IbizaPocholo
NeoGAFs Kent Brockman
Sony is Working on a 3D Scanner that will Allow Users to Put Real-World Items Into Video Games
Sony has expressed interest in allowing players to scan physical items into games in the past, but a recent patent suggests that it's going all in.
gamerant.com
This patent isn't actually anything new as Sony filed it on June 23, 2021, however, the patent office took issue with some of its claims requiring the tech giant to rework some details and resubmit. It would seem that, as of yesterday, Sony and the patent office have begun moving forward with the process following updates and revisions by Sony.
It's currently unclear exactly what the applications of the patent would be for. There are obvious ways that technology like that could be implemented in video games, however, with how much is still unknown about PS VR2 and the titles coming to it, there's not enough information to say for sure that it's going to be used in VR games. The tech could just as easily be used for non-VR experiences as well depending on the game.
It's important to note that Sony hasn't been granted the patent just yet and that it's still being processed so fans shouldn't expect this tech to be featured in games any time soon. It seems to be using similar ideas as the "anything can be a controller, yes, even a banana" patent that the company filed in March, but with a bigger scope in terms of application.
According to the patent mock-up, it seems as if players will be able to scan larger items than the handheld ones featured in the banana patent such as full-sized lamps. The only caveat seems to be that players will need to be able to have a 360-degree view of the item in order to bring it into the digital world.