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Steam Deck Anti-Cheat Update


Gold Member
Previous thread: https://www.neogaf.com/threads/epic...-battleye-saying-support-coming-soon.1619335/
Source: https://store.steampowered.com/news/group/4145017/view/3137321254689909033

Hello, here's a quick update on anti-cheat.

Our team has been working with Epic on Easy Anti-Cheat + Proton support over the last few months, and we're happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of EOS. Alongside our BattlEye updates from last year, this means that the two largest anti-cheat services are now easily supported on Proton and Steam Deck.

If your title uses EAC or BattlEye, you can find instructions for enabling Proton support in the partner documentation here.

Related to this, we're going to start submitting Deck Verified test data for tested titles that use anti-cheat middleware on Monday, January 24th. As with all other Deck Verified reviews, when the test data is submitted you'll receive an email notification and access to detailed Deck Verified data on the landing page for your game. Once this happens, you'll have one week to choose to publish the test data as-is or submit a new build for review, after which the data will automatically publish.

For partners who are able to complete the EAC/BattlEye steps, that's great! Once your game is updated, please submit for a re-review and we'll update the compatibility data. Any tested games that don't enable EAC/BattlEye for Proton will temporarily have an Unsupported rating until they do.

That's it for today. We're very excited to be able to make this announcement as it means partners can continue to use their existing cheat prevention tools while adding support for more amazing games on Steam Deck. Please let us know in the forums if you have any questions.


Happy Monday Night Raw GIF by WWE

Let's go!


Hmm, since I'm as SP guy this makes me think if things like WeMod will be on it day one, or will need ports :pie_thinking:
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