megreotsugua
Banned
Sony World Wide Studios should remain focused on their big budget AAA games and should remain a retail game at full price. Those games are highly anticipated and their release are always an event.
With that said, I think Sony should start looking to bolster their PS Now catalogue to start competing with Game Pass.
1. First party multiplayer games that only cost about $10-$20 million to make should release day and date on PS Now.
Sony multiplayer games over the years that are perfect for PS Now. (Just to give an idea.)
2. Short single-player GaaS will be exclusive to PS Now with PS5 retail release after 1-2 years of being exclusive to PS Now.
Sony is not a stranger to AA single player games which I think they could turn into PS Now exclusives. I'll enumerate some just to give an idea.
How can Sony start to achieve this without spreading themselves too thin?
With that said, I think Sony should start looking to bolster their PS Now catalogue to start competing with Game Pass.
1. First party multiplayer games that only cost about $10-$20 million to make should release day and date on PS Now.
Sony multiplayer games over the years that are perfect for PS Now. (Just to give an idea.)
- Fat Princess
- Little Big Planet
- The Kart racing with custom levels (I forgot the name)
- Drawn to Death
- Socom
- Every multiplayer component of the single-player games.
2. Short single-player GaaS will be exclusive to PS Now with PS5 retail release after 1-2 years of being exclusive to PS Now.
Sony is not a stranger to AA single player games which I think they could turn into PS Now exclusives. I'll enumerate some just to give an idea.
- Gravity Rush
- Tokyo Jungle
- Rain
- The game where you paint the walls (I forgot the name)
- AA VR games
How can Sony start to achieve this without spreading themselves too thin?
- Make smaller games from time to time when the creative team are still on the drawing board. A simple well-thought-out but not exactly elaborate game could be developed by the other part of the dev team. I'm thinking this is how Insomniac Games operate.
- Expand and hire more people if necessary.
- Buy more smaller studios to focus on PS Now single-player exclusives or MP-focused GaaS titles.
- PS Plus - $60 (The two free games every month replaced by a stripped-down version of PS Now. The free games are integrated in the PS Now catalogue, but not the ones I enumerated above.)
- PS Plus Premium - $99 (All the benefits of online services and the PS Now I described above.)
- PS Now - $60 (A stand-alone offering for players outside of Playstation ecosystem e.i. PC, smartphones, set top boxes)
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