Add me to the unimpressed with Alien Hominid crowd as well. Great art is not a substitute for polished game design. The game was riddled with cheap deaths, so the game throws so many bonus lives at you that there's little to no penalty for dying. The game is essentially unmasterable, unlike great tough-but-fair shooters like Metal Slug 3, and there is no sense of accomplishment from improving your score or making progress. Add to that the UFO sections controlled terribly and really needed a Robotron style control setup, and the boss patterns until the very final levels were extremely basic. But like I said, the art was great, and the Pitfall style minigame was pretty cool as well.