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Sean Murray interview - An Assortment Of Lesser-Known No Man's Sky Facts

Kayant

Member
Will There Be Mod Support?
Sean Murray: I think PC games should have Mods and the ability to mod. I almost feel like we need to give them the tools otherwise then they're just going to start making them, tearing apart your game. That's what I have more of a fear of. I think if they get in there and they just start disassembling it they will end up creating parallel universes; like genuinely that's what would happen. They would change the numbers and then someone else would be playing in a different universe, but still posting to our servers.

We will probably give them some tools to allow them to do some stuff. But we don't want people creating new planets within an existing game. I don't think we can stop them doing that if there's a clever enough programmer, which there always is, there are going to be weird things with the game unofficially. But officially I think we probably want to give people some modding ability just so they leave our game alone. Just give them enough creative outlet to keep them busy rather than them thinking of all of the destructive things that they could do.

VR Headset Support
Personally, there's nothing more futuristic for me than playing this procedurally generated universe thing and having some sort of VR headset on. We have played about with them. Having said that we are a small team. We're making this super ambitious game. People would probably rather we got the game out sooner than, “Let's do this stuff with it.” But I don't know. I think it's a really good fit from the experiments that we've had.

It'll be interesting. I don't think anyone knows how the plan for Oculus or Morpheus is gonna work over the next few years. I don't think Sony knows that. I don't think Oculus knows that. And we definitely don't. But I can tell you that I've had a VR headset working in a very rudimentary way and walked around a planet. To me anyway it's cool experience. We're all about being in a space and experiencing it.

The Lack of NPCs
I feel like games just don't do NPCs very well. I don't know how much it adds. We've talked about it. It would actually be easy using the procedural stuff to put in every single one of those trading posts a guy behind a desk. Sometimes I think about doing it. Who knows? Maybe people feel they need that. But at the moment we don't have that. And I feel like we don't need it. I don't feel it would add anything. But maybe people will really miss it. It's not feedback that we've had so far, but I don't think it gains that much to just have this cold dead eyed guy. “Welcome to my shop. Do you want to buy some weapons?” And just a few loops, bits of vocal as well. Like when you go into shops in Destiny it's like, "A shipwright’s work is never done." That's how I feel is that it takes from it.

That Damn Shark!
That first trailer that we showed at VGX [in 2013], it starts off underwater and there's a shark there. I don't know how many times we took that shot, but it was like hundreds. All you do is you start off underwater, you turn around, you walk up, and you walk along the beach, and then you get into your ship and fly up. It should be so simple. I wanted the shark in there because he scares away the fish that he goes past, it just gives some visual interest. And he just kept attacking us.

More here - http://www.gameinformer.com/b/featu...tment-of-lesser-known-no-man-s-sky-facts.aspx

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