nkarafo
Member
That is where the Pippin could have been useful if Apple had a game plan and a good marketing strategy, or Bandai, but neither did.
I think the best suited console for all these 2D games at the time was the N64. Now bare with me here, i'm not talking about the early 8MB era, these carts were too small to fit something like the 20+ MB Metal Slug 1. But in 1998, 32MB carts became possible and pretty much the norm for big, AAA titles.
Think about it. 32MB of rapid speed ROM storage that can pull all these animation frames instantly. That would easily handle Metal Slug 1 and 2/X and any 30+MB or lower Neo-Geo/CPS 1-2 port with no cuts.
Later on, even bigger carts were available. Ogre Battle and Paper Mario use 40MB carts. Conker and RE2 use 64MB carts. That would fit even later Neo-Geo releases. And i'm talking about uncompressed data here. But the N64 could have compressed data in the carts, many games used compression like that, that's why you had a few games with loading times even on that console. And loading in RAM wouldn't be a problem either since the N64 had plenty of RAM, 8MB with the expansion pack (which was pretty much a given in N64's later years). Though, 2D assets don't compress as well, you can still compress something like Metal Slug from 22 MB down to 17 using good old zip.
Now i know, the N64 was not a popular console for 2D games but that's not because it wasn't capable, it was mostly because in those days very few devs would risk an expensive ROM release for a 2D game, when most people wanted 3D games at the time.