You'll mostly be on military capital ships and bases during the single-player campaign (Squadron 42) like Wing Commander games not named Privateer.
That ArcCorp environment you just saw is for the Privateer-like open universe portion of Star Citizen.
Why is there always such nasty aliasing?
Stop switching the fucking camera.
Why is there always such nasty aliasing?
Why does it look like an FPS and not a space simulator?
Why does it look like an FPS and not a space simulator?
Because there's no AA in the engine right now?
Why does it look like an FPS and not a space simulator?
Why does it look like an FPS and not a space simulator?
You make it sound like it's something absolutely normal that it doesn't even have some cheap FXAA at this point.
Then again, the stream isn't the best quality.
Even if it's a sci-fi game I'm not a fan of typical game-like building and room architecture where almost nothing makes practical sense.
Oh my God. Don't halls like that usually have some kind of ventilation system?
You make it sound like it's something absolutely normal that it doesn't even have some cheap FXAA at this point.
Then again, the stream isn't the best quality.
FPS reminds me of Arma in close quarters combat and not in a great way. Arma's model is great for open/long distance engagements but falls apart a bit in close quarters, because nuanced movement is far more important.
Still early, though--I like the concept of fidelity to the character model ala Arma and GTA V but don't know how well it works in closer engagements.
So FPS and Social Modules due in August?
So FPS and Social Modules due in August?
To be honest, part of me wonders how this type of module release schedule impacts total development. Having to pull a large percentage of employees to iron out individual pieces for release has to be taxing.
FPS end of next month
So FPS and Social Modules due in August?
To be honest, part of me wonders how this type of module release schedule impacts total development. Having to pull a large percentage of employees to iron out individual pieces for release has to be taxing.
So FPS and Social Modules due in August?
To be honest, part of me wonders how this type of module release schedule impacts total development. Having to pull a large percentage of employees to iron out individual pieces for release has to be taxing.
September?
So what was GAF like when the starship competition was going on?
don't think gaf had any threads about that when it was going on. can't remember any at least