Together with the release of Onward on the Quest we’ve pushed out a massive patch (v1.8) for PCVR platforms such as Steam and the Oculus Rift.
Version 1.8 upgrades Onward to fully utilize Unity 2019 and the Universal Rendering Pipeline that is included with it, which has allowed us to optimize the game’s performance and prepares us to expand upon the game in the future. Because the game now uses Unity addressables it only loads assets that are being used, drastically reducing memory usage and game load times. Adding to the performance improvements is the fact that Onward now directly compiles to native code.
These changes are great, but do mean that we’ve had to temporarily remove a number of maps: Turbine, Abandoned, Snowpeak and Jungle will return in a patch that should come soon. It also means that custom maps made for older versions of Onward will no longer launch, and so we’ve temporarily removed access to the Workshop until we can work with map authors to upgrade their maps for this new update, and the Unity rendering pipeline. They too will return in an upcoming patch.
On the graphics front we’ve added a couple of new options for players who wish to push the graphical fidelity further: you can now enable bloom and simulated depth of field. Furthermore, we’ve improved the lighting in various areas of the game, and implemented dynamic lighting effects. Many more improvements can be found in the full patch notes below.
We’ve also upgraded the audio assets in the game: each weapon has new audio associated with it, and features different sound depending on whether it’s used indoors or outdoors, whether it’s close or distant, and whether or not it’s silenced.
Gameplay wise we’ve made a number of noticeable changes. To name a few of the more important changes: the default length of a match round in Onward’s core game modes has been reduced by a minute to increase the overall pace of matches, sprinting with the shield out has been disabled, and the shotguns have been buffed and their pellet spread slightly reduced.
The AI has seen some major changes as well: we’ve given bots more consistent loadouts, and we’ve increased the performance of the AI to allow for up to 128 bots to spawn in a Hunt. Make sure you spend your ammo wisely..!
I don't mind them. They take a minute to load but I feel like I get a lot of new games and updates to look forward to in one page. I do agree though, it's such a niche group for PC VR it's hard to have a discussion.do these massive tweet dumps work for you guys? I'd prefer more discussion, but so few of us...
Most of the games are still indie titles but there really are some great games now like Sinners and Saints, Alyx, Karnage Chronicles, Asgard's Wrath, VTOL, and Moss just to name a few. That said if you can wait, the next generation headsets are going to be wireless with a much higher FOV in a few years. It has taken a while for more than resolution improvements since 2016 but with VR picking up momentum the hardware will start improving too.Was tempted to jump back in to VR with G2 (Had and sold OculusDK1, Vive) but i think i will hold off again. Good news it looks like the image quality is finally good enough (For me)
I think if there was 2/3 more VR games i was really interested in and the Index had image quality of G2 i would be buy one.
Index with G2 image quality and wireless in next few years hopefully.
If you mean Raptor Labs, I wouldn't expect the game to be polished, but it likely will be fun.I always open this thread hoping to see a decent fps coming out........not happened yet......
Theres a new gta game being teased in a few week by the wardust devs
If you mean Raptor Labs, I wouldn't expect the game to be polished, but it likely will be fun.
Has anybody any advanced experience with PSVR on PC and other VR Headsets?
I just tried to set it up and so far it was good, but I don't know if the experience with other VR headsets are worth it to buy/invest into them.
I already tried it with iVRy PSVR and Driver4VR combined with a Kinect 360 (will change to a Kinect Xboxe One version) and so far only played Assetto Corsa.
Head movement and tracking(more or less) was working fine.
I'd like to know if it worth keeping this setup (later I will get the Move controllers and will probably try Beat Saber) and the hassle for other games, too or if a upgrade would be much better.
Probably important too for the decision, my PC Specs:
8700k
1060 6 GB
16 GB Ram 3200
Thanks
Moves do work but its very hacky and only worth it if you really want to play VR and cannot afford a proper headset. I wouldn't recommend it especially if you have to buy the move controllers, they are so expensive for what they are and the price is around a third of the way to a cheap PCVR headset anyway. Save up and go full PCVR IMO.I don't think Moves will work fine or at all on PC
Well I already have them / have access to them, so I don't have any extra costs. I only need to buy the programs Driver4VR and iVRy Psvr, but afaik Driver4VR could even be used with other VR Headset to make use of Kinect so this wouldn't obsolete , if I should change sometime to another VR UnitMoves do work but its very hacky and only worth it if you really want to play VR and cannot afford a proper headset. I wouldn't recommend it especially if you have to buy the move controllers, they are so expensive for what they are and the price is around a third of the way to a cheap PCVR headset anyway. Save up and go full PCVR IMO.