Son of Cervantes
Member
I'm a longtime Musou fan (and have platinum'd/1000'd almost every Musou game I've played) and this is one of the few in the series I hadn't played. I was always a bit iffy about this particular spin-off for a few reasons: it's not by Omega Force, it's by Koei Canada (and I don't think they did anything other than this). It's NA physical release for 360 ended up getting canceled (never an encouraging sign). It seems to have been mostly forgotten by Musou fans.
Nevertheless, it got released in Japan under the title of Troy Musou, which makes it as official as any other spin-off, and Achilles was featured as one of the playable characters in Warriors Orochi 3, and he looked pretty cool though I didn't use him much. And other teams have successfully harnessed the Musou formula to make great games (Sengoku Basara being a great example).
So I've been playing for the past week. Beat the three basic challenges (not the more advanced epic versions) and the story mode. Still plenty of things left to do, but I've played enough to make a thread, ask for impressions, and give an opinion at least. This game isn't all that popular so I don't expect this thread to go anywhere though, heh.
The first thing I noticed is that, visually, the game is a rip-off of Brad Pitt's Troy movie. Achilles looks like a really buff version of Brad in the movie (he's even got the long blonde hair) and one of his finishers is a leaping stab identical to one Brad does in the movie which was prominently featured in the trailer. Big difference is he talks like Macho Man Randy Savage, which is damn funny. Agamemnon looks like Brian Cox, and has a similar costume/facial hair. The movie also seems to take cues from 300. Heavily saturated colors, crushed blacks, lots of blood spatter onscreen, etc. It looks really different from the typical Musou game.
Cut scenes are REALLY well-directed. What's more, even if the game borrows from Hollywood for its visuals, it's remarkably faithful to the Iliad. The character's names all use Greek pronunciation, to start with. The gods appear prominently, fucking with the participants of the war. Also, the characters' backgrounds are largely faithful to myth:
- Odysseus is presented as being inadvertently responsible for the Greek alliance, because he made all of Helen's potential suitors swear loyalty to whoever she was chosen to marry, to avoid strife. The tragic result being that when Helen was kidnapped, all the princes and kings who'd fought for her hand were honor-bound to help Menelaus get her back.
- Paris is presented as fighting with a bow and arrow (long-distance, showing he's not honorable like the other heroes of the Iliad). His background story is also accurate, as far as I can tell. He was prophesied to be the downfall of Troy so he was ordered to be executed as a newborn, but the king's servant couldn't bring himself to do it so he raised him as his own. As an adult, he was discovered and King Priam brought him back into the household as a prince, setting the stage for the coming events. Just as in mythology, he doesn't survive the Trojan War (though in the game he's killed by Odysseus).
- Ajax's madness and death is presented as I remember it from myths, with him impaling himself on a sword.
- Hector and Achilles' speeches before their final duel are pretty accurate (down to Hector asking him to swear to bring the body of the fallen back to the dead man's army for proper cremation, and Achilles refusing him and telling him he'll leave his body to the dogs). However, a few changes transpire: Achilles doesn't chase Hector around the city walls, and the scene where Priam begs Achilles to return Hector's body is deleted.
There are a few other changes in this vein, but the game is otherwise surprisingly faithful to the Iliad and surrounding myths.
Now, the negatives: only eight playable characters, some of which play very similarly ( Paris and Odysseus, Hector and Achilles and Patroclus). And even the supposedly speedier characters move sloooowly. For example, whenever you get knocked down, it takes like three or four seconds just to stand back up! So you have to look at your character struggling on his back while you want to get into the action again. Speaking of slow, all the characters fight slowly, and you have to wait for an animation to finish before you start a new attack. So the pace is much, much slower than any Musou game I've played before. This is especially egregious in regards to finishers.
In the game, when an enemy is stunned or fleeing, you can do a finisher on them. This is especially useful when you're farming for Kleos (currency in the game) since finishers give you a ten Kleos instead of one which you get by finishing an enemy any other way. But wach finisher takes a long time to do, making your choices for clearing enemy crowds somewhat limited: clear enemies quickly and get almost no money, or use finishers and take forever but get a lot of money.
And you'll need money in the game, as characters neither level up nor gain individual skills. Everything comes down to equipping them with items on an expandable item grid. The items themselves have to be unlocked by fulfilling optional objectives in the various missions. The missions themselves are unfortunately not very dynamic. Unlike other Musou games, where there are tons of little objectives and new ones pop up constantly or change if you fail a particular mission, the stages in this game are very straightforward.
Anyway, those are my impressions so far. Next I'm going to replay the game on a harder difficulty to see if I can unlock a few more items!
Nevertheless, it got released in Japan under the title of Troy Musou, which makes it as official as any other spin-off, and Achilles was featured as one of the playable characters in Warriors Orochi 3, and he looked pretty cool though I didn't use him much. And other teams have successfully harnessed the Musou formula to make great games (Sengoku Basara being a great example).
So I've been playing for the past week. Beat the three basic challenges (not the more advanced epic versions) and the story mode. Still plenty of things left to do, but I've played enough to make a thread, ask for impressions, and give an opinion at least. This game isn't all that popular so I don't expect this thread to go anywhere though, heh.
The first thing I noticed is that, visually, the game is a rip-off of Brad Pitt's Troy movie. Achilles looks like a really buff version of Brad in the movie (he's even got the long blonde hair) and one of his finishers is a leaping stab identical to one Brad does in the movie which was prominently featured in the trailer. Big difference is he talks like Macho Man Randy Savage, which is damn funny. Agamemnon looks like Brian Cox, and has a similar costume/facial hair. The movie also seems to take cues from 300. Heavily saturated colors, crushed blacks, lots of blood spatter onscreen, etc. It looks really different from the typical Musou game.
Cut scenes are REALLY well-directed. What's more, even if the game borrows from Hollywood for its visuals, it's remarkably faithful to the Iliad. The character's names all use Greek pronunciation, to start with. The gods appear prominently, fucking with the participants of the war. Also, the characters' backgrounds are largely faithful to myth:
- Odysseus is presented as being inadvertently responsible for the Greek alliance, because he made all of Helen's potential suitors swear loyalty to whoever she was chosen to marry, to avoid strife. The tragic result being that when Helen was kidnapped, all the princes and kings who'd fought for her hand were honor-bound to help Menelaus get her back.
- Paris is presented as fighting with a bow and arrow (long-distance, showing he's not honorable like the other heroes of the Iliad). His background story is also accurate, as far as I can tell. He was prophesied to be the downfall of Troy so he was ordered to be executed as a newborn, but the king's servant couldn't bring himself to do it so he raised him as his own. As an adult, he was discovered and King Priam brought him back into the household as a prince, setting the stage for the coming events. Just as in mythology, he doesn't survive the Trojan War (though in the game he's killed by Odysseus).
- Ajax's madness and death is presented as I remember it from myths, with him impaling himself on a sword.
- Hector and Achilles' speeches before their final duel are pretty accurate (down to Hector asking him to swear to bring the body of the fallen back to the dead man's army for proper cremation, and Achilles refusing him and telling him he'll leave his body to the dogs). However, a few changes transpire: Achilles doesn't chase Hector around the city walls, and the scene where Priam begs Achilles to return Hector's body is deleted.
There are a few other changes in this vein, but the game is otherwise surprisingly faithful to the Iliad and surrounding myths.
Now, the negatives: only eight playable characters, some of which play very similarly ( Paris and Odysseus, Hector and Achilles and Patroclus). And even the supposedly speedier characters move sloooowly. For example, whenever you get knocked down, it takes like three or four seconds just to stand back up! So you have to look at your character struggling on his back while you want to get into the action again. Speaking of slow, all the characters fight slowly, and you have to wait for an animation to finish before you start a new attack. So the pace is much, much slower than any Musou game I've played before. This is especially egregious in regards to finishers.
In the game, when an enemy is stunned or fleeing, you can do a finisher on them. This is especially useful when you're farming for Kleos (currency in the game) since finishers give you a ten Kleos instead of one which you get by finishing an enemy any other way. But wach finisher takes a long time to do, making your choices for clearing enemy crowds somewhat limited: clear enemies quickly and get almost no money, or use finishers and take forever but get a lot of money.
And you'll need money in the game, as characters neither level up nor gain individual skills. Everything comes down to equipping them with items on an expandable item grid. The items themselves have to be unlocked by fulfilling optional objectives in the various missions. The missions themselves are unfortunately not very dynamic. Unlike other Musou games, where there are tons of little objectives and new ones pop up constantly or change if you fail a particular mission, the stages in this game are very straightforward.
Anyway, those are my impressions so far. Next I'm going to replay the game on a harder difficulty to see if I can unlock a few more items!