Just tried the first two levels. Impressions so far:
>Love the aesthetics and level design. Quite treacherous at times too.
>Shooting is good, though i wish they sacked the occasional pistol reload animation.
>Good enemy variety so far, all unique and interesting in their own way
>Was initially a bit put-off by the amount of readable stuff, thinking the game would eventually pull out some immersive-sim like walls of text with lore dumps. However it remained minimal so far, being mostly easter eggs and jokes, which i'm fine with.
>As with most games made by one or a handful of dudes, you can feel the author's personality all throughout with the litlle details.
>Speaking of little details, theres an unnecessarily amazing amount of interactible stuff in the enviroment. Including one full working piano keyboard with three different tunes. I spent quite some time playing around with the pool table and its wonky physics.
>Still on the note of details, one thing i noticed playing these slav games (or mods) is that they are often excessive with the mechanics, probably implemented because author thought it was cool or funny. Like the kicking mechanic, or the driveable scooter. Not complaining, as long as its not something outrageous that breaks the game's pacing (like survival mechanics, or the "RPG levels" in in Ashes 2063), i think it adds to the charm.
Overall, first impressions are very good. Someone should try doing a "kick only" run.
Btw, who is Gustáv Husák and why can i kiss his frame in the game.