Wunderchu said:
and from game critics..;
http://www.gamerankings.com/htmlpages2/563568.asp?q=virtua fighter
.. I can't understand the lack of popularity of the VF series among casual gamers... despite the amazingly high reviews VF4: Evo has gotten, it's sales have not been that good
You have to understand that arcades have been in decline for a long time in the U.S., and the franchise wasn't available on a console that wasn't destined to be a distant third place until 2002 (and I mean outside of Japan, since Saturn did well there).
Namco had the benefit of being widely recognized going among the PlayStation fanbase going into this generation. I'm pretty sure Tekken Tag is still the top selling PS2 launch title (around 1.3 million or so).
On top of that, the 3D fighting game genre as a whole isn't nearly as popular this gen as it was last gen (along with 3D platformers and horror games... just compare the sales at magic box).
Considering the fact that arcades aren't a way to bolster a game's presence in the U.S., and how brazenly stupid Sega has been in the console sector for the past ten years, VF4 faired pretty well. Who knows how much bigger it could have been if it hand't been preceded with releases on less popular systems, but given what 3D fighters sell these days, it's done well enough.
The one thing that amazes me is that even now, Sega doesn't make an arcade board based on one of the consoles (or even an nvidia or ati gpu) that would make porting to home much smoother and result in a more polished product. Namco has benefitted from this tremendously. Or maybe Sammy really only gives a shit about the money they can make from amusement and arcade machines in Japan. They dropped publishing rights on Darkwatch.
I'd still be very surprised if it didn't end up on a home console. Microsoft would have their first genuine foot into the door as far as Japan goes, rather than rolling the dice on new RPG's that may or may not catch on.