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RT on vs Off, can you tell which one is which?

Which one has RT on?


  • Total voters
    109

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Pretty clear to me, but those scenes are not very good to show the differences. Fast moving car chase in Cyberpunk, like, come on. Scene from Metro where the difference is not visible. Stupid not in-game benchmark from WD Legion. Although it's at least more easily to spot there if you know where to look.

He could've used sequences where it's totally obvious what's raytraced and what not, but he didn't.

I'm not surprised that you, AMD defense force and fanboi number one, post this video. There's nothing to discuss here.

I agree 100%. I knew the moment the video started that this would be an unfair competition.
 

Mithos

Member
Lets hope Nvidia ADDS RT cores on 4000 series and not remove like on 3000 series (If they are so ALL IN on RT I mean).

WTB!
RTX 3070/Ti with the RT core count of 2080Ti x 2 (minimum)
 

BluRayHiDef

Banned
01. Option 2: There are more reflections on the asphalt and vehicles in Option 2 and they're more detailed/ accurate than those in Option 1.

02. Option 2: I could barely tell, but there are more reflections on the bottles at 6:16 and there are reflections on the rocks thereat that are missing from those in Option 1.

03. Option 2: There are reflections on the cannisters in Option 2, which are missing from those in Option 1.
 

regawdless

Banned
Cant even have a good time trying to spot the differences without someone getting butthurt I guess.



I had a lot of discussions with Ilien and he is pushing his agenda so hard that it's ridiculous.
Not butthurt, just don't see the fun in an agenda driven AMD warrior thread.
 

magaman

Banned
Those are some worst examples. RT GI in metro makes most difference outside in daylight. There is absolutely no difference in that starting area.
Why didn't he choose good examples? Some of best can be found in Metro.
I personally play with RT. It looks fantastic in some scenes

lmfao at the damage control. "Ahhh! These practical examples aren't the examples that show RT in its best light!"
 

Keric

Member
While it is easy to spot the difference, imho it’s not worth the FPS hit.

Currently playing through Cyberpunk on a 3080/5600x, you really need DLSS to maintain an acceptable framerate. And I’m not sure the negative effects of DLSS are worth the positive effects of RT.
 

regawdless

Banned
While it is easy to spot the difference, imho it’s not worth the FPS hit.

Currently playing through Cyberpunk on a 3080/5600x, you really need DLSS to maintain an acceptable framerate. And I’m not sure the negative effects of DLSS are worth the positive effects of RT.

I find DLSS quality at 1440p pretty good actually. Sure, there's some noise on certain edges while moving the camera. Other than that, the end result of the game maxed with raytracing with DLSS at 60fps is nothing short of stunning.

Really depends on the DLSS implementation though. It's pretty shitty in WD Legion for example, like really bad.
 
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Bolivar687

Banned
Interesting that option 1 of the third segment had real time reflections on a puddle but then not later on sheet metal.

I don't know which RT settings are turned on here but I've really seen better global illumination than this for years, including in mods of 13 year old games.
 

regawdless

Banned
Interesting that option 1 of the third segment had real time reflections on a puddle but then not later on sheet metal.

I don't know which RT settings are turned on here but I've really seen better global illumination than this for years, including in mods of 13 year old games.

Third segment is Watch Dogs Legion, only has RT reflections, no global Illumination.
 

manfestival

Member
If someone does not see the difference, then they are blind, and possibly an idiot.

cyberpunk2077_2020_12mdkf7.jpg


cyberpunk2077_2020_12ecjhm.jpg


cyberpunk2077_2020_12p9kms.jpg


cyberpunk2077_2020_12rskbs.jpg
The difference was pretty clear to me. I could definitely see the 53 and 61 fps
 

sobaka770

Banned
LOL i looked at your example and dont know which is which. I can see there is a slight difference between the two, but which one is supposed to be the better one?

Look at shadows on second picture under the motorhome, grass the correct lighting on the wind turbine and plastic table bounce. Look at palm shadows. Yes, some of it is subtle, unless you find a reflection or a shodow or an impressive light bounce. But in motion and throughout the game it's very noticeable just not on the shitty examples in that vid.
 
Those are some worst examples. RT GI in metro makes most difference outside in daylight. There is absolutely no difference in that starting area.
Why didn't he choose good examples? Some of best can be found in Metro.
I personally play with RT. It looks fantastic in some scenes
He is looking for confirmation that rt is not worth it. Obviously in given circumstances the difference is negligible, sometimes the desired effect will look just as good in the right angle, or if the space is limited enough, all the pre-baked lighting can be put in high quality textures, the SSR reflections look about as good if nothing gets in their way... Etc.

The benefits of RT come in play when the baked in stuff breaks, whennshader based lighting breaks, etc. But it does cost so much that at the moment even if you have a card that supports RT it may not be worth using the better tech, even with DLSS (it lowers the bar quite a lot)... But this is a temporary situation, as soon as people can get their hands in 3060 type of cards it will be pretty mainstream, at least a lot of people will play with at least one RT features enabled.
 

Soltype

Member
I don't remember people acting like this when Physx was being added to games.I mean people were mad it was locked to Nvidia, but I don't remember people trying to discredit it.
 

Ascend

Member
Those are some worst examples. RT GI in metro makes most difference outside in daylight. There is absolutely no difference in that starting area.
Why didn't he choose good examples? Some of best can be found in Metro.
I personally play with RT. It looks fantastic in some scenes
Pretty clear to me, but those scenes are not very good to show the differences. Fast moving car chase in Cyberpunk, like, come on. Scene from Metro where the difference is not visible. Stupid not in-game benchmark from WD Legion. Although it's at least more easily to spot there if you know where to look.

He could've used sequences where it's totally obvious what's raytraced and what not, but he didn't.

I'm not surprised that you, AMD defense force and fanboi number one, post this video. There's nothing to discuss here.

If you have to selectively choose areas for it to stand out, doing so would not be representative of the whole experience, and would only confirm that the overall improvement in the experience definitely would not be worth the performance impact.
 

spyshagg

Should not be allowed to breed
lmfao at the damage control. "Ahhh! These practical examples aren't the examples that show RT in its best light!"

You don't seem to understand what raytracing is if you disagree with what he said. RT can bring zero to some scenes, and make worlds of a difference on others, specially in those scenes he mentioned.

You should see the entire video, but I timestamped one area for you to see:
 

FireFly

Member
If you have to selectively choose areas for it to stand out, doing so would not be representative of the whole experience, and would only confirm that the overall improvement in the experience definitely would not be worth the performance impact.
It depends on the impact of the scenes where the ray tracing is visible. But I don't see anything crazy about asking for clips during on foot world traversal.
 

magaman

Banned
You don't seem to understand what raytracing is if you disagree with what he said. RT can bring zero to some scenes, and make worlds of a difference on others, specially in those scenes he mentioned.

You should see the entire video, but I timestamped one area for you to see:


Yeah no, I made the same point in another thread but it bears repeating. Prebaked lighting does 95% of the same thing with 10% of the GPU cost. As of right now RT is a silly argument to make simply because the hardware can't keep up with the technical requirements.

At the end of the day, if you have the hardware then sure, why not? RT looks good if implemented properly and efficiently. But the average Joe doesn't have the horsepower, nor is it worth the investment. XSX and PS5 can't handle RT to the degree it needs.

Your Metro example looks no better than TLOU2 (prebaked and rasterized). Until it proves more valuable and the hardware can support it, it's a moot point.
 
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waylo

Banned
If you have to selectively choose areas for it to stand out, doing so would not be representative of the whole experience, and would only confirm that the overall improvement in the experience definitely would not be worth the performance impact.
So the thing that is supposed to mimic REAL lighting, should just be batshit reflections and shiny shit everywhere so it's super noticeable at literally ALL times?

You're such a fucking dweeb dude.
 

BluRayHiDef

Banned
Raytracing straight up drops to 30's in 1080p at ultra settings without dlss in cyberpunk on a 3080. Honestly its ridiculous how much it eats.

Ray tracing requires a GPU to calculate - in real time - all of the reflections and refractions of light off or through every object and character model in a scene, as well as the reflections of those objects/ character models off one another where applicable. Hence, it's very, very taxing. The fact that we now have GPUs that can do all of this with playable frame rates is incredible.
 

A.Romero

Member
I wonder if there was people arguing that 3D was not worth it and 2D should be the norm because how expensive GPU's were.

It definitely sounds like those discussions when the CD became the norm and Nintendo fanboys argued that cartridges were the best solution still on account of loading times.

RT is progress. Great for those who can afford it. The rest can just play without it. The gains are evident for anyone who cares. The rest is moot.
 

V4skunk

Banned
I want 60fps. Right now RT takes away power to do that so until the point its just a regular inclusion i'm not too concerned about it.
30fps is a design choice made by console game developers due to weak ass hardware.
RT is also the future and if you really care about 60fps you would not even consider gaming on a console.
 

Keihart

Member
Depends a lot on how much it's the dev actually trying to make a comparable lighting with tricks vs RT, i don't know why people keep circling this fact. It's not that some effects are impossible to do in other ways but more that you can use RT to include them easier and sometimes achieve something better for similar performance.
 

Amiga

Member
You don't seem to understand what raytracing is if you disagree with what he said. RT can bring zero to some scenes, and make worlds of a difference on others, specially in those scenes he mentioned.

You should see the entire video, but I timestamped one area for you to see:


digging for good RT work proves the point against current viability of RT.

RT is nice to have, bigger steps are being taken towards it now. but it's still not there yet as a standard. it's not the fault of NVidia, the biggest issue is that few developers have the talent to use this tool. and few publishers will dedicated funds on something that cant be scaled and applied to consoles.

$500 extra? What? a 3080 is like $50-$100 more than a 6800. And RT isnt the only other thing you get.


it's the gap between the top cards from both companies.
 

regawdless

Banned
If you have to selectively choose areas for it to stand out, doing so would not be representative of the whole experience, and would only confirm that the overall improvement in the experience definitely would not be worth the performance impact.

I'm confused by this post. The RTX in Metro does indirect lighting. Showing scenes with no indirect lighting in a vs comparison video is pointless. It's like you want to compare shadow quality and use scenes without any shadows. That's not a valid criticism?

Then the fast paced chase scene from Cyberpunk, also not a good base for any comparison. I bet no one could see differences in any other visual effects like texture quality, AO or shadows judging by that scene.

The WD Legion benchmark is again not representative of gameplay, although there the reflections are somewhat visible and easy to spot.

I'd argue that if we would take these exact scenes and take any other visual effect to compare like texture quality low vs ultra, SSR quality low vs ultra or any other effect... no one could spot them as easy as with the raytracing in this shitty compressed youtube video. I'd argue that in direct comparisons, raytraced reflections and lighting are way easier to spot than differences in most other visual settings.

If raytracing effects are worth the performance hit is very subjective and also depends on the game and what exactly it raytraces and how. For me personally, it's worth it if I manage to get at least around 50fps at 1440p. Which my 3080 easily manages.

Might be a different story for you of course.
 
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lmfao at the damage control. "Ahhh! These practical examples aren't the examples that show RT in its best light!"
It's true, if it was only these situations RT would not be worth it, pretty much end of conversation... This is a great example of confirmation bias.

This is also why some games started to use hybrid solutions, default to RT reflections when an object obstruct the view from a sreen space solution (or the SSR is close to the camera and it starts to break).
 

Ascend

Member
So the thing that is supposed to mimic REAL lighting, should just be batshit reflections and shiny shit everywhere so it's super noticeable at literally ALL times?

You're such a fucking dweeb dude.
You said that. I didn't. I said that pre-selecting scenes where the difference is more prevalent is a biased way to do the test. But apparently you have reading comprehension problems.

What are you even arguing here? Or were you simply looking for an excuse to attack me personally?
 

Ascend

Member
I'm confused by this post. The RTX in Metro does indirect lighting. Showing scenes with no indirect lighting in a vs comparison video is pointless. It's like you want to compare shadow quality and use scenes without any shadows. That's not a valid criticism?
For this specific case, in a way, it is valid criticism. But then again, you'd get the lower performance in those scenes too, wouldn't you?

Then the fast paced chase scene from Cyberpunk, also not a good base for any comparison. I bet no one could see differences in any other visual effects like texture quality, AO or shadows judging by that scene.

The WD Legion benchmark is again not representative of gameplay, although there the reflections are somewhat visible and easy to spot.

I'd argue that if we would take these exact scenes and take any other visual effect to compare like texture quality low vs ultra, SSR quality low vs ultra or any other effect... no one could spot them as easy as with the raytracing in this shitty compressed youtube video. I'd argue that in direct comparisons, raytraced reflections and lighting are way easier to spot that differences in most other visual settings.
Fair enough.

If raytracing effects are worth the performance hit is very subjective and also depends on the game and what exactly it raytraces and how. For me personally, it's worth it if I manage to get at least around 50fps at 1440p. Which my 3080 easily manages.

Might be a different story for you of course.
Yeah.... To me it's not worth it. Not yet.
 
Shame nobody ever uses Deliver us the Moon for these on/off comparisons. Has some noticeable improvements when turning RTX on, especially the raytraced shadows.
 

Warablo

Member
The one with less frames had RT on.

So far RT doesn't seem worth it at all. Even turning it on in a light spectacle club doesn't make me go wow any different with it off.
 
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Marlenus

Member
Why do people conflate 'RT is not worth the performance hit on current hardware' with 'RT has no future'.

Is RT the future? 100% yes. It absolutely is without question. Is current hardware' performant enough to make it worthwhile today. Not really although reflections and or shadows are pretty good uses for the time being.

I have said it before, just like Anisotropic Filtering pre 9700 pro the hardware just is not there yet. Eventually we will get the RT equivalent of the 9700 pro and the performance cost will be 100% worth it but when it costs 30% + FPS it just is not there yet.
 
What a dumb video.

Pick better examples. All this video shows is that the creator doesn't seem to know much about RT. If he did, he would know a) what RT'd effects are used in which games (games today are not fully raytraced. It's mostly limited RT effects like: raytraced reflections, shadows, ambient occlusion and one example of a limited RT GI system in Metro), as well as b) what scenes said RT'd effects would be most visible, and so would inform the game footage selection to make a more fair comparison.
 
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