SlimySnake
Flashless at the Golden Globes
The Ninety Days project kicked off with just three core artists and a simple concept: make something beautiful and inspiring, keep it real-time, and if possible, build each environment in just three days.
Although this was originally intended as a fun experiment and an opportunity to get hands-on experience with Unreal Engine 5, what our small team was able to accomplish far exceeded our wildest expectations, creating over 40 distinctly stunning environments in just a few days each–something that would’ve been unimaginable just a few years ago.
Ninety Days in Unreal Engine 5
Many years ago, during the early days of Quixel, we had an epiphany: if Quixel Megascans is realized in the way we envision, the creation of...
quixel.com
Insane visual quality and the fact that they did it in just a few days each is even more impressive considering just how long its taking people to make last gen games right now.