64bitmodels
Reverse groomer.
While I can appreciate a good looking environment, a great artstyle and amazing models, Great lighting, modeling and VFX don't mean shit if the textures look omega blurry.
I noticed this when I was playing Final Fantasy 7 Remake the other day, (which frankly feels like a massive downgrade from the original in most areas) the games modeling, lighting and animations were on point but even high textures looked really blurry and pixellated. It takes away a lot of my immersion when I notice that the walls and floor look like they were smeared all over.. A similar thing occurred with Gran Turismo 4, the game looked realistic, but very dated thanks to the old ass textures. When I applied an unofficial AI texture overhaul though, everything immediately looked far more convincing and I was able to suspend my disbelief more. There were still some errors in some areas but overall the game felt more.... realistic.
This I think should be the focus of the next gen, visually. A bigger focus on textures. Up until this point, game textures looked blurry and stood out like a sore thumb. But now thanks to direct storage, rtx io, the ps5 io, we can have more realistic textures and I seriously want to see ps5/Xbox devs capitalize on that because I'm tired of seeing these beautiful visuals suddenly interrupted by a blurry looking floor texture.
(I can't provide pictures now, but I will have examples when I get home!) <----- this aged very poorly
I noticed this when I was playing Final Fantasy 7 Remake the other day, (which frankly feels like a massive downgrade from the original in most areas) the games modeling, lighting and animations were on point but even high textures looked really blurry and pixellated. It takes away a lot of my immersion when I notice that the walls and floor look like they were smeared all over.. A similar thing occurred with Gran Turismo 4, the game looked realistic, but very dated thanks to the old ass textures. When I applied an unofficial AI texture overhaul though, everything immediately looked far more convincing and I was able to suspend my disbelief more. There were still some errors in some areas but overall the game felt more.... realistic.
This I think should be the focus of the next gen, visually. A bigger focus on textures. Up until this point, game textures looked blurry and stood out like a sore thumb. But now thanks to direct storage, rtx io, the ps5 io, we can have more realistic textures and I seriously want to see ps5/Xbox devs capitalize on that because I'm tired of seeing these beautiful visuals suddenly interrupted by a blurry looking floor texture.
(I can't provide pictures now, but I will have examples when I get home!) <----- this aged very poorly
Last edited: