StreetsofBeige
Gold Member
I played MAG at a buddy's house. OK, COD is better with real guns and 60 fps, but I thought it was decent. But there's their exclusive COD knock off as it seemed to feel like COD except at half the frame rate. I even played it like COD and did ok in my first batch of games I ever played.Thats a good point. TBH, I loved almost all of those games. Haze is obviously the exception. But I agree, they shouldve given them more of a backing. I remember how they just released MAG without any marketing. The beta was a week before release and a complete mess to download and install. Game had amazing gameplay but graphics looked like shit, ran at 30 fps and dropped to 15 fps in 256 player games towards the end. Then they rushed out Socom 4 literally releasing it during the month and a half long PSN outage.
Shouldve had Zipper work with Insomniac and KZ devs to improve their engine and release a more fleshed out and better looking game. I remember proposing that they combine the MP teams from ND, GG and ND and have them make one game instead of letting all that mp talent sit and work on single player games all gen.
At the time, modern military games picked up steam and there was still some interest in arena/sci fi shooters (Halo) though Doom/Quake/Unreal had already tailed off.
With so many shooters, they should had either stuck with MAG or SOCOM as their military shooter and pick KZ or Resistance as their more sci-fi setting kind of game. They chose KZ for PS4. It died fast. Would Resistance do better? Probably not as alien/sci-fi shooters have basically disappeared. The only one left is Halo (barely). Titanfall gave it a try and failed too.
But if they stuck with Socom or MAG for PS4 it might had been a hit. Right now in 2022 with enough resources put towards it PS5's first party identity shooter might be MAG 4 or Socom 7.