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The Big List Of Video Game Innovations

GhaleonQ

Member
So, Hardcore Gaming 101, being consistently awesome, has compiled a list from the German video game magazine I, Maniac(?). It's a recurring feature listing the 1st video games to do certain things. I'll repost it here for ease of reference, but please give the 2 original websites clicks.

http://blog.hardcoregaming101.net/2011/08/video-game-innovations.html
http://www.maniac.de

06/2009 Grappling Hook: Spider-Man (1982), Bionic Commando (1987) *
07/2009 Heroine: Ms. Pac-Man (1981)
08/2009 Destructible Environments: Space Invaders (1978)
09/2009 Voice Over: Crazy Climber, Berzerk, King & Balloon (1980) *
10/2009 Parallel Worlds: Yume Koujou Doki Doki Panic (1987)
11/2009 Censorship: Commando vs. Space Invaders (1985) *
12/2009 Rockstar Attitude: Journey (1983)
01/2010 Optional Extra Weapons: Sundance (1979)
02/2010 Double Jump: Dragon Buster (1984) *
03/2010 Boss: Phoenix (1980)
04/2010 Quick Time Event: Dynamite Deka (1996) *
05/2010 Literature Adaptions: El Diablero, The Hobbit (1982)
06/2010 Level Editor: Pinball Construction Set, Lode Runner (1983)
07/2010 Splitscreen: Drag Race (1977) *
08/2010 Sniper Rifle: Hostages (1988)
09/2010 Slow Motion: Requiem: Avenging Angel (1999) *
10/2010 Sidekick: Planetfall (1983)
11/2010 Automatic Health Regeneration: Strontium Dog and the Death Gauntlet (1984), U.N. Squadron (1992) *
12/2010 Saving: Colossal Cave Adventure (1975) *
01/2011 Aim Assist: Cyber-Cop (1992)
02/2011 Holding onto ledges: Strider (1989) *
03/2011 Dolby Surround Sound: King Arthur's World (1992) *
04/2011 Special Attacks in a fighting game: Street Fighter (1987) *
05/2011 Licensed Game: Superman (1978)
06/2011 Blood: Shark Attack (1981)
07/2011 Co-op: Space Invaders (1978) *
08/2011 Optional Vehicle Use: Front Line (1982) *
09/2011 Ragdoll Physics: Motocross Madness (1998)

Here are Hardcore Gaming 101's adjustments:
06/2009: they put Bionic Commando on the podium because it wasn't a central element in Spider-Man, which is somewhat inconsistent with later entries
09/2009: all released in 1980, they didn't know which came first
10/2009: means censorship in Germany vs. original versions
02/2010: Jump Bug (1981) and Antarctic Adventure (1983) are named for letting you influence the jump length in mid-air
04/2010: Dragon's Lair (1983) is disqualified because the main gameplay relies on the mechanic we now know as QTE rather than having special sequences, even Ralph Baer and Howard Morrison's Simon (1978) is mentioned
07/2010: Astro Race (1973) already has the players on seperate portions of the screen, but there's no scrolling or other indicator as to the players' physical location in the game world
09/2010: released March 31st, incidentally the exact same day The Matrix opens in cinemas
11/2010: they originally named U.N. Squadron (SNES version only), but corrected themselves in the following issue
12/2010: on home consoles: The Legend of Zelda (1987)
02/2011: WRONG: Ninja Gaiden (1988 in Japan) for the NES predates it, Prince of Persia (1989) is mentioned by M!Games, but dismissed because they're looking for a life-saving automatic mechanic
03/2011: it's the first game with officially declared Dolby Surround, they suspect that the effect was there inofficially in earlier games
04/2011: kinda WRONG: Galactic Warriors (1985) features three playable characters, each with a standard punch & kick, but also an individual special attack, but it's not executed by a special command
07/2011: not in the original arcade version, first introduced with the Atari VCS port
08/2011: WRONG: Ultima (1980) let players travel around on horses, boats, even jet cars and space shuttles. Some - but not all - of them were required to solve the game

I'm not sure if this is "Europe-only video games with exceptions for Asian and North American ones that we recall," but they seem to make quite a few mistakes.

Let's find others!
 

Alx

Member
Time rewind : Blinx (2002) ?
It sounds quite late, but they made a big fuss about it at the time, and I don't know any prior game using it.
 

benny_a

extra source of jiggaflops
Motocross Madness didn't use ragdoll physics.

There is an animation and it rests after running through it once. (Basically the definition of the "static animation".)
 
Nice, I always find stuff like this interesting. Here's a few good ones;

Vertical Rocket Jumping: Rise of the Triad (1995)

First Capture the Flag mode in an FPS; Rise of the Triad (1995)
 

Aeana

Member
CozMick said:
Wasn't the first disc based console the Mega-CD, or are we talking in-game innovations?
I don't think this thread is about that, but the PC Engine CD addon came out before the Sega CD.
 

Gustav

Banned
Alx said:
Time rewind : Blinx (2002) ?
It sounds quite late, but they made a big fuss about it at the time, and I don't know any prior game using it.

Technically The Last Express had a time rewind.
 

AusQB

Member
Strafer said:
Didn't know that.

I love that game.
Like bandresen said, it's not true.

If you remember playing the game, you'd know that while your guy was flying through the air, he would flail about in a looping animation. Once he hit the ground, he would curl up as a static animation and come to a rest like instant rigor mortis. This is exactly what the death animations were like in Halo CE.


http://www.youtube.com/watch?v=wIzR-Rwiqg8#t=2m35s
 
Alx said:
Time rewind : Blinx (2002) ?
It sounds quite late, but they made a big fuss about it at the time, and I don't know any prior game using it.

Fatal rewind/Killing game show on the Amiga. It was not time but moves that were rewinded, I guess it was gameplay time or realtime rewinding.
 

Man

Member
Demon's Souls: Multiplayer lobby, death replays and Forum/FAQ activity clads the environment like a (mega)texture. Always relevant since it's position based.
Demon's Souls: Massively Multiplayer Solitude
Demon's Souls: Invading other player realms, joining up with the enemy NPCs (this might have been previously taken)
 

Aeana

Member
jaxword said:
Which jRPG got rid of the need to heal after every battle?
I feel like I should know the answer to this, but it turns out that isn't a very memorable mechanic for me. Assuming you're excluding SRPGs (Fire Emblem), let's start with Live-a-Live (1994) and work backward.
 

StuBurns

Banned
I've always wanted to see this done with FPS mechanics specifically.

Who first used horizontal mouse aim, who first used full mouse look, who first defaulted WASD, who first offset weapons to the right etc. It'd be pretty interesting.
 

xir

Likely to be eaten by a grue
man, there was a flash site that had a visual thesaurus-style look at innovations in games, going back to naughts and crosses on that ancient computer to the first double jump and beyond. wish i could remember the url
 

djtiesto

is beloved, despite what anyone might say
Aeana said:
I feel like I should know the answer to this, but it turns out that isn't a very memorable mechanic for me. Assuming you're excluding SRPGs (Fire Emblem), let's start with Live-a-Live (1994) and work backward.

Romancing SaGa 1 I believe? (1992)
 

Aeana

Member
djtiesto said:
Romancing SaGa 1 I believe? (1992)
I'm pretty sure 3 was the first Romancing SaGa game to do that. Just double-checked a video to make sure, and 1 doesn't.
 

GhaleonQ

Member
I'm going through fighting games and graphic adventures right now, since that GamesRadar piece (which I think I caught at the time) is very oriented around today's most popular things.
 
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