That's the PS4 version.Did RE7 VR see any benefits from this?
Pretty sure the SSR is fixed. From my testing I've found Re3 looks amazing and is playable with RT without a VRR TV (though would be much nicer with a vrr tv).Well I heard in RE7 raytracing is quite more visible in the lighting where in the other two game is barely perceivable. Just the reflections are worth it. I have to admit the only reason because I prefer raytracing in RE2R is because I can't stand the horrid SSR which is really annoying in the most important areas.
Unfortunate, but expected.That's the PS4 version.
Re3 is where it's at for these releases as far as RT. I was surprised at how good it is because Capcom RT has always been pretty bad in Dmc5, re7, village. I'm talking on Series X. I don't have VRR and I find the framerate just barely tolerable in re3 but not re2. It's clear they did a much better job optimizing for 3.Not worth it at all in my opinion. Also i just noticed that once you reach the Nest the RT implementation gets quite a bit noisy, like in the rest of the game on the save screen (typewriter close ups) if you play on Hardcore, and other little places here and there.
If you disable RT, you get much, much superior IQ compared to previous gen (at least on the jump PS4 Pro - PS5), some additional reflections, and less noisy and broken SSR (but still not ideal), all at rock solid 60fps.
This all for RE2 as i have yet to try RE3 and RE7.
The two of us need glasses
No, SSR still have missing pixels in the same spot of the ps4 pro. It's not absolutely fixed. Maybe it's a touch better but not fixed at all.Pretty sure the SSR is fixed. From my testing I've found Re3 looks amazing and is playable with RT without a VRR TV (though would be much nicer with a vrr tv).
RE2 is only playable without RT, and had no ssr artifacts anymore with better iq, however Dolby vision works much better than HDR in re2 because it doesn't suffer as much from the terrible gamma curve. Btw, they definitely made the gamma situation even worse in the next gen release. It's even more washed out with the same settings.
Curious if anyone else has tried Dolby vision on xbox with RE2 and your thoughts ...
Looking at the Steam GPU survey there are roughly 20 million PCs with better or equivalent GPU power than a PS5.Due to overwhelming community response, Capcom re-lists last gen versions of Resident Evil series that does not include ray tracing and enhanced 3D audio.
Resident Evil 2 - DirectX 11 Non-Ray Tracing Version Now Available - Steam News
Hello Resident Evil fans, Due to overwhelming community response, we've reactivated the previous version that does not include ray tracing and enhanced 3D audio. Both enhanced and previous versions will be made available going forward. Please follow the steps below if you wish to roll back to...store.steampowered.com
I guess not enough PC’s can cut the mustard with next gen editions. Pc’s holding next gen back like many speculated, shame the baseline is low.
If a person bought a single player game, and has a potato PC should still be able to play their acquired game. Capcom did well in providing a way to restore the old version… For people without a RT capable card, this doesn’t bring any benefit.Due to overwhelming community response, Capcom re-lists last gen versions of Resident Evil series that does not include ray tracing and enhanced 3D audio.
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I guess not enough PC’s can cut the mustard with next gen editions. Pc’s holding next gen back like many speculated, shame the baseline is low.
hard to say how many. let's say we cound 2070 and above.Looking at the Steam GPU survey there are roughly 20 million PCs with better or equivalent GPU power than a PS5.
Curious to the benchmarks on e.g. 2060. Game runs at 60hz locked, and in the 100's in the 120hz mode, cant be too taxing.hard to say how many. let's say we cound 2070 and above.
That's roughly 21% of 120mil
so 25mil. Seems too high for me. But I am not sure if taking 120mil as the base to % is good calculation.
probably closer to 30mil if we count in 2060, 2070 and amd cards
You could completely fix it with the In-Game extensive and competent calibration tools, this is how i played the game on PS4 Pro on D1:
Sure the game does use different brightness levels and color grading for certain rooms and areas, in order to portray different moods:
But that's akin to cinematography in a movie, once properly calibrated you simply see what they wanted you to see.
Set the first slide (highlights intensity) all way up, the second (black levels) all way down, and the third one (brightness) between the middle and the end, which is +5.
Keep in mind the game uses aggressive vignette, so if you play on PC with vignette removed you might want to set that last slide lower (and also download the tonemap mod). And this is correct not only in theory on a mathematical level, the game properly set matches the material Capcom used in marketing:
Resident Evil 3 and Resident Evil 8 also look phenomenal with these same settings.
Looking forward to giving these a shot. Just need to finish up AC Origins, having a decent time with it.Playing RE3 for the first time, and WOW does this game look stunning.
Absolutely phenomenal looking, IQ is immaculate and as a whole it seems it's going to be much better than i thought.
Started on Hardcore, RT Off, and there's already so many improvements over RE2 it's not even funny, almost a generational leap in some aspects.
I remember physics being basically absent from the Demo i've played many times, in comparison to the previous one, but as for the rest.. i wish RE2 was more like this. This is the Pre-Rendered Raccon City from the originals, now in real time 3D.
Please do yourself a favor and use these settings (same as RE2 but so much more striking here):
A 100% CRT look which on the plasma is leaving me speechless at every single step and cutscene. Gamma and colors are fucking unreal in this game, just wow.
It does not with rt.Curious to the benchmarks on e.g. 2060. Game runs at 60hz locked, and in the 100's in the 120hz mode, cant be too taxing.
It does not with rt.
it barely holds north of 60 maxed with rt at 4k on 3080
Playing RE3 for the first time, and WOW does this game look stunning.
Absolutely phenomenal looking, IQ is immaculate and as a whole it seems it's going to be much better than i thought.
Started on Hardcore, RT Off, and there's already so many improvements over RE2 it's not even funny, almost a generational leap in some aspects.
I remember physics being basically absent from the Demo i've played many times, in comparison to the previous Remake, but as for the rest.. i wish RE2 was more like this. This is the Pre-Rendered Raccoon City from the originals, now in real time 3D.
Please do yourself a favor and use these settings (same as RE2 but so much more striking here):
A 100% CRT look which on the plasma is leaving me speechless at every single step and cutscene. Gamma and colors are fucking unreal in this game, just wow.
Look at monhun world..Lmao zombie frame rates are still like 30fps at a distance even in 120fps mode
RE3 is sooo polished, it's not nearly as survival as RE2 was (here on Hardcore there's no ribbons, so you have unlimited saves) and i really miss physics and dismemberment, but as for the rest i'm having a blast. If only RE2 had the same care and graphics on Raccoon streets..Looking forward to giving these a shot. Just need to finish up AC Origins, having a decent time with it.
Correct. I play, and to be honest intend to play forever, on the hi-end plasmas KRP-500 and VT50. No HDR for me.You've mentioned brightness settings a number of times but you haven't mentioned HDR settings, do you not play with HDR?
My 3090ti never goes below 90 fps if I run it at 120hz mode.
I don't as I want complete silence so I play at 4k@60fps and the fans are inaudible.
You've mentioned brightness settings a number of times but you haven't mentioned HDR settings, do you not play with HDR?
This video just shows a little bit of the differences and explains the performance figures.
Hopefully we'll get a more in depth video from him on ign or digital foundry.
I just use HGIG on tv side.what's the best way to set up HDR correctly for these games on the ps5 settings and the game settings ? thanks I have the b9 oled. are you supposed to adjust the HDR till you can't see the squares ? in the white and black boxes if anyone can post their settings they use for this tv it would be appreciated. thanks
Out of how many tho?Looking at the Steam GPU survey there are roughly 20 million PCs with better or equivalent GPU power than a PS5.
So about 3/4 PCs are weaker than current gen consoles?hard to say how many. let's say we cound 2070 and above.
That's roughly 21% of 120mil
so 25mil. Seems too high for me. But I am not sure if taking 120mil as the base to % is good calculation.
probably closer to 30mil if we count in 2060, 2070 and amd cards
Probably better if you count in GPUs without ray tracing but with more power, like 1080ti maybe.Out of how many tho?
So about 3/4 PCs are weaker than current gen consoles?
do you mess around with the HDR setting in the pd5 settings also or bet to just leave that alone ? also in game mode on the tv what do you have your brightness, contrast and oled light settings at ?I just use HGIG on tv side.
On game side, I set max peak white to first click after the white box disappears. If you play with Dynamic Tone Mapping, you leave it on middle or crank to max.
2nd screen is affecting whole game. It's essentially just standard brightness. I leave it in the middle
ps5 settings don't do anything for most games and for RE games too.do you mess around with the HDR setting in the pd5 settings also or bet to just leave that alone ? also in game mode on the tv what do you have your brightness, contrast and oled light settings at ?
no worries , thanks for the helpps5 settings don't do anything for most games and for RE games too.
No reason not to calibrate system settings too. But it cannot be done properly with dtm.
But again - no effect on this games
RE7 with raytracing seems absolutely fine even to me, I haven't noticed any fps issue. About RE3R without VRR I don't know how you can't notice the fps stutter. VRR mitigate it a bit, but without VRR I noticed more fps problems. The real issue is in RE2R. With raytracing, fps is awful almost the whole time.Late to the party and just tried out on my PS5.
Played abit of RE7, RE3 and just installed RE2 (but haven't played)
I thought Ray tracing would butcher the framerate so much, so was rather hesistant of turning it on initially.
But on my C7 OLED, old one with no VRR - it looks pretty damn good, with ray tracing on. Not just reflections but some subtle atmospheric changes I can tell.
Sure it's not perfect - but for me it seemed mostly fine. In fact, I started playing RE3 (3rd run) and just got drawn into the game again for about little less than half way in (just about to exit the sewer)
RE7 looked even more refined too, and framerate didn't seem to be suffering as much either... but then again I"m in 1st part of guest house. Thinking about playing thru RE7 again as well.
...
But I realized the last game I was playing was Age of Calamity - Hyrule Warriors. I had fun with the game, but my eyes were literally bleeding on some of the later stages with almost low-teen fps... so I guess that's why I feel this is fine, maybe..?
Thank you Capcom for improving already excellent games. I haven't played RE Village yet - but will definitely be getting it when Gold Edition comes out with 3rd person view.
Because high frame means 120 fps. You cannot turn RT mode at 120hz.is res 2 bugged, I turned off rt mode and put on high frame the picture is washed out, if I turn of high frame rate it is not washed out but I cant turn rt mode bak on its not an option :-/
I know what I am saying is if I turn hf off , it won't let me turn rt back on I have to totally quit my game to do it. also noticed iff you turn both settings off the white filter thats over the image disappears and it looks better more saturated .Because high frame means 120 fps. You can turn RT mode at 120hz.
You can't turn off or on raytracing in the gameplay menu. 120hz it's the cause of the broken brigthness.I know what I am saying is if I turn hf off , it won't let me turn rt back on I have to totally quit my game to do it. also noticed iff you turn both settings off the white filter thats over the image disappears and it looks better more saturated .
cool I just love them off as I don't like that white cast over the game, even with setting the HDR up it was still there. maybe they will fix it in a patch laterYou can't turn off or on raytracing in the gameplay menu. 120hz it's the cause of the broken brigthness.
RE7 with raytracing seems absolutely fine even to me, I haven't noticed any fps issue. About RE3R without VRR I don't know how you can't notice the fps stutter. VRR mitigate it a bit, but without VRR I noticed more fps problems. The real issue is in RE2R. With raytracing, fps is awful almost the whole time.
I've turned both off because its puts a white wash over the image, looks like the brightness is to high.What is everyone using so far? I tried RE2 ray tracing for a few minutes but it was jarring bc the frame rates dropped (?); so I’ve just been using the other higher frame rate mode.
RT decrease the quantity of the reflections in some areas. The more obvious is on the ground of the external of the rooftop where is crushed the elicopter.What the hell is RT reflections doing!?
Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.
Also did they over-sharpen the image with this update? Tried FXAA+TAA and TAA and interlaced, but none of these settings makes the image softer (how it was before IIRC).
Top one looks way better imoWhat the hell is RT reflections doing!?
Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.
Also did they over-sharpen the image with this update? Tried FXAA+TAA and TAA and interlaced, but none of these settings makes the image softer (how it was before IIRC).
I know it was already answered briefly but it would appear the way they are reducing load in the RT settings here is the roughness cut off level for the reflections. So High is doing the reflections on rougher materials like the brushed aluminium in that room and when you reduced it to low RT is probably only rendering on smooth shiny materials like water/glass which there isn't much of in that room. As for the artifacts no idea, do you get the same artifacts on smoother surfaces with mirror like reflections?Above image shows RT reflections on high setting, bottom on low setting. Artefacts are gone but so are additional reflections.