Yea, XB1 is taking November. I'm willing to make bets on it. That lead is pretty damn massive.
Shoutouts to AstroClaire for giving us the numbers.
Given that Gears 4 in 3rd spot doesn't include Bundles OR digital, that's pretty fucking good.
As the premier Play Anywhere title, that game would be pushing comfortably past the (around) 30% digital mark and plenty would have bough the Gears S console.
https://twitter.com/AstronautClaire/status/800567306564866048How are those BF numbers? I don't know the numbers for the older series but didn't Hardline sell a million in March?
The BF1 numbers seem unimpressive with that context.
This is a HUGE improvement for Battlefield at Oct 2016 NPD USA Retail Software, a massive +50% increase from Battlefield 4's 836K launch!
How are those BF numbers? I don't know the numbers for the older series but didn't Hardline sell a million in March?
The BF1 numbers seem unimpressive with that context.
That thing about it being the most pre-ordered Nintendo game ever is very truthful considering Nintendo themselves said it. I think all we know is it has shipped 10 mill copies in its initial shipment nothing about sales other than it is the most pre-ordered game.
BF3 apparently did 2 million:Comparing against BF4 is a handicap for BF1.
BF1 needs to be compared to BF3. That's where it's at.
Xbox One 329,000
MoM Drop = 1.1%
YoY Rise = 8.4%
Weekly average
Xbox One September: 274,800 / 5 = 66,560
Xbox One October: 329,000 / 4 = 82,250
Rise = 23.6%
PS4 235,100
MoM Drop = 17.6%
YoY Drop = 14.4%
Weekly average
PS4 September: 285,300 / 5 = 57,060
PS4 October: 235,100 / 4 = 58,775
Rise = 3%
Comparing against BF4 is a handicap for BF1.
BF1 needs to be compared to BF3. That's where it's at.
I'm starting to think Gears will be really down. I was expecting 600k, but since the PS4 sold more software and the BF number was fairly close(Xbox and ps4), either its really lopsided in the PS4's favor for Mafia or gears was really low
According to AstronautClaire
https://twitter.com/AstronautClaire/status/800564533655793664
329K - Xbox One
235K - PS4
People are thirsty for historical war games. DICE delivered.Interesting stats on BF, thanks guys (and Claire).
Good to see it doing solid.
What was gears 3 npd launch month number?
I still think PS4 will take November. Pro plus black friday is just too big a boon.
More than 2 million.
While PS4 Pro numbers won't be anywhere near OG PS4 launch numbers, I predict that it alone will match XBOX One S in November.
Yea I am thinking even if we are generous with digital numbers for gears and say 50% I believe it will be down by a lotGears 4 is not going to be anywhere near that, that's for sure. How was Judgement? Under 1 million wasn't it?
There is almost a 0% chance that happens
[XBO] Battlefield 1: 647k (~605k standalone / ~42k bundle)
[PS4] Battlefield1: 644k
https://twitter.com/AstronautClaire/status/800570934637662208
Gears 4 is not going to be anywhere near that, that's for sure. How was Judgement? Under 1 million wasn't it?
While PS4 Pro numbers won't be anywhere near OG PS4 launch numbers, I predict that it alone will match XBOX One S in November.
OléGunner;225173427 said:Is there a COD IW PS4 slim bunduru for this month? Haven't heard nary a peep about that.
If there is, my assumption is that bundle and PS4 Pro launch should help Sony as take Nov
While PS4 Pro numbers won't be anywhere near OG PS4 launch numbers, I predict that it alone will match XBOX One S in November.
UC4 Slim continues to show that it can sell well despite not having a lot of the same value that the XB1S bundles have ( more games, newer games at same price), but it doesn't change the fact that it alone can't sell more than the aggregation of all XB1Ss.
While PS4 Pro numbers won't be anywhere near OG PS4 launch numbers, I predict that it alone will match XBOX One S in November.
~620k.
Gears 4 likely sold less without digital.
Who said the slim was selling well? We know the slim sold 17% of all consoles, which is a pretty small amount since we know PS4+XB1 is 564k, and Wii U, PS3, and 360 would be selling very little (low 10,000's each). If the 17% includes handhelds, we have an estimate for 3DS at 123k, and to be generous, we'll say Vita sold 10k.
So 564k + 123k + ~60k (assuming Wii U, PS3, and 360 sold ~20k each) +10k = 757k * 0.17 = 129k
That is only 55% of total PS4 sales. XB1S in August sold >150k, PS4 slim can't even hit that in month 2. Even being generous and assuming the Wii U, PS3, and 360 sold ~30k each:
564k + 123k + ~90k (assuming Wii U, PS3, and 360 sold ~30k each) +10k = 787k * 0.17 = 134k
Still a low amount.
Yep indeed though with digital I think it could he over it. I think Gears is between 400 and 500k in NPD
Call of Duty Infinite Warfare + Modern Warfare PS4 bundle is available in UK, Europe, Southeast Asia, and some countries that isn't US/Canada.
The theory proposed by some (like Welfare) is that Sony is holding off any third-party bundles till post-Black Friday, and they feel Pro + Slim UC4 is sufficient as the tip of the spear for the US market for November.
Halo and gears are just getting old, some fans have grown up and moved on.I don't know what's happen but Microsoft is having a hard time with first-party games.
I'm proven wrong. It's a good reminder I shouldn't say things anecdotally without number-checking. Thanks for the numbers.
I don't know what's happen but Microsoft is having a hard time with first-party games.
Halo and gears are just getting old, some fans have grown up and moved on.
Grown up, as in adult life hit them hard not that games are for kids.
I don't know what's happen but Microsoft is having a hard time with first-party games.
Series fatigue is a more likely cause. God of War Ascension and Gears of War Judgement were both in similar situations. Both were underselling prequels that weren't as good as their previous titles which were sales monsters. MS decided that Gears should remain Gears which resulted in a collective "okay..." whereas Sony has the next God of War be a completely different thing which garnered a lot of attention as evidenced by its E3 showing.Halo and gears are just getting old, some fans have grown up and moved on.
Grown up, as in adult life hit them hard not that games are for kids.
Series fatigue is a more likely cause. God of War Ascension and Gears of War Judgement were both in similar situations. Both were underselling prequels that weren't as good as their previous titles which were sales monsters. MS decided that Gears should remain Gears which resulted in a collective "okay" whereas Sony has the next God of War be a completely different thing which garnered a lot of attention as evidenced by its E3 showing.
I don't really see why God of War can get away with being different just because it's an SP game. There have been many SP games that were criticized for switching up the formula too much with DmC and RE being notable ones. I don't blame MS for wanting to take the safe route but that could very well be why they aren't doing as well as they could.Gears 4 remaining "Gears" was the best decision as Judgement was poorly received as a multiplayer title and the first true Gears game since then needed to be familiar. We already know what happens when a new studio goes wild on a sequel that has very little in common with the previous games (Halo 4). God of War can get away with it since it is a single player experience.
With Halo 5 being true to form and more highly regarded as 343 "getting Halo right" while still adding in plenty of core mechanics changes, it should bode well for Gears 5 now that Coalition has proven they have the Gears formula mastered.
Well God of war ascension was poorly received, yet I think the new God of war could be the best selling entry. Personally I believe uncharted 3 left a lot of fans disappointed even though it fared well critically but uncharted 4 doesn't seem to have been affected. I just feel once you go past a 3rd entry, you need to really amaze people or change things up to get fans rejuvenated for a new set of games. More of the same will only bring back your hardcore fans.I think this is part of it but also
Remember the last installment of Gears nearly killed the entire franchise. Judgement was so poorly received by the fan base that even Epic had no plans on working on the franchise after that released. I think its a combo of the franchise being older, and also people hesitant on if it would be any good or not.
Halo 5 had a somewhat similar situation where Halo 4 was pretty poorly received as well. Also a not small number of 360 owners don't own Xbox One's. A lot of them own PS4's now instead. That is certainly a factor
ALSO to be fair we don't know how the new God of war will perform. I don't really use YouTube views as a barometer for sales. We don't really know if it will also be down, but to be fair it didnr hot the highs of a halo or gears of war so maybe it won't be affected that much overallI don't really see why God of War can get away with being different just because it's an SP game. There have been many SP games that were criticized for switching up the formula too much with DmC and RE being notable ones. I don't blame MS for wanting to take the safe route but that could very well be why they aren't doing as well as they could.
So XB1 selling less than 1m in November? What?
I personally don't see the appeal of the Pro. Nor the Slim especially in comparison to the XB1S and its plethora of strong (BF1/MineCraft/Gears) bundle options. It's shelf space in our Best Buy has reached impressive levels. Even if PS4 does come out on top, I doubt it'll be by much.
I still think PS4 will take November. Pro plus black friday is just too big a boon.
You don't see the appeal of a much more powerful console for $100 more? It's pretty obvious what the appeal is.