Finished the game, had to use a faq to find a couple of the health upgrades for the alternate ending. Way too much backtracking involved for that stuff, unlike say...Zelda, it was difficult to grasp retreading familiar territory, traps, and enemy encampments for 20+ minutes just to bust down some cracked wall I passed by hours previous. It needed to be done so I grin and bear it.
Again the bugs were ludicrous, and though I took a time-out to secure a couple of the hidden "secret" weapons, their impact on the game was meager. It did look funny wielding a plastic flamingo and hockey stick briefly though.
Obviously the conclusion sets up PoP3 for either ending(alternate being a bit more...umm sensuous), though I kept wondering how exactly the Prince could still manipulate time without the dagger? Something to do with his medallion which I don't recall even existing in PoP1? The Dahaka was a neat foe/plot device, but the whole 'Island/Empress of Time' was too convenient to just slap into this mythology.
Surprisingly, unlike PoP1 I rarely felt the combat to be tedious busywork(thanks to the expanded moveset and lighter sprinkling of enemies), yet the puzzles and platforming actually became a bit stale in the second half. They do their best to recycle obstacles with clever twists, but the backtracking and overbearing similarities spoils the charade.
Oh and many of the time powers were far more useful and necessary in this game. I can't recall barely ever slowing down time in SoT, but in WW it was a nonstop chrono crusade.
So yea, bring on Prince 3.
Again the bugs were ludicrous, and though I took a time-out to secure a couple of the hidden "secret" weapons, their impact on the game was meager. It did look funny wielding a plastic flamingo and hockey stick briefly though.
Obviously the conclusion sets up PoP3 for either ending(alternate being a bit more...umm sensuous), though I kept wondering how exactly the Prince could still manipulate time without the dagger? Something to do with his medallion which I don't recall even existing in PoP1? The Dahaka was a neat foe/plot device, but the whole 'Island/Empress of Time' was too convenient to just slap into this mythology.
Surprisingly, unlike PoP1 I rarely felt the combat to be tedious busywork(thanks to the expanded moveset and lighter sprinkling of enemies), yet the puzzles and platforming actually became a bit stale in the second half. They do their best to recycle obstacles with clever twists, but the backtracking and overbearing similarities spoils the charade.
Oh and many of the time powers were far more useful and necessary in this game. I can't recall barely ever slowing down time in SoT, but in WW it was a nonstop chrono crusade.
So yea, bring on Prince 3.