway).Has the novelty of this patent been explained by a smart Gaffer already? What is the very original idea that prompted a patent?
Rösti;176214546 said:I believe the novelty is with the Speed Control Processing. I've searched for similar things but haven't found anything (in the game console space anyway).
Just throwing my two cents. I think there's a 0% chance it'll be digital-only. They will allow you to buy physical games if that's what you prefer. They can't ignore the retail space where a large majority of their sales come from. Especially now that they've realized how many Nintendo collectors there are. People value tangible stuff and they know it.
Carts are probably the easiest solution if they want the same SKU to be played on multiple pieces of hardware. I don't think third-parties are going to like it though since it's probably more expensive for them.
I'm pretty sure all that means is that the cpu will have a variable clock rate for heat and power efficiency. Max speed at load, lower speeds at idle. Nothing new.
To me this looks like a patent for a revised Wii U, where they are dropping the optical drive in order to cut costs. Finally a $199 retail wii u.
Could be cartridge based Nx too I guess.
I'm pretty sure all that means is that the cpu will have a variable clock rate for heat and power efficiency. Max speed at load, lower speeds at idle. Nothing new.
"Speed Control Processing" is explicitly described as controlling hard drive read/write speeds.
The game program can be stored either on an internal or external hard drive. The console can switch between fast read/write for the internal HD or slow read/write for the external HD. The game does not have to coded with speed-switching in mind. The console can also emulate external HD read/write speeds for the internal HD.
Why is it useful, though?
If the new rewards system was like the DDP then I'd be down. At least to play Nintendo games since I usually don't sell/trade those inWould you guys buy a digital only nintendo console?
If every game had mandatory demos/time trials then i probably wouldn't mind.
The bit about "computer programs" using the processor to figure out what version of said program to boot up would make zero sense if this was Wii U.
For Nintendo yes, but not for third parties they might be trying to woo back. The only thing that might appeal to them is that they might be able to sell to owners of both NX platforms with a single title. But if it's cart based it won't have the manufacturing appeal/profit margin of a BD format medium.
Is it possible to have the core game(handheld version) on a cartridge and download higher quality textures/models on the hdd for the console? Similar to what Xenoblade X does.
I think that is the general idea, which would line up with there possibly being 32 & 64GB versions of the cartridges (going by the SD Card standard), leaving some extra space for those HD textures & models. While the Xenoblade X solution would make sense, it'd require an internet connection.I thought the idea would more be that the higher-res textures/modules would be stored on cartridge itself if the cartridge had enough storage; i.e. low-res textures/models are used when the game is on the handheld, while high-res textures/models would be used for the console (presumably unpacked onto the console's storage, if not actually running from the cartridge itself-though I'm not sure if the latter is even possible).
If it means 50-60 to download most first party games then no.Would you guys buy a digital only nintendo console?
If every game had mandatory demos/time trials then i probably wouldn't mind.
Honest question from someone who has never and certainly will never pirate games. What is easier to pirate cartridges or discs? I would thing discs would be much easier and I'm sure that has to factor into Nintendo's plans.
Discs are easy to reproduce but getting the legit hardware to play them is difficult. Unless we're talking Dreamcast.
One of the last cartridge consoles, the N64, still has yet to be properly emulated or tricked into playing all games. Ironically enough there is a super mega turbo rare disc attachment called to Dr64 that lets developers play development builds (or an entire ROM dump) of games.
If they returned to cartridge memory it might be more secure, I bet there's lots of neat security tricks that have been developed since the end of the cartridge era.
Would you guys buy a digital only nintendo console?
If every game had mandatory demos/time trials then i probably wouldn't mind.
And their other toy products. Nintendo's going to make bank if they play their cards right.Gotta clear that retail space for amiibo
There was a thread back in 2006 talking about the inevitability of consoles going to back cartridges. Hopefully the days of long load times are coming to an end.
And their other toy products. Nintendo's going to make bank if they play their cards right.