1st person, always have with Bethesda games like TES or Fallout, i want the action etc right in my face, i also turn the music off as well, there was an invisible band in Skyrim following me around and warning me when an enemy was near, kinda cheating.Follow up question. You guys going first person, third person or a bit of both?
Follow up question. You guys going first person, third person or a bit of both?
Exploring how tits bounce in different gravity?Nude Mods
Exploring the planets.
Does anybody know how big the planets will be in map size?
I want each planet to be actual planet size. I want it to take over a year in real time to walk around any given planet.
Not gonna happen in Starfield. These are generated areas, but how big they are??? The planets you see are just backdrops and not real bodies. It’s not like Star Citizen were you can land manually on every planet, fly in orbit, go from one side to the other side of the planet/moon. Every action in Starfield like quantum travel, landing or exiting atmosphere are just cutscenes.
That's a bit lame. I'm still hyped, just a little less hyped after reading that.
Yeah they love the modding community, Todd hinted in an interview after the first Starfield unveil that the new Creation Engine was made with modding in mind and they thought the community would love the possibilities there. It’s gonna be awesome!Modding content for sure. Hopefully still keeping the tradition of being the most moddable AAA title.
Exploring the planets.
Does anybody know how big the planets will be in map size?
I want each planet to be actual planet size. I want it to take over a year in real time to walk around any given planet.
How bit they are? Big enough. We don't know the exact scale but there's nothing stopping them from making planets 1:1 size with the real thing. You can land anywhere on any planet by picking a landing spot:
Landing / taking off is a cut scene. Based on your landing spot pick, the game will generate landscape around you and populate it with hand crafted content. Abandoned mine here, cave over there, research station over the mountain etc. For an RPG set in space I think it's a good compromise.
Being a spare pirate, living the Firefly dream.
the weird shit
Base and ship building and I get to be a space pirate?
That's a bit lame. I'm still hyped, just a little less hyped after reading that.
Cute fanfic.I'm genuinely excited to see what level of disaster it's going to be on the Series S. If it was working Phil would be shouting it from the rooftops and there'd be a whole bunch of vids with XBOX SERIES S FOOTAGE stamped all over them. When a company like Bethesda which has a decades long history of lying and deceiving it's customers decides to come out and warn people about the 30fps limit on consoles, you can take it to the bank there's a Cyberpunk level of disaster incoming.
Pretty much this. The concept of No Man’s Sky is appealing, but the lack of fun things to do make it hard to stay invested. Bethesda RPGs have always delivered immersive worlds that you lose yourself in and it’s going to be a perfect pairing.Seriously though, it's the promise of NMS realized with actual things to do.
Not so fast.. What they wrote about the planets is actually not correct. I have no idea why people do that (well, I actually have a few theories..)..
But anyway, the fact is that planets in Starfield which are a part of the game's bespoke universe are procedural and planet sized. And you can land anywhere, walk anywhere (aside of gas planets of course..). They are not "just backdrops", and that was something the developer specifically pointed out.
In addition local handcrafted content of various degrees is embedded at different geolocations.